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	<title>andPOP &#187; XBox Reviews</title>
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		<title>Game Review: Assassin&#8217;s Creed II &#8211; Back, and better than ever</title>
		<link>http://www.andpop.com/2010/02/10/game-review-assassins-creed-ii-back-and-better-than-ever/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=game-review-assassins-creed-ii-back-and-better-than-ever</link>
		<comments>http://www.andpop.com/2010/02/10/game-review-assassins-creed-ii-back-and-better-than-ever/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 13:46:35 +0000</pubDate>
		<dc:creator>Aaron Cappe</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[amazing]]></category>
		<category><![CDATA[assassin]]></category>
		<category><![CDATA[blades]]></category>
		<category><![CDATA[creed]]></category>
		<category><![CDATA[Da Vinci]]></category>
		<category><![CDATA[Ezio]]></category>
		<category><![CDATA[Templar]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=25935</guid>
		<description><![CDATA[
			
				
			
		
For the most part, sequels of any medium, be they film, novel or video game, have a few important items to address on a checklist: better developed characters, a more enticing story, new locations, and most importantly, a sense of polish and completeness that the original, while perhaps something new and unique, was unable to [...]]]></description>
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<p class="MsoNormal"><img class="alignright size-medium wp-image-26280" title="assassins creed 2" src="http://www.andpop.com/wp-content/uploads/2010/01/assassins_creed2_possivel_boxart-212x300.jpg" alt="" width="212" height="300" />For the most part, sequels of any medium, be they film, novel or video game, have a few important items to address on a checklist: better developed characters, a more enticing story, new locations, and most importantly, a sense of polish and completeness that the original, while perhaps something new and unique, was unable to be fully realized for any number of reasons.</p>
<p class="MsoNormal">
<p class="MsoNormal"><em> Assassin’s Creed II</em> manages to not only address all of these issues, but manages to throw out the entire list and make you wonder just how far the inevitable sequel will be able to go from this point.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>Anyone familiar with the first <em>Assassin’s Creed</em> is aware of the ongoing war between the Assassins and the Templars. The story picks up immediately where the first game left off, with you starting out in the shoes of Desmond Miles. Luckily, this is quickly rectified, and you are whisked away to the Renaissance, landing in the middle of 15<sup>th</sup> century Italy. Immediately, the sense of history, structure and life that flows through the city streets is instantly believable, immersing you in the reality of the game world. Merchants sweep the walkways in front of their stores, businessmen walk the streets with an entourage in tow, all the while engaged in private conversations. Doctors and artists hawk their wares to the passing crowds, some of who even stop in for a quick peek before returning to their chore of the moment. The cities feel alive in a way that the first game lacked, and each character walking the streets is unique – very rarely will you see a repeat costume or face in the same block of cobblestone walkways.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>What helps to bring these vistas to life is the fantastic musical score. From haunting melodies to angelic choirs, the music fits the scenery as well as the action throughout the entire world. Attempting to scale to the top of a church tower results in both an uplifting and equally haunting rise in the score, making the sequence feel scripted, even though you are in complete control of when and where you choose to start climbing, or even if you decided halfway up to perform a swan dive into a conveniently-placed ox-cart; and even then, the sound design doesn’t fail. Dive off a high enough ledge, and you hear the wind whistle past your ears, and your clothes begin to flutter faster and harder the longer you fall. It is this attention to detail that helps fully realize the world in which Ezio lives, and immerses you in a way that few other games have been able to do.<span id="more-25935"></span></p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>The fighting mechanic has also been overhauled for this second outing, and the changes have made an incredible difference. The controls are tight, responsive and the animations flow perfectly from one attack to another as you combine high and low punches to thwart your enemies. You still have access to your standard hidden blade, but it can now be upgraded to dual blades, one on each arm, which allows for some pretty neat kills, especially when you are surrounded by pesky guards. As you progress through the game, you establish your own stronghold, and can upgrade your own resources (such as armour, weapons and gadgets) as well as decorate the stronghold to your liking. While this is more of an aesthetic choice than a necessity to the gameplay, it does offer a nice break during the game, and a way to wind down and focus on developing Ezio into the assassin you always wanted to be. Teaming up with Leonardo Da Vinci through the game unlocks different suprises, although for the most part, you will more than likely be sticking to your traditional blades to do your dirty work, as they provide the most visceral and “personal” endings to your prey.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>At certain points during your historical adventure, Ezio is tasked with raiding Tombs hidden beneath the three cities you are exploring. This is where the tight control and amazing camera-work come to life and show off exactly what the team at Ubisoft Montreal had been working to bring to life when they originally brought <em>Assassin’s Creed</em> to life. These are a mix of old-school platforming combined with fantastic puzzles, very similar to <em>Prince of Persia: The Sands of Time</em>. While Ezio might not be as nimble as the Prince – he can’t run along walls – he’s still incredibly nimble, balancing on rock outcroppings and deteriorating pieces of timber jutting out from crumbling masonry. These quests are a nice change of pace from the assassinations and other side-quests you come across walking through the pedestrian markets, and are a great tool in showing just how far this series still can go.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>Overall, <em>Assassin’s Creed II</em> takes everything that was great about the original game, trims the fat of what wasn’t useful, and adds better controls, better scenery and an amazing voice cast and heartfelt story, and creates the game that Ubisoft (and gamers) originally wanted with <em>Assassin’s Creed</em>. This is a game that everyone needs to play, and if you haven’t already, sneak out right now and get your copy!</p>
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">Gameplay: 4/5</p>
<p class="MsoNormal">Graphics: 5/5</p>
<p class="MsoNormal">Sound: 5/5</p>
<p class="MsoNormal">Replay: 4/5</p>
<p class="MsoNormal">
<p class="MsoNormal" style="text-align: center;"><img class="size-full wp-image-15433 aligncenter" title="andPOP 4.5 Stars out of 5" src="http://www.andpop.com/wp-content/uploads/2009/04/4halfstars.gif" alt="" width="250" height="125" /></p>


<p>Related posts:<ol><li><a href='http://www.andpop.com/2010/02/08/james-camerons-avatar-the-game-its-not-easy-being-blue/' rel='bookmark' title='Permanent Link: Game Review: James Cameron&#8217;s Avatar The Game &#8211; It&#8217;s not easy being blue&#8230;'>Game Review: James Cameron&#8217;s Avatar The Game &#8211; It&#8217;s not easy being blue&#8230;</a></li>
<li><a href='http://www.andpop.com/2008/12/07/game-review-spiderman-web-of-shadows/' rel='bookmark' title='Permanent Link: Game Review: Spiderman: Web of Shadows'>Game Review: Spiderman: Web of Shadows</a></li>
<li><a href='http://www.andpop.com/2008/11/16/game-review-spongebob-squarepants-featuring-nicktoons-globs-of-doom/' rel='bookmark' title='Permanent Link: Game Review: Spongebob Squarepants featuring Nicktoons: Globs of Doom'>Game Review: Spongebob Squarepants featuring Nicktoons: Globs of Doom</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Game Review: James Cameron&#8217;s Avatar The Game &#8211; It&#8217;s not easy being blue&#8230;</title>
		<link>http://www.andpop.com/2010/02/08/james-camerons-avatar-the-game-its-not-easy-being-blue/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=james-camerons-avatar-the-game-its-not-easy-being-blue</link>
		<comments>http://www.andpop.com/2010/02/08/james-camerons-avatar-the-game-its-not-easy-being-blue/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 13:29:43 +0000</pubDate>
		<dc:creator>Aaron Cappe</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Cameron]]></category>
		<category><![CDATA[James]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[Pandora]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=25938</guid>
		<description><![CDATA[
			
				
			
		
Another big-budget Hollywood blockbuster. Another tie-in video game. But this one has James Cameron’s name on the box, so it can’t be that bad, right?

