Game Review: Wolfenstein
Wolfenstein, the first, first person shooter I ever played has come back with an all new story, new powers, and yes, zombie Nazis. But do powers, a unique story and zombies really make a game great? I figured since I have history with this title that I would put it upon myself to find out by writing up a full review about Wolfenstein on the Xbox 360, below see what I thought.
Taking place during Nazi Germany during WWII, Wolfenstein focuses on the paranormal studies both the Nazi’s and the allies looked into. Experiments using a Dark Force known only as the Black Sun are extremely close to giving Nazi’s the power needed to rule the world and all that stands in the way of total domination is a spunky young American soldier known lovingly as BJ. A straight up WWII FPS for the first few minutes, players quickly see where this game veers off course into a sci-fi shoot-em-up with everything from space-aged weaponry to zombie Nazis, what more could a gamer ask for?
BJ has a number of weapons at his disposal, from melee attacks using his gun butts and shovels, to occult powers of the veil and a mysterious amulet that lets him use and recharge his powers. These powers are somewhat out of place, but give the title a little more depth to the already shallow story. With the ability to see an alternate world around him (complete with exploding freaky metroid type monsters only you can see), slow down time, create a shield, strengthen bullets, and more you will find yourself constantly utilizing these powers (more than I would have liked), and constantly looking for pools to refill your veil energy. Like Wolverine’s feral sense, Spiderman’s spidey sense, and Batman’s … bat sense? You will find yourself playing through most of the game in veil view, taking away from the graphics and textures… which might not actually be a bad thing.