Sony Holiday Press Event 2009

sony1

The event was packed with tons of PS3 games

SONY HOLIDAY PRESS EVENT 09: A casual analysis.

Ahsan  says:
So then,  let’s talk about the Sony holiday press event

April  says:
You really don’t care about my well being do you? >. < anyways, What did you think?

Ahsan says:
Where do I begin,  I loved the fact that the entire event was held in such an inconspicuous place and just felt like a modern art gallery.

April  says:
I know! It looked like an empty building and right on the upper floor was the event. Like some secret organization having a meeting or something!!! READ MORE »


PSPgo on store shelves

psp

Go get some!

The PSPgo has been available at retailers all across North America since Oct 1 2009.
With its launch Sony has announced that at least 17 new games will go up for digital download. Titles include key franchises such as Gran Turismo, God of War, Tetris, and many more. READ MORE »


Outer Panel Haven. 12

2This idea came a while back, haha just so you know.. the kid is holding a PSP with a PSP camera!

I’m going to stick to drawing using the tablet.. so bare with my shaky messy art.. it will eventually get better.

The idea for this comic came from a recent article I read talking about a game called Invizimals, check out a bit about it here: http://www.joystiq.com/2009/06/08/impressions-invizimals-psp/.
That above is the link to a REAL STORY
As always, click the image for the bigger picture!


Rock Out with a Hannah Montana PSP

hanna montana pspIt’s not just for boys or the Japanese anymore.  Sony Computer Entertainment America has announced a new Limited Edition Hannah Montana PSP Entertainment Pack.  Similar to the Madden and Daxter packs that came before it, the Hannah Montana kit will include: a copy of Disney Interactive’s Hannah Montana: Rock Out The Show video game, three episodes of the tv show on UMD, a 2GB Memory Stick Pro DUO and, of course, a lilac-coloured PSP-3000.

Gamers can customize their PSP with fashionable vinyl stickers also included.    “The new Limited
Edition Hannah Montana PSP Entertainment Pack plays a central role in SCEA’s larger ‘Girlz Play Too’ initiative and we’re committed to bringing a steady stream of female-friendly content to consumers,” says John Koller, the company’s Director of Hardware Marketing.  “While SCEA has a broad range of PSP owners from under 12 to over 45 years old, we saw a tremendous opportunity for us to connect with the  female and ‘tween’ demographic and create a PSP system that girls will love.” Sony has certainly been throwing a lot of support at the PSP lately.  Some gamers can look forward to portable entries from Ubisoft’s Petz and LittleBigPlanet, while others await the new Assassin’s Creed and Soulcalibur games.

The Hannah Montana Pack has an MSRP of $199.99 and is out now.


MySims Go Undercover

MySims Agents was announced by EA today.

The game, for Wii and Nintendo DS, makes players the heroic agents called upon to stop a plot threatening an entire city.

“It’s mystery-meets-adventure theme allows players to hone their problem-solving skills while still enjoying all of the beloved MySims charm, characters, customization and humour.”

The game will be available in the fall and is yet to be rated.


Rock Band Coming To PSP

RockBand“Rock Band” is coming to PSP. But don’t worry, you won’t have to carry the drum-set, guitar or microphone.

“Your hands are the ‘peripherals’ in ‘Rock Band Unplugged’ allowing you to take direct control of the lead/bass guitars, drums and vocals,” read a press release by EA Games.

Rock Band for PSP will feature over 40 track for gamers to play. Gamers can also download new songs through the Playstation Network store.

READ MORE »


Review: Flatout: Head On


I’ll be brutally honest, I’ve been putting off trying out Flatout: Head On for one very poor reason, with the re-release of Final Fantasy 4 every time I reached over to pick up a portable system instead of reaching for the PSP to do some work, I’d pick up the DS to play some FF. Eventually however, I buckled down and got to work and boy did I not realize what I was missing! When I first try a game I like to watch the entire introduction video before pushing start because I feel an intro should get you excited to play and show you what kind of game it is. Flatout did this fantastically as I watched cars crashing left and right and brilliantly detailed explosions occur, granted these were not the in-game graphics, but boy howdy how it got me excited!

Flatout: Head On is the latest of the Flatout series. Published by Empire Interactive and developed by Six By Nine and Bugbear Entertainment, this battle infused racer was released for PSP portable rampaging on March 11th 2008. Based on the bestselling Flatout Ultimate Carnage, Head On takes the same qualities and expands upon them, while making it a portable experience for anyone to enjoy on the go.