 To be fair, I had very low expectations for James Cameron’s Avatar – The Video Game. It immediately brought back horrific memories of playing through another movie tie-in videogame with [...]]]></description>
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<p class="MsoNormal"><img class="alignright size-medium wp-image-26276" title="Avatar The Game" src="http://www.andpop.com/wp-content/uploads/2010/01/14761-212x300.jpg" alt="" width="212" height="300" />Another big-budget Hollywood blockbuster. Another tie-in video game. But this one has James Cameron’s name on the box, so it can’t be that bad, right?</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>To be fair, I had very low expectations for <em>James Cameron’s Avatar – The Video Game</em>. It immediately brought back horrific memories of playing through another movie tie-in videogame with a title as long as my forearm (<em>Peter Jackson’s King Kong The Movie The Game)</em>. It has always amazed me that a videogame form of a film seems to need the suffix “The Game” tagged on to the end of the title, as if the general public wouldn’t be able to figure out that the product they are currently holding, which may say Xbox, PlayStation, or Nintendo on it, isn’t actually the film that’s currently in theatres, but a game based on said film. But I digress….</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>If you’re expecting any kind of spoilers about the movie from this game, you won’t find them. The game is set two years prior to the events of the film, and you play a forgettable character that really doesn’t matter. You have a wide range of choices at the start of the game as to your gender and race, but this has no affect on the rest of the game, as you soon become a nameless grunt stuck on both sides of the ensuing conflict on the planet of Pandora. The basic story is similar to that of the film in that the humans are on Pandora and the Na’vi don’t really appreciate them, but since this is a few years prior, things are a little less established, and the invading human force hasn’t set up such a large presence – at least, not yet.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>Through the main arc of the game, you progress to fighting with the humans and then with the Na’vi, eventually allowing you to make moral choices as to which side of the conflict you feel more at home with. The problem with this is that the game makes it very hard to side with the technologically-inferior Na’vi, especially when you can pilot mech suits, use rocket launchers and flamethrowers when you’re human, and on the flipside use bows and arrows and command bees. Bees? Really? I think I know which side I’m going to be sticking with, thanks.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span><span id="more-25938"></span>Graphically, I have to say that Ubisoft once again has done what I thought would’ve been impossible. They manage to actually portray a convincing representation of Pandora, and do it in a way that respects the original medium. The jungle is teeming with life, from smaller insects to some of the larger predators that you can actually hunt or tame, depending on which side of the fight you’re currently on. The draw-distances throughout that game are beautiful, and the entire world seems to just be going about its business, whether or not you’re tearing through the jungle guns blazing or simple walking down a path taking in the sights and sounds. Character details are decent, nothing earth-shaking, but they get the job done. Cutscenes are presented with the in-game engine, which I was impressed with, as Ubisoft avoided using any clips from the film, instead allowing you to become completely immersed in this unique view of Pandora without worrying about filtering out expectations that come with using images from the Hollywood counterpart.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>Sound design is both fantastic and dismal at the same time, but for completely different reasons. The sounds of life and nature throughout the jungle, and the effects from the weapons and vehicles are all spot-on. You can stand in one spot in the jungle and just listen to the variety of sounds coming from all around you, none of which seem canned and repetitive. The downside is when it comes to voice-acting. The dialogue is very stiff, and the actors don’t have any emotion behind what they are saying, which sucks the life right out of every single encounter with them. You just know that each time you have to report back to your superior you’re in for a boring short lecture, which is just repeated in text form about a second after the finish speaking to you. It’s almost like the other characters in the game are just as bored as you will be when they send you on some of the side-missions.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>Some of these amazing side-missions are: collecting five types of a plant, but since you don’t know what they look like, you basically follow your map to a field and walk around; fixing sonic emitters that “were tampered with”, even though your character is a signal specialist, and admittedly knows nothing about sonic emitters; and then controlling vehicles that handle like bathtubs with bars of soap for wheels to simply get from point A to point B, even though you could’ve simply walked there instead (but you have to use the vehicles, otherwise the mission won’t continue).</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span><em>Avatar</em> has a multiplayer mode, but it feels tacked on instead of a fully developed gameplay mode. You have basic game choices, like capture the flag and team deathmatch, but once again, you’re faced with the fact that the humans are just simply better equipped than the Na’vi, and nobody wants to be on the Blue team. I’m still waiting to find anyone else playing this online to get a good feel for the multiplayer portion. Anybody out there?</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>Overall, <em>James Cameron’s Avatar – The Game</em> is a decent attempt from Ubisoft to follow up on the surprise that their version of <em>King Kong</em> was back in 2006. But at this point in the game, people are expecting more from games, especially movie tie-ins. The story is definitely thought out, but bad acting, lopsided weapon balancing, and a potentially player-less online mode relegate this game to the rental column, and even then only if you’re a die-hard Avatar fan.</p>
<p class="MsoNormal">
<p class="MsoNormal">Graphics: 4/5</p>
<p class="MsoNormal">Gameplay: 3/5</p>
<p class="MsoNormal">Sound: 3/5</p>
<p class="MsoNormal">Replay: 1/5</p>
<p class="MsoNormal">
<p class="MsoNormal" style="text-align: center;"><img class="size-full wp-image-15898 aligncenter" title="andPOP rating - 3 stars" src="http://www.andpop.com/wp-content/uploads/2009/04/3stars.gif" alt="" width="250" height="125" /></p>


<p>Related posts:<ol><li><a href='http://www.andpop.com/2010/02/18/james-cameron-speaks-on-avatar-sequel/' rel='bookmark' title='Permanent Link: James Cameron speaks on &#8216;Avatar&#8217; Sequel'>James Cameron speaks on &#8216;Avatar&#8217; Sequel</a></li>
<li><a href='http://www.andpop.com/2010/01/24/avatar-breaks-the-record/' rel='bookmark' title='Permanent Link: Avatar Breaks the Record'>Avatar Breaks the Record</a></li>
<li><a href='http://www.andpop.com/2010/01/19/2-d-avatar-to-be-pulled-from-chinese-theatres/' rel='bookmark' title='Permanent Link: 2-D Avatar to be Pulled from Chinese Theatres'>2-D Avatar to be Pulled from Chinese Theatres</a></li>
</ol></p>]]></content:encoded>
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		<title>Game Review: Dragon Age: Origins</title>
		<link>http://www.andpop.com/2009/12/04/game-review-dragon-age-origins/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=game-review-dragon-age-origins</link>
		<comments>http://www.andpop.com/2009/12/04/game-review-dragon-age-origins/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 15:46:24 +0000</pubDate>
		<dc:creator>Josh Salem</dc:creator>
				<category><![CDATA[Computer Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Playstation Reviews]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[dragon age]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=23518</guid>
		<description><![CDATA[
			
				
			
		

Like blood? No&#8230; I mean, do you REALLY like blood?

If you answered yes, and also have a fancy for dragons, fantasy, compelling story, in depth character evolution, complete voice acting, and a really really long story that I believe Bioware&#8217;s Edmonton office has created the perfect game for you.

