X-Men UncagedLogan, Weapon X, James, Jimmy, Wolverine. Whatever you want to call him, there’s no denying he’s one of the biggest names in super-hero history. Then why has he been so hard to franchise for? Could it be that it’s hard to market a children’s video game where the main character is a raging animal? Could it be that with such a deep story line a game could never encompass everything that wolverine is? Could it be that it’s hard to have a game where players can die, when the character himself has survived bullets in the brain, being ripped in half, AND walking directly into the sun? For these reasons and more I feel there has never been a video game that has done wolverine justice… that is, until now.

With the increasing level of quality connected to licensed games (Spiderman: Web of Shadows and Chronicles of Riddick: Assault on Athena come to mind), X-Men: Origins: Wolverine raises the bar with this exceptional title. It could be because in the past only children played games, but as those children grew up, they required more adult oriented action. Enter Wolverine. This is by far one of the bloodiest, gruesome-ist, and most stylized carnage I have ever had the pleasure of controlling, and after the lack of blood found in the X-Men: Origins: Wolverine movie, I felt this was much needed.

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