While Head On’s graphics did not really impress me (I was a little jaded playing the game to find out that the graphics in the opening sequence weren’t actually what we see while playing), I would be the first to admit that they are great graphics, especially for the PSP. That being said, they are not the best I’ve seen on the system. The physics used within the game are as realistic as you can get while driving 150 kilometres per hour, things like hitting other cars or signs feel pretty realistic from a physics point of view and satisfying from a sadistic point of view, all adding to the general feel of the game, crush or be crushed. Car dents, fire, and explosions all look fairly decent as well; not amazing, but pretty good considering this is a portable title after all. Best of all, with eight cars racing, things exploding all around you and high speed crashing going on all the time, I don’t think I ever noticed a single hint of slowdown, and if I did, it was so small it’s not even worth mentioning. With detail being the only casualty of all this goodness, I am willing to lose texture beauty for physics and carnage.

Now, about your ears… I’m not sure who decided on the sound track for Flatout, but not giving players the option of manipulating the music, or better yet, allowing them to play their own soundtrack using a memory stick was downright mean. The music was alright, generic emo-rock or hard-rock with soul, whatever you want to call it, but aside from the music you’re given at the beginning of each song, you have no control over it. The sound effects were pretty nice, from tires screeching to explosions and people screaming, Flatout makes the best use of those tiny PSP speakers, even more if you have some decent headphones.

Control, I feel, is where this title was the weakest. Basic driving controls such as X for gas, Circle for hand brake, Square for brake/reverse, and left shoulder for rear view are all included. With Flatout Head On, you are also given a couple of other neat tricks, the Triangle button resets your car in case you flip or go off course (a button I use much too often) and right shoulder shoots your nitro, which you build up by smashing cars, blowing objects to smithereens, and getting high air. You can also control your car with the analog nub or the D-pad. For challenges in which you launch your driver into the air, you hold down the right shoulder button to get altitude and release at your leisure, then you can create acrobatic moves using the D-pad to move the ragdoll a little (at a price of speed and height) and give them a one time nudge by pressing the right shoulder button again. The issue I have with the controls are when steering narrow passages become common, the steering, thanks to the realistic physics engine being used in this game are just too… real! In an unrealistic arcade racer I enjoy unrealistically easy steering, or at least an option to choose my type of steering (or transmission for that matter).

This game will keep you busy for a while, with a large number of racing styles, you can play career mode, in which you compete in a number of championship tournaments to become the best racer out there. Within career mode you are given three distinct car styles to choose from, derby, racing, and street, with each type having tougher races and more advanced cars. Earn money by competing in and winning races earn even more money by destroying your competition in both races and demolition derbies, utilize your nitro to make an even larger dent in your opponent’s doors. Players can also utilize Carnage mode in which you perform amazing crashes in 36 quick play challenges. Within these 36 Carnage challenges, there are specific events such as Death match Derby, Beat the Bomb, Ragdoll events and more. My personal favourite are the Ragdoll events in which you catapult your driver through the windshield of your car to do specific tasks like get the highest altitude and stick to a net, or try to bowl a strike in bowling minigames. With 40 cars to choose from, complete with customization of both paint and mechanics, as well as 40 tracks to play on, you won’t run out of things to do in this title any time soon. Up to 8 players race or crash in each event in single player mode, and with multiplayer wireless racing, mini games, and tournaments, up to four drivers can compete for smack talking rights.

Graphics: 3.5 / 5.0
Gameplay 3.5 / 5.0
Sound 2.5 / 5.0
Replay value 4.0 / 5.0


Activision Releases Details on Spider-Man: Web of Shadows

Activision recently released details of its upcoming Spider-Man: Web of Shadows video game, available in retail stores Fall 2008. The game will be compatible with the Xbox 360, PSP, PS2, and PS3 gaming consoles. A version of the game for PCs will also be released.

In Web of Shadows, a deadly symbiote invasion brings devastation to New York City, setting the game in an apocalyptic vision of the city. The game allows players to have complete control over New York City’s salvation and the fate of Spider man, and also features an all new combat system that allows for three-dimensional battles that can start on the street and end up on rooftops. Gamers can also switch between the red and black Spider-Man suits, choose to ally with Marvel’s heroes or villains and decide what missions to undertake to save Manhattan from destruction.


Game Review: God of War – Chains of Olympus


Taking place in ancient Greece, God of War follows the story of a general in the Spartan army turned slave to the gods who is then charged to kill Aires and becomes the new god of war (this is the premise of the first title on the PS2). Wielding the awesome blades of chaos, Kratos kicks some major ass. Just like in the previous games, you battle all sorts of mythical characters including cyclopses, medusas and satyrs. There is lots of action, plenty of combos and gory kill scenes. When slaying a Minotaur, for example, you’ll use your two giant blades to nail its front paws down, then steal its giant sword to decapitate the monster with a truly vicious swipe.