Dragon Age: Origins developed by Bioware (the [...]]]></description>
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<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } --></p>
<p style="margin-bottom: 0in;"><em><img class="alignright size-medium wp-image-23519" title="950916_108167_front" src="http://www.andpop.com/wp-content/uploads/2009/11/950916_108167_front-261x300.jpg" alt="950916_108167_front" width="261" height="300" />Like blood? No&#8230; I mean, do you REALLY like blood?</em></p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">If you answered yes, and also have a fancy for dragons, fantasy, compelling story, in depth character evolution, complete voice acting, and a really really long story that I believe Bioware&#8217;s Edmonton office has created the perfect game for you.<span id="more-23518"></span></p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;"><em>Dragon Age: Origins</em><span style="font-style: normal;"> developed by Bioware (the same fine folks who brought us Mass Effect) have taken the next evolutionary step in interactive story telling in both intensity, depth, and fantasy. Moving back to their Baulder&#8217;s Gate style roots and away from the sci-fi they recently gained fame for, </span><em>Dragon Age: Origins</em><span style="font-style: normal;"> has you starting out in one of six origin stories (as a noble human, peasant human, wood elf, city elf, noble dwarf, or casteless dwarf) but have you essentially fighting to save all races and creeds against the Archdemon and the Blight. However the story begins, it provides insight and a background to where you came from, how you became a Grey Warden (a group of soldiers whom can sense evil and are tasked with defeating the Blight) and sends you off on your merry adventure where you meet dozens of characters who with a little finesse can become invaluable allies in your battle (letting you control up to four characters at one time) or&#8230; with a little fast clicking can have you killing them on the spot (trust me, I&#8217;ve killed at least two potential allies so far).</span></p>
<p style="margin-bottom: 0in;"><span style="font-style: normal;"></p>
<div id="attachment_23520" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-23520" title="pre-order-drago-21255480865" src="http://www.andpop.com/wp-content/uploads/2009/11/pre-order-drago-21255480865-300x207.jpg" alt="He's right behind me... Isn't he?" width="300" height="207" /><p class="wp-caption-text">He&#39;s right behind me... Isn&#39;t he?</p></div>
<p>The game is all about choices, much like other Bioware favourites, but for this one, they go deep in morality it goes beyond just deciding if you want to be greedy, evil, good, or psychotic. For example, a simple choice in the game is whether you want to call down a massively strong dragon to fight against you or just sneak by&#8230; easy enough. How about choosing a side between two equally capable and equally evil dwarfs to take the throne as dwarf king? How do you know you&#8217;re making the right choice, how will the story evolve if you make one decision over another? So far the hardest choice I made in </span><em>Origins</em><span style="font-style: normal;"> beyond deciding how to level up my characters was to kill a young innocent boy harbouring a demon inside him, or find a way to exorcise the demon and save the boy&#8230; unfortunately for the boy, I have been on a tight deadline to write this review&#8230; so he died. Speaking of tight deadlines, since getting my grubby little paws on this title I&#8217;ve pretty much done nothing but play, and with well over 24 hours under my belt, I still feel like I&#8217;m barely scratching the surface of this massive game, which touts over 80 hours of gameplay.</span>
</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;"><span style="font-style: normal;">Aside from decision making, gameplay within </span><em>Origins</em><span style="font-style: normal;"> can be utilized in two different ways. Players have the option of setting a basic set of guidelines their AI companions can follow much like the Gambit system in Final Fantasy 12. As your characters get stronger, more rules can be set for them (such as if an ally has 50% less health, use health potion on them), while the player controls the main character from an over the shoulder view in a more action type manner. Alternatively, players can change the view to a top down approach (like Baulder&#8217;s Gate), pause the game at any time and assign actions to all characters, unpause and watch the mayhem. Combinations of spells as well as elements also provide a deeper sense of customization (throw grease on a bad guy, then cast a fire spell and see what happens).</span></p>
<p style="margin-bottom: 0in;"><span style="font-style: normal;"><img class="alignright size-medium wp-image-23521" title="dragon-age-origins-dao_12" src="http://www.andpop.com/wp-content/uploads/2009/11/dragon-age-origins-dao_12-300x239.jpg" alt="dragon-age-origins-dao_12" width="300" height="239" />Graphically, </span><em>Dragon Age: Origins</em><span style="font-style: normal;"> uses a new engine called Eclipse, and while I&#8217;m not sure exactly what it does better than other engines, I do know this&#8230; it makes </span><em>Origins</em><span style="font-style: normal;"> pretty. With plenty of characters on the screen at once, all doing god knows what in the form of attacks, spells, and other abilities, I was amazed that the detail and effects that would be shown on screen without a lick of slowdown. As well, I was intrigued by the blood system. There is A LOT of blood in this game, and often after a battle, that blood will be left on you and your party until either your wardog cleans it up, or after a good rest. The character and location designs are all extremely unique from the DarkSpawn, to demons, to the dragons themselves; they&#8217;re all just as varied and detailed as the forests, cities, and caverns you visit along the way. The only instance where I felt a little cheated was in the Dwarven city that looked a heck of a lot like the Dwarven city in World of Warcraft. </span></p>
<p style="margin-bottom: 0in;"><span style="font-style: normal;">I think my favourite thing about </span><em><span style="font-weight: normal;">Dragon Age: Origins</span></em><span style="font-style: normal;"><span style="font-weight: normal;"> has to be the voice acting. With tons of dialogue between characters, and multiple decisions about what to respond with I was amazed with the amount of voice acting to be found in this game. Aside from your main character (most of the time) </span></span><span style="font-style: normal;"><strong>every peice of dialogue in the game is voice acted</strong></span><span style="font-style: normal;"><span style="font-weight: normal;">. Consider for a moment how long this game is, over 80 hours long, and with very busy cities and many people to talk to, the amount of voice acting is at such a high number that I cannot even wager a guess to how much hours of speech are included in the game. Music, slicing, and grunts are all included and play well within the game, however I find that the musical change right before battle takes away from the surprise element of it. </span></span></p>
<p style="margin-bottom: 0in;">
<div id="attachment_23522" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-23522" title="dragon-age-origins-24abb839462385" src="http://www.andpop.com/wp-content/uploads/2009/11/dragon-age-origins-24abb839462385-300x168.jpg" alt="Equal rights." width="300" height="168" /><p class="wp-caption-text">Equal rights.</p></div>
<p><span style="font-style: normal;"><span style="font-weight: normal;">In terms of lasting appeal, while </span></span><em><span style="font-weight: normal;">Origins</span></em><span style="font-style: normal;"><span style="font-weight: normal;"> has no multiplayer, the game itself is ridiculously long, and addictive! In a time where I have Borderlands, Call of Duty Modern Warfare 2, Assassin&#8217;s Creed 2, and Left 4 Dead 2 sitting on my shelf; I find myself playing this title more than all four of those combined. That being said even if you do complete the story and all side quests, Bioware has guaranteed over 2 years of post launch content. They even tout that they will be providing more post-launch content than all other Bioware titles combined.</span></span>
</p>
<p style="margin-bottom: 0in;"><span style="font-style: normal;"><span style="font-weight: normal;"> </span></span></p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;"><span style="font-style: normal;"><span style="font-weight: normal;">So overall, do I think </span></span><em><span style="font-weight: normal;">Dragon Age: Origins</span></em><span style="font-style: normal;"><span style="font-weight: normal;"> is worth it? You bet I do! Especially now with gaming sales coming every which way, chances are you may be able to find this title for $40 in the very near future.</span></span></p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;"><span style="font-style: normal;"><span style="font-weight: normal;">Gameplay:     	4.5/5</span></span></p>
<p style="margin-bottom: 0in;"><span style="font-style: normal;"><span style="font-weight: normal;">Graphics:       	4.5/5</span></span></p>
<p style="margin-bottom: 0in;"><span style="font-style: normal;"><span style="font-weight: normal;">Sound:             5.0/5</span></span></p>
<p style="margin-bottom: 0in;"><span style="font-style: normal;"><span style="font-weight: normal;">Replay:            4.0/5</span></span></p>
<p style="margin-bottom: 0in;"><span style="font-style: normal;"><span style="font-weight: normal;"><img class="alignleft size-full wp-image-15433" title="andPOP 4.5 Stars out of 5" src="http://www.andpop.com/wp-content/uploads/2009/04/4halfstars.gif" alt="andPOP 4.5 Stars out of 5" width="250" height="125" /><br />
</span></span></p>


<p>Related posts:<ol><li><a href='http://www.andpop.com/2009/10/15/ea-comics-army-of-two-dragon-age-set-to-pwn-pages-panels-and-pixels/' rel='bookmark' title='Permanent Link: EA Comics: Army of Two, Dragon Age Set to Pwn Pages, Panels, and Pixels'>EA Comics: Army of Two, Dragon Age Set to Pwn Pages, Panels, and Pixels</a></li>
<li><a href='http://www.andpop.com/2009/05/19/game-review-x-men-origins-wolverine-uncaged-edition/' rel='bookmark' title='Permanent Link: Game Review: X-Men Origins: Wolverine &#8211; Uncaged Edition'>Game Review: X-Men Origins: Wolverine &#8211; Uncaged Edition</a></li>
<li><a href='http://www.andpop.com/2009/03/09/game-review-fire-emblem-shadow-dragon/' rel='bookmark' title='Permanent Link: Game Review: Fire Emblem: Shadow Dragon'>Game Review: Fire Emblem: Shadow Dragon</a></li>
</ol></p>]]></content:encoded>
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		<title>No Doubt Sue Activision for Band Hero Manipulation</title>
		<link>http://www.andpop.com/2009/11/16/no-doubt-sue-activision-for-band-hero-manipulation/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=no-doubt-sue-activision-for-band-hero-manipulation</link>
		<comments>http://www.andpop.com/2009/11/16/no-doubt-sue-activision-for-band-hero-manipulation/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 19:30:00 +0000</pubDate>
		<dc:creator>Emma Renda</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Playstation Reviews]]></category>
		<category><![CDATA[Pop]]></category>
		<category><![CDATA[Rock]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Band Hero]]></category>
		<category><![CDATA[gwen stefani]]></category>
		<category><![CDATA[Lawsuit]]></category>
		<category><![CDATA[No Doubt]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=23088</guid>
		<description><![CDATA[
			
				
			
		
In yet another case of The Music vs. Acitivision, No Doubt are filing a lawsuit against the makers of Band Hero.
The suit contends the game &#8220;transformed No Doubt band members into a virtual karaoke circus act,&#8221; and the use of the band members&#8217; avatars far exceeded anything agreed upon in the contract, according to the [...]]]></description>
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<p><img class="alignright size-medium wp-image-23097" title="Band Hero No Doubt" src="http://www.andpop.com/wp-content/uploads/2009/11/33590_Band_Hero_Shot_2_normal-300x164.jpg" alt="Band Hero No Doubt" width="300" height="164" />In yet another case of The Music vs. Acitivision, No Doubt are filing a lawsuit against the makers of <em>Band Hero</em>.</p>
<p>The suit contends the game &#8220;transformed No Doubt band members into a virtual karaoke circus act,&#8221; and the use of the band members&#8217; avatars far exceeded anything agreed upon in the contract, according to the <em>Los Angeles Times</em>. One aspect of the game allows players to manipulate their characters into singing songs by other artists, for example having lead singer Gwen Stefani sing &#8220;Honky Tonk Woman&#8221; by the Rolling Stones.</p>
<p>&#8220;While No Doubt are avid fans of the Rolling Stones and even have performed in concerts with the Rolling Stones, the Character Manipulation Feature results in an unauthorized performance by the Gwen Stefani avatar in a male voice boasting about having sex with prostitutes,&#8221; the complaint reads.</p>
<p>The complaint also claims Activision withheld information on the Character Manipulation Feature, and allegedly told the band after they had requested to the have the function disabled that it would be too expensive to do so.</p>
<p><span id="more-23088"></span></p>
<p>Initially, No Doubt signed on to having their likenesses used for only three of their own songs in the game, but wound up appearing in more than 60 songs either as a band or solo. The lawsuit  asks for actual and punitive damages that are as yet unspecified, a temporary restraining order and a permanent injunction stopping the distribution of <em>Band Hero</em>, as well as a recall of any existing copies.</p>
<p>The complaint argues the songs No Doubt appear on &#8220;include lyrics, contained in iconic songs, which are not appropriate for No Doubt and have not been chosen by No Doubt for recordings or public performances.&#8221;</p>
<p>&#8220;The band [members] are bitterly disappointed that their name and likeness was taken and used without their permission,&#8221; band manager Jim Guerinot told the <em>Los Angeles Times</em>. &#8220;They agreed to play three No Doubt songs as a band. . . . Activision then went and put them in 62 other songs and broke the band up [and] never even asked.&#8221;</p>
<p>As for Activision, they must be getting used to this sort of thing after coming under fire from both Dave Grohl and Courtney Love on behalf of Kurt Cobain when his likeness was used with the same Character Manipulation Feature.</p>
<p>Activision is claiming No Doubt&#8217;s suit is &#8220;without merit&#8221; and the company is now exploring its own legal options with respect to No Doubt&#8217;s obligations under the agreement.&#8221;</p>


