

Abandon All Ships dropped the video for “Infamous,” the long-awaited lead single from their forthcoming album. The song, which was produced by The Spool Factory, includes a mix of fierce vocals from Angelo Aita and a softer touch from Martin Broda. Plus, A-Game adds a hip hop sample in the middle.
The video is very “Toronto,” starting off with shots of the TTC, Aita’s Canadian varsity jacket, the CN Tower, the Sky Dome Rogers Centre and finally (take a breath) a Blue Jays hat. It’s like a Where’s Waldo of Toronto landmarks.
After hitting The Big Slice Restaurant for pizza, the guys drive around and eventually end up back at home for wine and dinner. Finally, the head to their local barbershop (the photo suggests they’re longtime customers) to get a groom-up. The whole video is like an ode to their hometown.
Watch the video here:
It’s about time I returned with a semi-decently drawn comic… and I have!
Happy Monday/Tuesday everyone!
This one is probably long overdue, but you have to understand, I own prototype and so I missed out on this title and all the comic fun that could have been had with it.
As always click on the image for full sized glory and enjoy!
Alright folks, this is the premier review by yours truly on andPOP. This week I’m taking a look at iNFAMOUS, from Sucker Punch Productions.
inFAMOUS follows the story of Cole, a messenger given strange electricity-based powers from a devastating explosion that destroys a good chunk of Empire City and cripples the rest. As Cole struggles to understand and control his new powers, he sets out to discover how the blast happened in the first place, and who’s responsible. He may not like what he finds out.
I’ll start off by saying that inFAMOUS is a lot of fun. This sandbox game is open-ended entertainment. As you travel the length and breadth of Empire City, you can play through the game’s story missions or venture off on side missions and scavenge for extras. But nothing is perfect, and inFAMOUS is not an exception to this rule. There are glitches and oversights that, if corrected, could have made this a potential heir to the PS3 throne (the “throne” being the throne of Awesome).
The control scheme here is sort of a blend of Assassin’s Creed meets Force Unleashed. It’s intuitive and very quick to master, even though you gain abilities throughout the game. The biggest reason that these controls are so easy to pick up is that after you gain a new ability, you are put through a very brief sequence that involves situations relevant to your new power. It’s not too obvious, and it works. The most exciting feature is the freerunning, though. Apparently our hero picked up some intense parkour skills in his life as a messenger/urban explorer, and puts them to use climbing anything and everything in Empire City with a handhold (except for chainlink fences and some stairs, apparently – yes, really). Aside from some invisible walls here and there and Cole’s seemingly uncontrollable need to grab anything in his reach to hang on to when falling or jumping, this freedom of movement is above par for any game that’s come before. Read more…
