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		<title>Game Review: Scooby Doo! First frights</title>
		<link>http://www.andpop.com/2009/11/05/game-review-scooby-doo-first-frights/</link>
		<comments>http://www.andpop.com/2009/11/05/game-review-scooby-doo-first-frights/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 01:41:15 +0000</pubDate>
		<dc:creator>sarge-ak47</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[first frights]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[scooby doo]]></category>
		<category><![CDATA[torus]]></category>
		<category><![CDATA[Warner Brothers]]></category>
		<category><![CDATA[WB]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=22070</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>A trick or a treat? With Halloween just passed I can&#8217;t get enough of scary games. You see last year my friends and I all got together and played Dead Space for the PS3. Sure it was a single player &#8230; <a href="http://www.andpop.com/2009/11/05/game-review-scooby-doo-first-frights/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><div class="wp-caption alignright" style="width: 213px"><img src="http://farm3.static.flickr.com/2803/4073347297_d4c4a0805a_o.jpg" alt="1" width="203" height="288" /><p class="wp-caption-text">Oh Scooby what are you searching for?</p></div>
<p><em>A trick or a treat?</em></p>
<p>With Halloween just passed I can&#8217;t get enough of scary games. You see last year my friends and I all got together and played Dead Space for the PS3. Sure it was a single player experience but we took turns and only played the game after 1 am every Friday leading up to Halloween. It was an insanely fun experience.</p>
<p>This year I got Scooby-Doo! First frights for the Wii. Now it&#8217;s no Dead Space but if you think back to when you were a kid(like 6 to10) I&#8217;m sure you wanted a slight chill of Halloween and not the full blown horror we all seek these days.<span id="more-22070"></span></p>
<p><strong>Gameplay</strong><br />
Scooby Doo! First frights is developed by Torus Studios and comes out for the Wii and DS. The main quest is broken down into four episodes with each containing upwards of four levels to complete.</p>
<p>The best way to describe it is linear progression with a heavy dose of collecting Scooby snacks. Along the way expect to search for clues fight bosses and beat up countless baddies, it&#8217;s standard stuff, nothing here is  really inventive nor innovative. That would not be a bad thing if the gameplay mechanics were solid, sadly they turn out to be more of a chore. Linear levels with tons of invisible walls are a bad start but then to add hordes of mindless enemies that are as fun to beat up as a bag of sand is just adding to the frustration. The combat mechanics are simple enough with two attack buttons and a charge up, it will get boring really fast unless you use Daphne-who does a Liu Kang bicycle kick! Now I was a big fan of the original cartoon and its half baked attempts in solving puzzles and piecing together clues yet those moments in the game are relegated to bashing items around an area to literally find &#8220;puzzle&#8221; pieces that become a clue item. I understand this is supposed to be a kids game but maybe a little more effort could have been made in creating something that could channel the spirit of the cartoons. A bit of point and click or other exploration elements in finding clues would have been amazing.</p>
<div class="wp-caption alignnone" style="width: 550px"><img src="http://farm3.static.flickr.com/2799/4073347033_4db283f116_o.jpg" alt="2" width="540" height="303" /><p class="wp-caption-text">Man up Fred! You can learn a thing or two from Daphne</p></div>
<p>The other problem is with the actual platforming and camera. The game relies on a fixed camera that gives you a three quarters view from above and is relatively functional for the most part. The game however has this nasty tendency of going into a 2D view angle for some of these platform areas and often times it is just a bad choice. Especially since most of the platforming elements tend to go into the Z axis. The characters don&#8217;t seem to be designed with platforming in mind either since they jump and move in a very loose manner. This makes for some truly messy platforming.</p>
<p>To add to the plethora of game play experiences are the obligatory chase scenes that play out like the old Crash Bandicoot sequences,  it seem the people at Torus are fans of Naughty Dog. These sequences for the most parts are fun and feel right at home in Scooby Doo!</p>
<p>In terms of controls the game does a decent job of keeping things simple and fun- you can play with the nunchuck or even the classic controller. I played with the Wii mote and nunchuck where you can jump with the A button and perform attacks with the B button. Your characters special moves are assigned to the Z button and C lets you switch between the two characters in each level. You can do the classic butt stomp by double jumping and pressing attack. Certain characters like shaggy can even reflect projectiles with their special attack button. The character swap mechanic isn&#8217;t as deep as you would think since it&#8217;s relegated to simple level navigation. Now here is where the context sensitive moments come in &#8211; pressing Z lets your specific character do their special ability.  Scooby can go through doggy doors, Shaggy uses a Yo-Yo to swing and hit switches, Fred can push and pull large objects, Velma can hack computer switches, and Daphne can shimmy across pipes to reach far away areas. These elements help the gameplay but are not used enough or cleverly implemented. Now you wouldn&#8217;t have to do all that switching if you play co op but trust me the only way I would play co op is if my young cousin wanted help with the atrocious platforming. Again the game at its core is very simple and at times the same mindless set of actions are repeated level after level. The game after all is very linear.</p>