<p>Related posts:<ol><li><a href='http://www.andpop.com/2009/07/23/join-the-band-and-take-centre-stage-with-band-hero/' rel='bookmark' title='Permanent Link: &#8220;Join The Band&#8221; and Take Centre Stage with Band Hero!'>&#8220;Join The Band&#8221; and Take Centre Stage with Band Hero!</a></li>
<li><a href='http://www.andpop.com/2009/07/21/carlos-santana-grooves-in-guitar-hero-5/' rel='bookmark' title='Permanent Link: Carlos Santana Grooves in Guitar Hero 5'>Carlos Santana Grooves in Guitar Hero 5</a></li>
<li><a href='http://www.andpop.com/2009/01/22/no-doubt-to-tour-with-paramore/' rel='bookmark' title='Permanent Link: No Doubt To Tour With Paramore'>No Doubt To Tour With Paramore</a></li>
</ol></p>]]></content:encoded>
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		<title>Game Review: NFL Madden 10</title>
		<link>http://www.andpop.com/2009/11/02/game-review-nfl-madden-10/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=game-review-nfl-madden-10</link>
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		<pubDate>Mon, 02 Nov 2009 21:12:43 +0000</pubDate>
		<dc:creator>Josh Salem</dc:creator>
				<category><![CDATA[Playstation Reviews]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[Football]]></category>
		<category><![CDATA[madden]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=22433</guid>
		<description><![CDATA[
			
				
			
		
The pig skin never looked so good
I&#8217;ve never been a huge fan of football (American football for those reading overseas). I never enjoyed playing it in the real world, I never enjoyed watching it. But playing it digitally was always a blast. My first Madden experience was on my original Gameboy in 1996, and would [...]]]></description>
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<p><em><img class="alignright size-medium wp-image-22573" title="madden 10 cover" src="http://www.andpop.com/wp-content/uploads/2009/11/madden-10-cover-212x300.jpg" alt="madden 10 cover" width="212" height="300" />The pig skin never looked so good</em></p>
<p>I&#8217;ve never been a huge fan of football (American football for those reading overseas). I never enjoyed playing it in the real world, I never enjoyed watching it. But playing it digitally was always a blast. My first Madden experience was on my original Gameboy in 1996, and would you believe it spoke? Like real audible words!</p>
<p>Now, before I dive into the game, I wanted to point something out. Madden 10 is not for someone who doesn&#8217;t understand the finer details of football. You can get by with basic knowledge, and with the help of the Madden quiz, practice, and the virtual trainer included in the title, you can pick it up very quickly. Just don&#8217;t expect to buy the game, read the manual and kick ass online.<span id="more-22433"></span></p>
<p>As the game evolved with technological advances and thanks to EA&#8217;s talented abilities, the graphics grew astronomically. From legs jittering, yards moving by slowly and other players moving frame by frame towards you to full motion captured pretty movements from all over the field, Madden 10&#8217;s attention to detail were just astronomical. The fluid movement in each player as they hurl forward, deke in a hundred different ways, and look around for openings give players an eerie feeling that they are actually controlling real people in some alternate universe of god-like power. The texture of grass, fans chompin hotdogs and tossing towels, and even the detail of each stadium; from the biggest effects like weather to the smallest details like seat arrangement. Madden 10 raised the bar yet again for graphical quality in a football game. Just as long as you don&#8217;t mind seeing freakishly odd shaped facial features of the players up close. My favourite graphical aspect? The shakey cam as players run for a touchdown. What I didn&#8217;t like graphically? The sponsored replays, granted it does make things more realistic, but for the amount I&#8217;m paying for a game I don&#8217;t want sponsored ads in my face. What&#8217;s next to increase the realism, commercials in between plays?</p>
<dl id="attachment_20933" class="wp-caption alignleft" style="width: 222px;">
<dt><img class=" " src="http://www.andpop.com/wp-content/uploads/2009/09/madden1.jpg" alt="Look upon the face of evil... and senility." width="212" height="209" /></dt>
</dl>
<p>Sound wise, while Madden 10 boasts Hammond and Collinsworth&#8217;s commentary. I understand it&#8217;s hard to have good commentary in a game people will play for hours on end, over and over again. I just wasn&#8217;t feeling it. They tried, I feel the effort is there, but otherwise it just seemed a little unpolished, especially compared to the graphics. Again, the commentary at times sounds like it was just random words pieced together after the fact, not smooth and realistic in the forms of speaking to say the least. While the commentary is varied and often times customized and useful, after a while you begin to hear the same phrases and comments time and time again. In terms of the sound track, I would have to admit that while I first expected many frat anthems, after playing through and taking a look at what the game had to offer, I think this may have very well been my favourite sound track in a sporting video game. Music from 2Pac, Alice in Chains,Beastie Boys, Mastodon, System of a Down, and Nirvana, just to give fans out there a feel for what&#8217;s available. As always otherwise the smashes, tackles, and whistles all sound realistic and well done. EA is good with these kinds of noises by now.</p>
<p>In terms of gameplay, there is just so much depth and detail to every aspect of <em>Madden 10</em> that I would be here for months writing about it all, and you for weeks reading and soaking it all in.  For the sake of both time and sanity I&#8217;ll just provide you with a rundown of ALL the modes of play and the feel of gameplay itself, and trust me, there&#8217;s a lot to discuss. To start off, let&#8217;s talk about what&#8217;s new and all the talk about <em>Madden 10 </em>over <em>Madden &#8216;09</em>; Online franchise mode allows up and coming NFL manager types to take the franchise mode they loved, and play it online, much in the same way one could play it offline in <em>&#8216;09</em>, this is again souped up with things like <em>The Extra Point</em> a little segment that summarizes what had happened in the week before. As well, aspects throughout the game have been somewhat tweaked (some times well, sometimes not so well) as the passing system and feel have been improved to new levels as well as the tackle system which provides gamers with new and more innovative ways to bring the pain to their competition. Other aspects new to the game also include more realistic gameplay including pile-ons, fumbles, and a somewhat slower &#8211; less arcade like speed to simulate real life. My favourite new feature in <em>Madden 10</em> may have to be the small details they added in, like Superbowl patches to the jerseys during, well&#8230; The Superbowl. Actually playing the game gives a lot of power to the player, being able to tweak nearly every aspect of <em>Madden</em> and having access to so many plays, variables, and being able to alter all of these gives fans nearly endless possibilities&#8230; That is, IF you know what you are doing, which takes time, research, and practice for those new to the Madden world. For those that are new to the game, again, there are methods to get you up to speed, but for those who are seasoned pros &#8211; the difficulty levels are there for them. Personally, I found <em>Madden 10</em> to be challenging, hard even, on the easy difficulty&#8230; But then again, I found <em>NHL 10</em> to be just as hard, and I&#8217;m a bigger hockey fan than football. The control layout for <em>Madden 10</em> has been perfected year after year, and from what I can remember from last year&#8217;s title, they have remained the same, an aspect myself (and I hope many others) appreciate. The controls are set up perfectly for this football romp and from controlling the QB to audibles, the flick of a joystick or click of a button is all that is needed to score that hail mary touchdown. Like I said before, there are A LOT of game modes and options; for an overall feel, check out our <em>Madden &#8216;09 </em>review which can be found <a href="http://www.andpop.com/2008/09/19/review-madden-09/" target="_blank">here</a>, otherwise just play the game and see for yourself, I think you&#8217;d like it &#8211; especially if your a football fan.</p>
<p><img class="alignright size-medium wp-image-22575" title="madden10pod_618" src="http://www.andpop.com/wp-content/uploads/2009/11/madden10pod_618-300x168.jpg" alt="madden10pod_618" width="300" height="168" />Overall like most sports titles, lasting appeal is never an issue. You can play against computers over and over again, play against your friends until you go blue in the face. If you get too good for the game you can always up the difficulty, choose teams with lower stats, or play with one hand tied behind your back. Beat everyone you know, all the computer settings and used every team out there? <em>Madden 10</em> boasts one of the best online modes available from single games to leagues to online franchise mode. While I enjoyed playing (and getting beaten severely) playing online, I did experience quite some lag while playing my opponent, both of us located in Canada, and both with broadband connections.</p>
<p><em>Madden 10</em> is exactly what you would expect from the leading football developers who launch a new title every year. Some new features, some improvements, some aspects that still need work (but mostly all improvements in themselves). If you&#8217;re a football fan you owe it to yourself to pick up <em>Madden 10</em>, if however you are on a budget and can&#8217;t afford a new title, <em>Madden &#8216;09</em> can still do what you need it to do and enjoy on a regular basis. You just won&#8217;t get the best of what&#8217;s available without <em>Madden 10</em>.</p>
<p>Graphics: 4.0 / 5.0<br />
Gameplay 4.0 / 5.0<br />
Sound 3.5 / 5.0<br />
Lasting appeal 4.5 / 5.0</p>
<p><img class="alignleft size-full wp-image-14271" title="andPOP Rating - 4 Stars" src="http://www.andpop.com/wp-content/uploads/2009/03/4stars.gif" alt="andPOP Rating - 4 Stars" width="250" height="125" /></p>


