
There’s actually nothing better than a good house party. Provided it’s done correctly, a kegger is a great way to meet people or even get the attention of that special someone. This week’s episode of Talking Sh*t is a how to guide that will help anyone who’s daring enough to throw their own party. Watch our very own staff give pointers on how to party proof your house, scare off douchey guitar players and share their own experiences.
Note: “We’re not encouraging excessive drinking and please make sure you check I.D.” -our lawyers wanted us to post that…
Watch the video here:

Less Than Meets The Eye
Normally, video game tie-ins to blockbuster movies suffer rush-to-release, loosely-based-on, terribly-voiced products. In all of these categories, Transformers: Revenge of the Fallen excels. Once the disc starts spinning up, you get the standard “voice-over to bring you up to speed” cinematics. Which would be tolerable, except Peter Cullen sounds completely bored out of his mind, and is just waiting to see the recording light in the studio shut off so he can go home. Not the best way to get the player into the mood for what follows. Although, it is an honest measure of things to come.
From a technical standpoint, Revenge builds on the original Transformers game, itself a tie-in to the 2007 film. There were numerous issues with the original, from poor environment detailing, shoddy controls, boring missions and a general lack of feeling like you are controlling a 30 foot mechanical behemoth. In Revenge, you have much better looking character models, almost identical in scale and detail as their movie counterparts, and you have decent enough environments to play around in. The most inconvenient thing is that you are always forced to remain within the confines of a pre-determined “action zone”, and there is simply no way to escape it. See a neat skyline in the background of Shanghai? Forget it – you’re stuck in the same quarter-mile block of identical buildings, fighting identical looking robot drones. Read more…