Chains of Olympus is kind of like a side quest to the first game, following Kratos as he performs tasks for the gods as a slave. The story feels a bit weak however, too big for a mission in the PS2 versions, to small to be its own console sequel. It’s never really clear who the antagonist might be until late in the game, and if you haven’t played the original, there is very little character development here to separate Kratos from the other great video game heroes out there. We know he’s angry and that his daughter is dead, but it might be best if he let his actions speak instead of his words, as the few bits of dialogue in the game feel canned and rigid.

The story is not just a little boring – it’s short. Clocking in at approximately six hours, you could probably beat this game in one hardcore session. It does also feel like this game is much easier than the previous ones, I played it on normal, and found real difficulty only on the last boss (Although beating the game does unlock the incredibly tough ‘God Mode’).

The biggest feature that distinguishes Chains of Olympus from its predecessors is the Sun Shield. This item lets you not only block attacks but parry them too. A well-timed block will deflect your enemy’s weapon and allow you to sneak in an extra quick attack (like in the PS3’s God of War like Heavenly Sword). You can also use the shield to deflect projectiles back where they came from – send a flaming arrow right back to the cursed archer who fired it. Along with the blades of chaos and the sun shield, your only other weapon in the game is the Gauntlet of Zeus, a single power glove that sends your opponents flying.

Although the combat may occasionally fall flat, this game still feels quite epic, and a large part of that is due to the environments. It must be said that the graphics here are very impressive, while there are only a few levels in the game; the art direction allows them to spring to life. At one point in the game, you run across a very long bridge towards the Temple of Helios and the camera stays fixed from far away, as Kratos shrinks into the background, I caught myself staring at all the details in the space and I stopped playing for a second. It is a real moment of beauty that stuck out in the video game experience. This is not the only time that we get a sense of the scale of the levels as later in Chains, Kratos travels to Tartarus where the titans are imprisoned. The walls are jagged and massive and as you climb up a rock formation, unwinding the huge chains that surround it. Charging up all his strength, Kratos sends the chains flying away and landing with a very satisfying ‘whomp’ sound. After a while you scale higher and higher until you see a large hand made of rock opening and closing – making a fist. That’s when you realize that you are actually running on top of Atlas, and he’s angry.

Though the lighting is good in most areas, some spots on the map may be tough to get to because the camera control is sometimes weak. Often, pots and other things to smash for experience may be hidden behind corners and off screen. This problem is most apparent early on in the Temple of Helios but eventually, you know where to look because all the hallways seem to be constructed exactly the same. Keeping the level design relatively linear does solve the problem of finding all the bonus treasure chests, but this does come with the price of repetition.

In terms of controls, as there is only one analog stick for movement, they are otherwise almost the same as on the PS2, and where buttons are missing, things are kept efficient. Rather than having to cycle through and choose, you hold the R button bring up you magic, then push any of the face buttons to perform a different spell. Looking to chain together a wicked combo? Hold L and push the face buttons for some of Kratos’ deadliest attacks, pushing both bumper buttons together allows you to dodge and roll.

There are a few last things that should be discussed about this pint sized God of War. The first time you watch an FMV, you cannot skip it. This means that if you get stuck on a boss, you will have to watch the intro video over and over again. I must have watched the final cut scene about a dozen times. This can be extremely frustrating if you are on a bus or subway and need to get off. Also, this is a very dark game. I don’t just mean the content. One plot point sees the sun fall into the underworld, and Morpheus (the god of dreams) takes over as the world plummets into darkness. It becomes so hard to see that you must boost the brightness on your PSP, and if you were thinking of playing outside or somewhere with bright light then think again. Finally, there are often large gaps between save points. If you only had fifteen minutes to kill while waiting at the bus stop, it might not be enough time to advance to the next checkpoint.

There are a few side quests that can keep you busy, however, beating the game will open up the Challenges of Hades. These are simple levels with a single task, like beat twenty bad guys without getting hit once. This is about the only safe bet for God of War players on the go as they are short and usually end within a minute or two. There are a few challenges to unlock, and of course there is other bonus material like new costumes that boost attributes when you’ve beaten the game on that difficulty already, videos, and images.

God of War: Chains of Olympus certainly has its flaws. It follows the tired conventions of puzzle/adventure games that came before it. While this is Kratos as his usual angry self, the short running-time and small screen mean the combat will never be as epic as you remembered it. That being said, this is one of the finest looking games on any handheld platform right now. The presentation is unrivalled. Ready At Dawn Studios have brought the PS2 experience onto the PSP. And yes, this game does have an orgy scene.

Gameplay: 4/5
Graphics: 5/5
Sound: 4/5
Replay Value: 3.5/5


Game Review: Pursuit Force: Extreme Justice


The Pursuit Force is back in this second instalment for the PSP and no doubt they are looking forward to unleashing their brand of extreme justice. The Pursuit Force is a group of officers who specialize in high speed chases and cutthroat action. Already promoted after his victory in the first game, you play as a man only known as ‘The Commander’. Some of the goons you put away last time have sprung out of jail and are planning to destroy Capital City so it’s your job to stop them. In the previous title (this is a sequel), you chose missions based on which gang you wanted to pursue – five in all, now they have all been integrated into one continuous storyline.