<p>Related posts:<ol><li><a href='http://www.andpop.com/2009/09/24/game-review-nhl-10/' rel='bookmark' title='Permanent Link: Game Review: NHL 10'>Game Review: NHL 10</a></li>
<li><a href='http://www.andpop.com/2009/03/11/game-review-nba-09-the-inside/' rel='bookmark' title='Permanent Link: Game Review: NBA 09 &#8211; The Inside'>Game Review: NBA 09 &#8211; The Inside</a></li>
<li><a href='http://www.andpop.com/2008/09/19/review-madden-09/' rel='bookmark' title='Permanent Link: Game Review: Madden 09'>Game Review: Madden 09</a></li>
</ol></p>]]></content:encoded>
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		<title>Game Review: Batman: Arkham Asylum</title>
		<link>http://www.andpop.com/2009/10/26/game-review-batman-arkham-asylum/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=game-review-batman-arkham-asylum</link>
		<comments>http://www.andpop.com/2009/10/26/game-review-batman-arkham-asylum/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 18:43:33 +0000</pubDate>
		<dc:creator>Brett.Caron</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Playstation Reviews]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[arkham asylum]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Heath Ledger]]></category>
		<category><![CDATA[Joker]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=21717</guid>
		<description><![CDATA[
			
				
			
		
 
Have you ever danced with the devil in the pale moonlight?  It’s something I ask of all my readers… I just like the sound of it.
And with that not-so-obscure reference, we begin our review of Batman: Arkham Asylum, which is the best game of 2009.  Yes, I am saying that in October.
I have been [...]]]></description>
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<p><em> </em></p>
<div id="attachment_21953" class="wp-caption alignright" style="width: 310px"><em> </em><em><img class="size-medium wp-image-21953" src="http://www.andpop.com/wp-content/uploads/2009/10/batmanreview-300x180.jpg" alt="Who the hell do you think I am?  I'm the goddamn Batman." width="300" height="180" /></em><p class="wp-caption-text">Who the hell do you think I am?  I&#39;m the goddamn Batman.</p></div>
<p>Have you ever danced with the devil in the pale moonlight?  It’s something I ask of all my readers… I just like the sound of it.</p>
<p>And with that not-so-obscure reference, we begin our review of <em>Batman: Arkham Asylum</em>, which is the best game of 2009.  Yes, I am saying that in October.</p>
<p>I have been drooling over this game for months now, and anxiously anticipating doing this review.  Now, as much as I would like to give an unbiased and honest review of <em>Batman: Arkham Asylum</em>, that is impossible.  I am a huge Batman fanboy (Batboy?) and although this will be a fair and balanced review, I am obviously biased in some respects.  I mean, I am literally wearing a Batman T-shirt right now, and not even for the purpose of this review.  Just ‘cause, suckers.<span id="more-21717"></span></p>
<p>But I digress.  This game is set over the course of one night on Arkham Island.  Batman has apprehended the Joker, and hauls him back to the asylum.  Joker doesn’t really mind though, and proceeds to take over the asylum and release the inmates.  Great. Now Bats has to pick up all the pieces.</p>
<p>Quite possibly the coolest feature of this game is the nature of the gameplay itself.  You don’t just run into rooms to find a group of baddies and subsequently dispatch them.  Okay, you do &#8211; but not all the time.  You don’t just prowl from room to room in the shadows, sneaking up behind guys and taking them out without a sound.  Okay, you do &#8211; but not all the time.  You don’t just solve puzzles and riddles.  Okay, you get the point.</p>
<div id="attachment_21954" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-21954" src="http://www.andpop.com/wp-content/uploads/2009/10/batmanreview1-300x199.jpg" alt="I'm totally going to win that giant stuffed gorilla." width="300" height="199" /><p class="wp-caption-text">I&#39;m totally going to win that giant stuffed gorilla.</p></div>
<p>The seamless transition from the gangbang combats to invisible predator rooms to the riddles and whatnot in between really make this game flow exceptionally well.  That’s actually the primary element of this game -flow. The combat is actually called Freeflow Combat &#8211; using your various attacks to open up a can of Bat-Whoop-Ass on the various miscreants you encounter throughout the game by seamlessly landing blow after blow on opponent after opponent rather than one at a time.   You can even mix in attacks from the various gadgets you acquire over the course of the game &#8211; the Batarang, Batclaw and Shark-Repellant Bat-Spray.  Okay, not that last one.</p>
<p>There are some games out there that have alternative modes of play that are not exactly the greatest thing to ever happen to gaming.  <em>Arkham Asylum</em> is not one of these games.  The challenge modes are amazing &#8211; each of which is basically one of the different combat rooms you will encounter throughout the game.  This allows you to pick up <em>Arkham Asylum</em> anytime, and run through as much or as little of the different facets of this game at your leisure &#8211; which I have done ad nauseum.  Even more awesome &#8211; there is downloadable content that allows you to go on a murderous rampage as none other than the one and only Clown Prince of Crime &#8211; the Joker, however, only on the PlayStation 3.  The lack of grappling hook and gliding is made up for with the awesomeness of walking around the challenge rooms dispatching guards with kicks to the nuts, exploding-chattering teeth, kicks to the nuts and a legit gun.  Yes, Joker straight-up murders people with a gun.  Also, he kicks them in the nuts &#8211; did I mention that?</p>
<p>In this reviewer’s not-so-humble opinion, the pinnacle of the gameplay is the Invisible Predator mode.  When I think of Batman, I think of moments like the scene in Batman Begins where the criminals are being picked off one by one, growing ever more terrified as their numbers dwindle.  This is the epitome of Batman and also the core element of the Invisible Predator style of gameplay.  For me, it just doesn’t get any better than grappling from gargoyle to gargoyle in the shadows, gliding down behind a gun-wielding psychopath and choking him into unconsciousness, then hanging upside-down in the shadows and grabbing his buddy when he comes to help.  If the criminals are terrified, then bonus &#8211; more on that later.</p>
<div id="attachment_21955" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-21955" src="http://www.andpop.com/wp-content/uploads/2009/10/batmanreview2-300x168.jpg" alt="Hello, my name is Joker.  And this is my friend, Obscenely Large Revolver." width="300" height="168" /><p class="wp-caption-text">Hello, my name is Joker.  And this is my friend, Obscenely Large Revolver.</p></div>
<p>The Detective Mode is more likely than not the mode you will view the majority of the game in. Although sacrificing the gorgeous graphics somewhat, you can see everything that is pertinent to the mission at hand and more, from vent covers that can be removed and entered, to lingering bad breath or tobacco traces in the air.  While reducing the challenging element of problem solving, it doesn’t really matter &#8211; the game remains moderately challenging puzzle-wise with the ever-narcissistic Riddler hitting you with clues to the hundreds of enigmas and brain-teasers throughout Arkham Island.  Detective Mode also allows you to view enemies through walls, and examine their armament and status &#8211; status meaning whether they are Calm, Nervous, Terrified or Crazed.  Try to keep the enemies Terrified &#8211; they start shooting at noises in the darkness, and basically turn into whiny 8-year old girls.</p>
<p>As I mentioned earlier, the graphics in <em>Arkham Asylum</em> are gorgeous.  Simply gorgeous.  The dark, gothic atmosphere of Gotham and Arkham (hey, did you ever notice those are spelled similarly?) are captured perfectly.   The environment almost has a personality &#8211; brooding, dark and malicious. The animations on the enemies are smooth and functional at worst, disturbing and frenetic at best &#8211; exactly what you would expect from the psychos and maniacs stalking the halls of the asylum.  However, they tend to fall limp in unrealistic ways when you knock them out, but it&#8217;s a minor issue. The animations on the main characters are even better.  By main characters of course, I mean Batman &#8211; and his cape.  The cloak is almost a character unto itself, flowing behind you when you run, snapping out into a wing-like profile when you glide, and gradually becoming more tattered and ripped as Batman’s night gets worse.</p>
<div id="attachment_21957" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-21957" src="http://www.andpop.com/wp-content/uploads/2009/10/batmanreview31-300x168.jpg" alt="Where the hell did I park the car?" width="300" height="168" /><p class="wp-caption-text">Where the hell did I park the car?</p></div>
<p>The sounds of Arkham are also very conducive to the mood &#8211; the only way the soundtrack could be better would be if it had a bit more variety to it &#8211; low strings and baritone throughout &#8211; or if Danny Elfman just did the score.  Speaking of nostalgia, the voice acting is superb, with the quintessential voices from the DC Animated universe coming on board &#8211; Kevin Conroy as the Dark Knight, and the amazing Mark Hamill as the Joker.  Heath Ledger, step aside &#8211; for this incarnation of the Joker, the Force is strong with this one.</p>
<p>I thoroughly enjoyed Batman: Arkham Asylum.  It combines all the elements of an exceptional game &#8211; graphics, solid and intuitive gameplay that isn’t oversimplified or overly complex, and an atmosphere and story that draws in the gamer allowing them to fully appreciate all the other elements of the game.  All these elements come together to stomp more face than a professional face stomper &#8211; wearing stompin’ boots.</p>
<p>You didn’t think really I’d end my review of a Batman game without mentioning face-stomping, did you?</p>
<p>Cheers.</p>
<p>Gameplay &#8211; 5/5</p>
<p>Graphics &#8211; 5/5</p>
<p>Sound &#8211; 5/5</p>
<p>Replay Value &#8211; 5/5</p>
<p><img class="alignleft size-full wp-image-16480" title="andPOP Rating - Editors Choice" src="http://www.andpop.com/wp-content/uploads/2009/04/editorschoice.gif" alt="andPOP Rating - Editors Choice" width="250" height="125" /></p>