<div class="wp-caption alignnone" style="width: 548px"><img src="http://farm3.static.flickr.com/2485/4074105640_d1d998139c_o.jpg" alt="3" width="538" height="302" /><p class="wp-caption-text">Wasn&#39;t this a Loony Toons gag?</p></div>
<p>Is there a silver lining? Sure there is! The game uses costumes not as a skin but actually changes your characters visual functionality. Take Shaggy as an example, he has a space suit costume that shoots out laser blasts instead of his standard slingshot and double jumping activates the jet pack. Granted the functionality isn&#8217;t enough to be called an upgrade but I just adore the details. Then there is the solving of the mystery; you see whilst playing the episode you meet the locals of the area and by the episode&#8217;s end you have to decide of the three people you meet who was behind all the shenanigans. Choose the wrong one and there are no consequences but just having them in a line up and kids guessing &#8220;who done it?&#8221; is a nice touch.<br />
It is small feature that makes me smile.</p>
<p><strong>Graphics</strong><br />
In terms of production values the game is certainly packing some heat and the graphics aren&#8217;t that bad. Sure it uses low polygonal designs cleverly to create a very stylized look but you will be amazed at the versatility of the engine. Some of the stuff in this game is truly exceptional, the ambient lighting and some of the skyline vistas are just beautiful. The same could be said in the diversity of scary locations as this game skips all the typical settings and creates some truly inspired locations-granted they aren&#8217;t original settings but they are different from the usual mix of haunted mansions.</p>
<p>The character animations are decent but some of the important animations like jumping look as stiff as they are to control. It is evident that this is a last gen game but they try their best to deliver. The indoor areas are always littered with tons of geometry and often times  you may be forgiven to try and check out an object that ends up behind an invisible wall. Again I was really impressed with some of the background work- just play the second episode that has you jumping on parade balloons to get to the toy factory and tell me you weren&#8217;t a tad bit surprised.<br />
The entire cast of Mystery Inc has been wonderfully recreated in their adolescent form, adding to that some unlockable costumes and you have a title that will try it&#8217;s best to keep things visually interesting.</p>
<div class="wp-caption alignnone" style="width: 550px"><img src="http://farm4.static.flickr.com/3489/4074105672_222c32163c_o.jpg" alt="5" width="540" height="303" /><p class="wp-caption-text">Looks like you are on your own Shaggy</p></div>
<p>I&#8217;m actually in love with the intro and menu screen since it seems to be inside a small cottage with Scooby and Shaggy, just the movement around the cottage is nothing new but it goes a long way to say that the devs made sure to keep the feeling of the series alive in every visual aspect. This game won&#8217;t win any awards for its visual fidelity but it does do a great job and packs amazing production values that we have rarely seen on the Wii (aside from the stellar first party games).</p>
<p><strong>Sound</strong><br />
The game has the standard music selection that compliments each area very appropriately, the cinematic showcases great voice acting with the help of classic canned laughter. Sadly these do not make it into the actual gameplay where we are treated with repeated taunts by our heroes and some incredibly annoying grunts by the baddies.<br />
I really was expecting a lot out of the audio portion of the game to enhance the cartoon&#8217;s feel but it does an ok job and nothing more. Compliments again to the cinematic voice acting with canned laughter- just make sure there is more of that in the actual game.</p>
<p><strong>Replay</strong><br />
With about four episodes and four levels each- it&#8217;s a good kids game that is over in about 5 to 6 hours. Even young kids who have played their share of video games will manage to finish this with relative ease.<br />
Unlockable costumes and trophies are a nice addition but fail to offer anything beyond an aesthetic change. There isn&#8217;t a whole lot motivating you to play again.</p>
<p><strong>Verdict</strong><br />
I have to keep telling myself that this is a kids game and I then catch myself wondering if as a kid would have enjoyed this. For a scary theme game First frights does a very decent job with particularly stellar production values but it is when we take the scary theme and cartoon license away do we see the core gameplay and how it relies heavily on its  license. For every great production value related moment we are treated to some mind numbing gameplay. <em>A rental for the fans and maybe a buy for that little kid who can&#8217;t wait to play Dead space when he is old enough (yes let&#8217;s try and enforce the rating system people).<br />
</em></p>
<p>Gameplay      2/5<br />
Graphics        3/5<br />
Sound         2.5/5<br />
Replay        2.5/5</p>
<p><strong><img class="alignleft size-full wp-image-14239" title="andPOP Rating - 2 Half Stars" src="http://www.andpop.com/wp-content/uploads/2009/03/2halfstars.gif" alt="andPOP Rating - 2 Half Stars" width="250" height="125" /><br />
</strong></p>
<p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></content:encoded>
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