Basically, the game is broken down into racing cars, boats and hovercrafts as well as tracking down bad guys and stopping them from reaching their destination. It is a racing-action game similar to games like Driver and Grand Theft Auto. The structure of each mission varies, so you will occasionally get out of the car and man a helicopter-mounted machine gun or a sniper rifle and provide cover for team mates.

The more gang members you kill or arrest, the higher your justice meter grows. Once this meter has peaked, you can jump from car to car in slow motion and shoot the bad guys in mid-air, very cool stuff. Leaping into new cars allows you not just to get a potentially less-damaged vehicle, but also lets you steal the weapons from any bad guys that were inside it. The game has changed a lot, however, since its first version was released a few years ago. This time, the controls are finer-tuned in terms of the justice meter, and can use it to restore lost health and repair damage to your vehicle, rather than using it solely for offensive purposes. The gameplay does suffer from one weakness, and that happens in the melee missions. The controls on the PSP are just not deep enough for these mission types, as the right analog stick being used for aiming is nearly required and missed. Instead of having separate controls to look and move, you are forced to shoot in a relatively straight line going forwards. You can push L to stop running and enter an aiming mode, but it is too blocky to be used effectively. One other control problem is the very timely addition of the God of War style context-sensitive button mashing technique. In the first game, to arrest a perp you had to push R. Now, you must push a randomly generated combination of the triangle, circle, square and x buttons. This same effect is occasionally used during chase missions, and in both cases creates a downturn in the game’s momentum, but at least it keeps players on their feet.

Despite all this, there are enough unique missions to keep the game interesting. As a break from the usual ‘Drive fast and catch this bus’ or ‘Drive fast and ram into that truck’, there are some highlights. Early on, you capture one of the criminal masterminds and probe him for information during a cut-scene. You can look forward to loosening his lips by tying him to the hood of a car and scaring the information out of him by bumping into other cars, swerving left and right, scraping against guard rails and driving into oncoming traffic.

The graphics don’t do much to separate the missions, gangs or locations. Each of the five criminal groups has their own gimmick and their cars are designed to look identifiable from normal traffic on the road. However, it’s just a difference of some orange paint and some protruding spikes, I guess if they wanted to blend in they could have avoided the flame motif and weaponry on the outside. You will find yourself driving through the same indoor shopping mall a few times, as you take familiar corners through the downtown core. Frame rates are fast and graphics clean and adequate – nothing too spectacular.

In terms of sound, you will find a lot more detail involved. In a specific cut-scene, the camera pans across a speeding car on the highway creating a distinguished stereoscopic effect. You can hear the engine hum from your left to right speaker. Some of the smaller effects are more subtle but still appreciated. In one mission you are being tailed by a large tank, and as oncoming cars drive past you, they can be heard getting crushed behind you once they have left the screen, almost like a mini surround sound effect. Finally, as this is a portable title, us gamers do have a tendency to revert to our physical surroundings during the boring parts between missions. If you look up a lot from your PSP in the subway like me, the game will sound a few beeps when the next mission is loaded, bringing you back into its virtual world, perhaps not a big breakthrough in gaming, but appreciated.

The game is a long one, so you will be sure of have plenty of time to enjoy the sound effects, voice acting and generic music of Pursuit Force for many hours. Completing missions allows you to customize your stats and improve your reload times or jump distances. Beat missions a second time, and you can set high scores and unlock cheats, movies and concept art. There is also the Challenge mode, which bubbles each mission down to its core chase dynamic and lets you replay it with extra tough stipulations. Try beating them again while weaponless, with a time limit, or without crashing. There are also a slew of multiplayer modes to keep you and three of your friends busy.

In many ways, Pursuit Force: Extreme Justice on the PSP is better than its 2006 predecessor. It has a more engaging and deliberate storyline. Your character’s stats are upgradeable, which loosens the difficulty setting. There is the occasional unique task to perform in a mission. And there are some finer touches to the sound design. But overall, the game does feel quite generic and uninspired. BigBig Studios really could have heightened the ironic enjoyment to be found in this game by subverting some of the clichéd missions and characters. Instead, you are left with a game that gets by on conventions already established by the Grand Theft Autos and God of Wars of the game world. It might be mindless fun to kill 20 minutes on the bus, but the experience won’t last for much longer than that.

Graphics: 3.5/5
Gameplay: 3.5/5
Sound: 4/5
Replay Value: 4.5/5


Twitter @andpop Become a facebook Fan RSS Headlines andPOP Daily