<p>Related posts:<ol><li><a href='http://www.andpop.com/2009/11/22/game-review-game-party-3/' rel='bookmark' title='Permanent Link: Game Review: Game Party 3'>Game Review: Game Party 3</a></li>
<li><a href='http://www.andpop.com/2009/09/07/outer-panel-haven-13/' rel='bookmark' title='Permanent Link: Outer Panel Haven. 13'>Outer Panel Haven. 13</a></li>
<li><a href='http://www.andpop.com/2009/09/03/game-review-wolfenstein/' rel='bookmark' title='Permanent Link: Game Review: Wolfenstein'>Game Review: Wolfenstein</a></li>
</ol></p>]]></content:encoded>
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		<title>Halo 3: ODST on andPOP</title>
		<link>http://www.andpop.com/2009/09/26/halo-3-odst-on-andpop/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=halo-3-odst-on-andpop</link>
		<comments>http://www.andpop.com/2009/09/26/halo-3-odst-on-andpop/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 16:22:47 +0000</pubDate>
		<dc:creator>Josh Salem</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[2552]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[Halo 3: ODST]]></category>
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		<category><![CDATA[interview]]></category>
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		<guid isPermaLink="false">http://www.andpop.com/?p=20970</guid>
		<description><![CDATA[
			
				
			
		
Jordan had the opportunity recently to preview the latest big name from Bungie as he took out covenant scum with some of the best in Halo 3: ODST exclusively for the Xbox 360 out now. I guess dropping into hell feet first ain&#8217;t so bad. 



Related posts:Halo 3: ODST Recruitment Training Event
Are You The Biggest [...]]]></description>
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<p><img src="http://www.andpop.com/wp-content/uploads/2009/09/odst-300x187.jpg" alt="Halo 3: ODST" title="Halo 3: ODST" width="300" height="187" class="alignright size-medium wp-image-20971" />Jordan had the opportunity recently to preview the latest big name from Bungie as he took out covenant scum with some of the best in Halo 3: ODST exclusively for the Xbox 360 out now. I guess dropping into hell feet first ain&#8217;t so bad. </p>
<p><object width="540" height="400"><param name="movie" value="http://www.youtube.com/v/h2yLiBnXtrc&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/h2yLiBnXtrc&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="400"></embed></object></p>


<p>Related posts:<ol><li><a href='http://www.andpop.com/2009/09/22/halo-3-odst-recruitment-training-event/' rel='bookmark' title='Permanent Link: Halo 3: ODST Recruitment Training Event'>Halo 3: ODST Recruitment Training Event</a></li>
<li><a href='http://www.andpop.com/2009/09/14/are-you-the-biggest-halo-fan/' rel='bookmark' title='Permanent Link: Are You The Biggest HALO FAN?'>Are You The Biggest HALO FAN?</a></li>
<li><a href='http://www.andpop.com/2009/07/14/halo-wars-marches-on-with-new-game-add-on-pack/' rel='bookmark' title='Permanent Link: Halo Wars marches on with new game add-on pack'>Halo Wars marches on with new game add-on pack</a></li>
</ol></p>]]></content:encoded>
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		<title>Game Review: NHL 10</title>
		<link>http://www.andpop.com/2009/09/24/game-review-nhl-10/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=game-review-nhl-10</link>
		<comments>http://www.andpop.com/2009/09/24/game-review-nhl-10/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 16:55:27 +0000</pubDate>
		<dc:creator>Josh Salem</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Playstation Reviews]]></category>
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		<category><![CDATA[10]]></category>
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		<guid isPermaLink="false">http://www.andpop.com/?p=20825</guid>
		<description><![CDATA[
			
				
			
