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	<title>andPOP &#187; cutscenes</title>
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		<title>Gamer&#8217;s Mind Blog: Infinite Ammo</title>
		<link>http://www.andpop.com/2009/08/28/gamers-mind-blog-infinite-ammo-8/</link>
		<comments>http://www.andpop.com/2009/08/28/gamers-mind-blog-infinite-ammo-8/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 17:14:39 +0000</pubDate>
		<dc:creator>Brett Caron</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Gamer's Mind Blog]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[camera angles]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[cutscenes]]></category>
		<category><![CDATA[game]]></category>
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		<guid isPermaLink="false">http://www.andpop.com/?p=19418</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>A Movie You Can Control: Cinema&#8217;s Effect on Video Games Ever been watching a movie and wished you could tell the actors that what they&#8217;re doing is stupid?  That you have a much better plan that would totally work, and &#8230; <a href="http://www.andpop.com/2009/08/28/gamers-mind-blog-infinite-ammo-8/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><strong></p>
<div id="attachment_20059" class="wp-caption alignright" style="width: 310px"></strong><strong><img class="size-medium wp-image-20059" title="cinema" src="http://www.andpop.com/wp-content/uploads/2009/08/cinema-300x168.jpg" alt="Hey, doesn't that cloud look like... a person being impaled?" width="300" height="168" /></strong><p class="wp-caption-text">Hey, doesn&#39;t that cloud look like... a person being impaled?</p></div>
<p>A Movie You Can Control: Cinema&#8217;s Effect on Video Games</p>
<p>Ever been watching a movie and wished you could tell the actors that what they&#8217;re doing is stupid?  That you have a much better plan that would totally work, and if they would only do that instead, maybe the zombies wouldn&#8217;t eat them, or the comrade that was clearly going to inevitably betray them wouldn&#8217;t get the chance?  Well I have.  But with the advent of video games in recent years that seemingly make a conscious effort to mimic the pacing and immersive experience of a film, it&#8217;s almost like we have the ability to watch a movie that we&#8217;re also able to play through and control. For a classic narcissist such as myself, this is clearly the greatest thing to happen to video games since the B-button.<span id="more-19418"></span></p>
<p>Obviously, cinema precedes video gaming.  However, they are both rooted in the quintessential artistic question, &#8220;what if?&#8221;  What if humans on a deep-space transport mission encounter a hostile alien life form that kills everyone but a woman who suspiciously resembles Sigourney Weaver?  What if a plumber was somehow transported to a fantasy kingdom in order to save a princess who&#8217;s prone to being kidnapped?  What if aliens had invaded Earth during World War II?  Of course I have to stop sometime, but those are all killer ideas that would make great movies/games.  Someone should probably write those down.  You never know what could sell.</p>
<div id="attachment_20060" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-20060" title="cinema1" src="http://www.andpop.com/wp-content/uploads/2009/08/cinema1-300x216.jpg" alt="Whenever you rent a Star Destroyer, make sure you go for the full insurance coverage." width="300" height="216" /><p class="wp-caption-text">Whenever you rent a Star Destroyer, make sure you go for the full insurance coverage.</p></div>
<p>One thing that video games can offer that a movie can&#8217;t is an almost unlimited amount of time in which to tell the story.  Audiences generally won&#8217;t sit through an 8, 12, or 32-hour movie, but put a controller in someone&#8217;s hands and let them interact with the story they&#8217;re experiencing, and you&#8217;d be surprised at how long their attention span will last.  Of course, this is not to say that a game necessarily has non-stop action and interaction, but combining great action and cinematic sequences (cutscenes) often results in a very in-depth and engaging game.</p>
<p>When you watch a movie, there&#8217;s only as much story as the film can relate in it&#8217;s time limit.  What&#8217;s that?  I&#8217;m repeating myself?  Not hardly, ladies and gentlemen.  What I&#8217;m getting at is the director, the writer, and the actors are delivering information to a theatregoer, whereas in a video game, the gamer discovers additional information on their own.  In <em>Resistance </em>and <em>Resistance 2</em>, we could pick up Intel documents, revealing even more of the rich story the actors and narrative help develop.  So the gamer basically gets as much out of a game as he puts in, which puts video games at an advantage over the medium of cinema in how much of a story, or an interesting experience that they can deliver.</p>
<p>Something interesting that I&#8217;ve been noticing in games recently is that the shooting of cutscenes, or even gameplay, is developing and evolving similar to cinema.  Think about <em>Metal Gear Solid </em>(here we go).  To say nothing of the cutscenes, the gameplay itself was a revelation in how camera angles can set tension.  Another great example of this is <em>Resident Evil</em>.    Both of these games relied on not being able to see around the next corner until it&#8217;s too late, or tactically peeking around said corner.  In addition to this, both of these franchises rely heavily on the element of surprise, much like a thriller or a suspense movie.  Oftentimes it&#8217;s what you can&#8217;t see that defines tension in a game, or a movie.  Try that theory with <em>Sonic the Hedgehog</em>. Even more recent games have featured the handycam style of filming, adding to the realism of the game experience.  Going from the older style of side-scrolling to the 3rd person or 1st person views, and coming to the free-floating camera that can often be controlled by the player themselves, we have an experience that immerses the viewer/gamer in a way we haven&#8217;t seen before.</p>
<div id="attachment_20061" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-20061" title="cinema2" src="http://www.andpop.com/wp-content/uploads/2009/08/cinema2-300x202.jpg" alt="Ah, the peaceful serenity of Tai Chi." width="300" height="202" /><p class="wp-caption-text">Ah, the peaceful serenity of Tai Chi.</p></div>
<p>Eventually, I really wouldn&#8217;t be surprised if video games overpowered the medium of cinema in popular culture.  The sheer depth and breadth of a game can often be way more emotional and powerful than a film.  On second thought, never mind that.  People are just too lazy for that to ever happen.  Send them to the cineplex, fill up their popcorn and extra large Big Gulp, and I&#8217;ll be trying to stop the Nazi zombiepocalypse.</p>
<p>Hey, Nazi Zombiepocalypse.  That&#8217;d make a good movie.</p>
<p>Cheers.</p>
<p>Related posts:<ol>
<li><a href='http://www.andpop.com/2009/12/19/gamers-mind-blog-infinite-ammo-12/' rel='bookmark' title='Gamer&#8217;s Mind Blog: Infinite Ammo'>Gamer&#8217;s Mind Blog: Infinite Ammo</a></li>
<li><a href='http://www.andpop.com/2009/10/13/gamers-mind-blog-new-intern/' rel='bookmark' title='Gamers Mind Blog: New Intern'>Gamers Mind Blog: New Intern</a></li>
<li><a href='http://www.andpop.com/2009/09/18/gamers-mind-blog-infinite-ammo-11/' rel='bookmark' title='Gamer&#8217;s Mind Blog: Infinite Ammo'>Gamer&#8217;s Mind Blog: Infinite Ammo</a></li>
</ol></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></content:encoded>
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