		
There are two things I have never done. 1) I have never gotten so into a sporting event that I yelled for (or at) a team or player. 2) I have never gotten so into a video game that I jumped up, yelled at the screen, and swore. NHL 10 for the Xbox 360 made [...]]]></description>
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				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.andpop.com%2F2009%2F09%2F24%2Fgame-review-nhl-10%2F&amp;source=andpop&amp;style=normal&amp;service=bit.ly" height="61" width="50" /><br />
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<p><img class="alignright size-medium wp-image-17940" title="nhl10 360 box art" src="http://www.andpop.com/wp-content/uploads/2009/06/nhl10x360pftfront-220x300.jpg" alt="nhl10 360 box art" width="220" height="300" />There are two things I have never done. 1) I have never gotten so into a sporting event that I yelled for (or at) a team or player. 2) I have never gotten so into a video game that I jumped up, yelled at the screen, and swore. NHL 10 for the Xbox 360 made me do both, and I have to admit, I liked it.</p>
<p>I&#8217;ve never been an emotional gamer, and I&#8217;ve never been that much into sports (then again, as a Canadian, I feel there&#8217;s a default certain level of national pride we all share with hockey), but when playing as the Toronto Maple leafs and winning 2-1 on game seven against Ottawa for the Stanley Cup and with less than 1 minute left in the third period you can&#8217;t help but get a little into it when Ottawa scores the tying goal with seconds left on the clock. Yes, I jumped up, yes my voice got loud and shrill, and yes I did say some things that would make a sailor blush. I think this was the most rewarding aspect of NHL 10, that after 17 past NHL titles, EA still has what it takes to make a casual hockey fan into a raving sports fanatic, and I didn&#8217;t see it coming.<span id="more-20825"></span></p>
<p>Basically what&#8217;s new from last year to this beyond some new features such as playing the boards, first person fighting, and last ditch attempts at shots is the focus of the game, which now has a much stronger scope on the intensity and fierceness of playoffs and winning the Stanley cup.</p>
<p>For those new to video games, NHL 10 is a hockey simulator (more so than a game as each year passes) in which you are presented with a myriad of gaming options beyond just playing a game of hockey (oh Blades of Steel, how I miss you). How many game modes you ask? well there&#8217;s: Battle for the Cup Now Mode in which you are sent straight to the finals of the playoffs, Playoff Mode where you can take part in any type of post-season play from any of the leagues available (NHL, OHL and more), Season Mode in which you choose a league type customize your season preferences and decide if you want to take part in a fantasy draft with all new full roster control mode. We are also given one of my favourite features, Be A Pro Mode in which you create your own character and control only that player as he is drafted, trained and even sent back to the minors based on your personal performance. I found this mode to be extremely interesting as it seemed to be the most realistic, heck, if you get a penalty you have to sit in the box and watch from the side as you feel shame (Slapshots reference anyone?). Performance Tracker Mode shows off your hockey cards (bonuses and achievements&#8230; kind of), stats, and milestones related to your profile career. Tournament mode allows for 8 or 16 teams in a world tournament to see what country is the best, and apparently the Montreal Canadiens Centennial team is the one to beat. Create a Play mode allows you too&#8230; well, create a play, Practice mode gives you a minimal tutorial (sure it shows you how to play, but no matter how much I practice, I still suck at the game). Online play mode allows for multiple online variations of the game including league play, My NHL 10 mode allows you to create your own custom player, manage rosters, deal with media via the media hub, and more. My Pro mode allows you to go into the hockey shop and buy new equipment, track your performance, and edit attributes. Finally my favourite mode in the game, Be a GM Mode.</p>
<div id="attachment_20236" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-20236" title="EA NHL 10" src="http://www.andpop.com/wp-content/uploads/2009/09/nhl10_fighting_eagerfight01-150x150.jpg" alt="Rock'em Sock'em Hockey!" width="150" height="150" /><p class="wp-caption-text">Rock&#39;em Sock&#39;em Hockey!</p></div>
<p>Now, as you can see, there are ALOT of ways to play NHL 10, and as my favourite is the new Be a GM Mode I guess you can decipher that I&#8217;m just not that good at the actual hockey playing. I can hold my own (in rookie mode), but for the life of me I rarely ever score goals. In comparison to other sports GM modes however, I found NHL 10&#8217;s to be lacking, aside from making trades with your Blackberries (the higher your rank, the more Blackberries you get to use) and drafting there really isn&#8217;t much more else involved, you can increase your employee stats but from what I found in the 5 years of being a GM, it doesn&#8217;t really make a difference. The good news though, is that if I become the GM of the Maple Leafs, they will win the Stanley Cup in 2014!</p>
<p>We&#8217;re not here to read all about the different modes and what I thought of them though, we&#8217;re here for hockey! so lets talk about how it actually plays out. The default controls are intuitive, left stick controls your skates, right controls your stick for easy deking and aiming shots. If it gets a little complicated there are many other control schemes to choose from, my alternative favourite being NHL &#8216;94 mode with the only buttons being B to shoot (or check) and A to pass (or switch players), simple. Now otherwise the only other control schemes I think worth talking about in this review would be the wall play and fighting. Wall play if you have the puck and are near the wall push Y and you brace yourself against the wall so that you may kick the puck to a teammate. Alternatively if you are near someone doing just that, you can force a player onto the walls and steal the puck from them. Now fighting is by far my favourite part of actually playing the hockey game, first person fighting, after the whistle action, instigation, it&#8217;s all improved in such a way that you can fight almost whenever you want. When fighting you&#8217;re brought into first person mode: left stick moves your body, right stick aims your fists of fury; as well you can tug on your opponent&#8217;s jersey, perform upper cuts and if you want to chicken out, you can pull both shoulder buttons and turtle.</p>
<p>Graphically NHL 10 is superior to NHL &#8216;09, but then again, isn&#8217;t that always the case? Smooth animations, motion captured skaters, reflections and now especially crowd interactions (banging on the windows, swinging team colours around during playoffs and whatnot). This is EA Sports, the annual NHL title, it&#8217;s got to be the best of the best, the most polished out there and as such it has a lot to live up to. I&#8217;m here to tell you that it does live up to it&#8217;s expectations, amazing realistic graphics and not a single glitch to be found.</p>
<div id="attachment_20868" class="wp-caption alignright" style="width: 160px"><img class="size-thumbnail wp-image-20868" title="dragon-force-band-gh3-track-pack" src="http://www.andpop.com/wp-content/uploads/2009/09/dragon-force-band-gh3-track-pack-150x150.jpg" alt="Dragon Force just screams hockey anthem, doesn't it?" width="150" height="150" /><p class="wp-caption-text">Dragon Force just screams hockey anthem, doesn&#39;t it?</p></div>
<p>Music is another story. While NHL 10 has a number of big songs from the likes of Green Day, CKY, and Dragon Force; and they&#8217;re all great songs, I found they didn&#8217;t really mesh with the game. Especially when playing in non-hockey modes like Be a GM the heavy strong songs just keep playing over and over and while I enjoy the tunes, songs that pump you up for a game, kind of confuse you when negotiating a trade. Grunts and whistles are standard fair but what I feel most players are interested in would be the voice commentary? Is it annoying? Does it repeat often? Luckily the answer to both is no. As Gary Thorne and Bill Clement come back from NHL &#8216;09, NHL 10 has similar banter from great voices in hockey and there are enough specific commentary calls to keep players interested in what they have to say time and time again.</p>
<p>Overall if your a fan of hockey games, you probably already own NHL 10, however, if you&#8217;re like me and haven&#8217;t really gotten into a hockey title since NHL &#8216;99, this year is as good as any to dive back in due to the many options in terms of difficulty and control. However, I have to warn you, there is quite a steep learning curve for those new to the title, trust me, I&#8217;ve been playing for a while now and I still suck (yes, I guess it could be that I just overall suck but&#8230; let&#8217;s not go there). With a plethora of options, game modes, and online play (I was just invited to an online team for online league play) this title will keep you busy for a long long time&#8230; or at least until NHL 11 comes out. Hopefully then the GM mode will expand to something more in depth, more in line with other GM modes like Madden and other GM specific titles.</p>
<p>Gameplay: 5/5</p>
<p>Graphics: 5/5</p>
<p>Sound: 4/5</p>
<p>Replay Value: 5/5</p>
<p><img class="alignleft size-full wp-image-16480" title="andPOP Rating - Editors Choice" src="http://www.andpop.com/wp-content/uploads/2009/04/editorschoice.gif" alt="andPOP Rating - Editors Choice" width="250" height="125" /></p>
<p>P.S. I&#8217;ve never given a game Editor&#8217;s Choice before, congrats EA Sports!</p>


<p>Related posts:<ol><li><a href='http://www.andpop.com/2009/10/13/game-review-nhl-2k10/' rel='bookmark' title='Permanent Link: Game Review: NHL 2K10'>Game Review: NHL 2K10</a></li>
<li><a href='http://www.andpop.com/2008/11/03/game-review-nhl-2k9/' rel='bookmark' title='Permanent Link: Game Review: NHL 2k9'>Game Review: NHL 2k9</a></li>
<li><a href='http://www.andpop.com/2008/04/15/game-review-mlb-08-the-show/' rel='bookmark' title='Permanent Link: Game Review: MLB &#8216;08 &#8211; The Show'>Game Review: MLB &#8216;08 &#8211; The Show</a></li>
</ol></p>]]></content:encoded>
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		<title>Game Review: Guitar Hero 5</title>
		<link>http://www.andpop.com/2009/09/22/guitar-hero-5-party-on/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=guitar-hero-5-party-on</link>
		<comments>http://www.andpop.com/2009/09/22/guitar-hero-5-party-on/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 16:37:06 +0000</pubDate>
		<dc:creator>Elliott Rudner</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[Playstation Reviews]]></category>
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		<category><![CDATA[Guitar]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[Guitar Hero 5]]></category>
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		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=20660</guid>
		<description><![CDATA[
			
				
			
		

PARTY ON!
In early 2006 Harmonix split ways with the Guitar Hero series and went off with MTV to create Rock Band leaving Activision to contract Neversoft to re-build the game that Harmonix arguably perfected. This move marked the day that split the plastic instrument community right down the middle.
While some people saw no problem with [...]]]></description>
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<p><img class="alignright size-medium wp-image-20723" title="guitar-hero-5-box-artwork" src="http://www.andpop.com/wp-content/uploads/2009/09/guitar-hero-5-box-artwork-244x300.jpg" alt="guitar-hero-5-box-artwork" width="244" height="300" /></p>
<p><em><strong>PARTY ON!</strong></em></p>
<p>In early 2006 Harmonix split ways with the Guitar Hero series and went off with MTV to create Rock Band leaving Activision to contract Neversoft to re-build the game that Harmonix arguably perfected. This move marked the day that split the plastic instrument community right down the middle.</p>
<p>While some people saw no problem with the direction that Guitar Hero went in there is a hardcore contingency of people that would like nothing more than to see Guitar Hero vanish into obscurity and let Harmonix&#8217;s Rock Band franchise rule supreme. It has been said that ever since Rock Band was released Guitar Hero has been scrambling to avoid doing just that by &#8220;ripping off&#8221; Rock Band any chance they get. Well if that&#8217;s the case then on September 1st, 2009 they finally caught up.<span id="more-20660"></span></p>
<p><em>Guitar Hero 5</em> seems to have fixed everything &#8220;wrong&#8221; with Guitar Hero World Tour and thrown in all the improvements we have received from the side games that followed (Metallica, Smash Hits). What we have now is a sleek interface with incredible graphics which still retain the trademark over the top Guitar Hero style mixed with a bit of Rock Band&#8217;s low frame rate use to give the illusion of a music video. Guitar Hero 5 also boasts a different take on some of Rock Band&#8217;s innovations: the ability to &#8220;save&#8221; your band mate once they fail through maintaining a long enough streak of notes hit, individual star-power for each member of the band which if maxed out will overflow to other members, and band moments which work much like Rock Band&#8217;s &#8220;Unison Bonuses&#8221; however focused on band multipliers rather than added star-power/overdrive.</p>
<p>The really big feature however is Party Play mode which combined with the fact <em>Guitar Hero 5</em> allows any instrument to join allows you to have just that- a party. As soon as the game loads up the music starts playing and all you need to do is press Yellow (Y Button on your controller) and you are able to join instantly! Pick your instrument (Guitar/Bass) your difficulty and off you go! Same thing applies to vocalists and people with drums, I especially liked how it remembered my hyper-speed settings dependent on the slot my instrument was connected to (Player 1, Player 2) and yes Hyper-speed is now in the options of quickplay- it&#8217;s no longer under cheats!</p>
<p>Another nifty feature in party play is making playlists of up to 125 songs and you don&#8217;t even need to play them you can just sit back and watch the animations and join at anytime! If your group of friends has a fondness for the music Guitar Hero licenses this will no doubt be a hit at parties- I mean come on&#8230; Who doesn&#8217;t like a bit of Rammstein followed by Stevie Wonder.</p>
<div id="attachment_20550" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-20550" title="Kurt Cobain Guitar Heri" src="http://www.andpop.com/wp-content/uploads/2009/09/Pop_Crunch_Kurt_Cobain_11072_kurt_cobain_guitar_hero_5-150x150.jpg" alt="Contraversial digi-Kurt, an in-game character." width="150" height="150" /><p class="wp-caption-text">Contraversial digi-Kurt, an in-game character.</p></div>
<p>Track lists are of course subjective by nature but I really feel that the setlist for Guitar Hero 5 while not having the most insanely difficult &#8220;ow my hand hurts please make it stop mommy&#8221; songs it still has some fairly challenging Guitar songs (Scatterbrain by Jeff Beck, Done with Everything Die for Nothing by Children of Bodom) it does have a 14 minute song by Peter Frampton after all complete with Talkbox solo and an outro solo that may take you by surprise. If I had to guess though that as we go forward with these games the focus seems to becoming more about drummers and vocalists because with Guitar Hero 5 it surely delivers on that front. 21st Century Schizoid Man by King Crimson and Brianstorm by Arctic Monkeys will give any expert drummer a run for their money- or hard difficulty drummer even. Another plus is that the Rock Band drum kit which is 4 pads as opposed to Guitar Hero&#8217;s which is 5 has been modified so that the orange crash note is now on green- which allows more a much better feel while playing the reduced charts.</p>
<p>As vocals are primarily my main instrument there are some real interesting picks here, who would&#8217;ve thought singing Bush&#8217;s 90s hit &#8220;Come Down&#8221; would be so fun! There&#8217;s quite the challenge in store for you as well if you play expert vocals as vocal phrases are now scored by how much of each phrase you hit. Singers with high lung capacities and accurate pitches are rewarded with higher scores and Neversoft has finally given us a visual feedback meter to help us determine how much of the phrase we are hitting akin to Rock Band&#8217;s pie meter.</p>
<p>Everyone should know by now that Kurt Cobain is in the game as a playable character and unlike Hendrix (in Guitar Hero: World Tour) you can play other songs with him! Of course if you choose to do that Kurt won&#8217;t be left handed anymore and you wouldn&#8217;t want to do that, now would you? It&#8217;s great to play Lithium and Smells Like Teen Spirit with his character however and it&#8217;s an experience only had in the career mode of the game, which can be played with any combination of instruments and online!</p>
<div id="attachment_20724" class="wp-caption alignright" style="width: 160px"><img class="size-thumbnail wp-image-20724" title="avatars-playable-gh5-360" src="http://www.andpop.com/wp-content/uploads/2009/09/avatars-playable-gh5-360-150x150.jpg" alt="Use your Xbox Live avatar as an in game rock god? SCORE!" width="150" height="150" /><p class="wp-caption-text">Use your Xbox Live avatar as an in game rock god? SCORE!</p></div>
<p>To add to the replay value each song in career mode has a challenge associated with it I won&#8217;t list them all but to get some of these diamond challenges you are either going to have become really good at expert guitar or find someone online to play with you and that goes for any challenge (vocals, drums, bass) as long as they are in your band you get the challenge unlocked.</p>
<p>Another great thing about <em>Guitar Hero 5</em> is the ability to import my World Tour DLC into the game which feels brand new in comparison, and additionally a portion of songs (which is rumoured to expand eventually) from World Tour and Smash Hits for a small fee of $3.50 US for each game (approximately on Xbox Live). However you must actually have the manual from the game in your possession, and with the way people are I could see the code being copied at stores and people being unhappy when they buy it and have their code show up as invalid. It&#8217;s nice to see my song list up to 195 songs though.</p>
<p>The online mode has also been revamped with new competitive modes that while still are about hitting all the notes provide an added challenge through modes such as Momentum, Do or Die, Perfectionist, and Streakers. I&#8217;ve played them and they were a blast and a nice change from who can use starpower at the better opportunity while hitting every solo ever.</p>
<p>In short while <em>Guitar Hero 5</em> doesn&#8217;t have the level of expert difficulty Dragonforce gives us or <em>Guitar Hero: Metallica</em> it&#8217;s still a great game with tons of replay value especially if you are willing to play different instruments. This game is great for parties I can&#8217;t stress it enough- being able to join instantly in the middle of a song may be the best idea ever for these games. Plus the game has King Crimson &#8211; 21st Century Schizoid Man if that won&#8217;t sell the copies I don&#8217;t know what will.</p>
<p>Gameplay: 5/5</p>
<p>Graphics: 5/5</p>
<p>Sound: 4/5</p>
<p>Replay Value: 5/5</p>
<p><img class="alignleft size-full wp-image-15433" title="andPOP 4.5 Stars out of 5" src="http://www.andpop.com/wp-content/uploads/2009/04/4halfstars.gif" alt="andPOP 4.5 Stars out of 5" width="250" height="125" /></p>


<p>Related posts:<ol><li><a href='http://www.andpop.com/2009/06/20/guitar-hero-smash-hits-and-guitar-hero-on-tour-modern-hits-in-stores-now/' rel='bookmark' title='Permanent Link: Guitar Hero Smash Hits and Guitar Hero on Tour Modern Hits in Stores Now'>Guitar Hero Smash Hits and Guitar Hero on Tour Modern Hits in Stores Now</a></li>
<li><a href='http://www.andpop.com/2009/06/03/guitar-hero-5-brings-even-more-versatility-obsession-to-fans/' rel='bookmark' title='Permanent Link: Guitar Hero 5 Brings Even More Versatility, Obsession to Fans'>Guitar Hero 5 Brings Even More Versatility, Obsession to Fans</a></li>
<li><a href='http://www.andpop.com/2009/03/24/new-music-available-for-guitar-hero-in-april/' rel='bookmark' title='Permanent Link: New music available for Guitar Hero in April'>New music available for Guitar Hero in April</a></li>
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		<title>GI Joe: The Rise of Cobra &#8211; No Joe!</title>
		<link>http://www.andpop.com/2009/09/19/gi-joe-the-rise-of-cobra-no-joe/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gi-joe-the-rise-of-cobra-no-joe</link>
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		<pubDate>Sat, 19 Sep 2009 18:40:32 +0000</pubDate>
		<dc:creator>Aaron Cappe</dc:creator>
				<category><![CDATA[Playstation Reviews]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[cobra]]></category>
		<category><![CDATA[Contra]]></category>
		<category><![CDATA[G. I. Joe]]></category>
		<category><![CDATA[Gears]]></category>
		<category><![CDATA[joe]]></category>
		<category><![CDATA[movie game]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=20594</guid>
		<description><![CDATA[
			
				
			
		
Once again, we are presented with not only a movie tie-in game, but another reboot of a product from the 1980s – G.I. JOE: A Real American Hero. Except this time, the subtitle is The Rise of Cobra. Which is interesting, and a let down at the same time. What makes this interesting is that [...]]]></description>
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<p class="MsoNormal"><img class="alignright size-medium wp-image-20653" title="g-i-joe-game-cover-424x600" src="http://www.andpop.com/wp-content/uploads/2009/09/g-i-joe-game-cover-424x600-212x300.jpg" alt="g-i-joe-game-cover-424x600" width="212" height="300" />Once again, we are presented with not only a movie tie-in game, but another reboot of a product from the 1980s – <em>G.I. JOE: A Real American Hero</em>. Except this time, the subtitle is <em>The Rise of Cobra</em>. Which is interesting, and a let down at the same time. What makes this interesting is that the writers of this particular adventure had the option of reworking characters many of us grew up with and expanding on their history and tenuous (at best) relationships which had been established within the G.I. Joe universe. The let down however, was that they chose to completely ignore that option, and instead push another lackluster, under-developed game out the door in time to coincide with a summer movie release, and pray that the name alone would trump up some sales numbers.<span id="more-20594"></span></p>
<p class="MsoNormal">
<p class="MsoNormal">The basic gameplay of GI Joe is that of a third-person action adventure. And it really doesn’t expand from that point. You run, you shoot, you find some computer-controlled doors, and maybe, just maybe, you’ll even use a vehicle or two, if the controls don’t force you to hurl your controller at the screen within the first few minutes. GI Joe tries, albeit pathetically, to add shall we say, “unique” controls to the game – and by unique, I mean a cover system which is an obvious rip-off from <em>Gears of War</em>, although the developers didn’t seem to find the time to test whether the cover system worked, or if pressing the A button would simply result in your character doing rolling dives right into the path of an enemy tank. Repeatedly.</p>
<p class="MsoNormal">
<p class="MsoNormal">The game also borrows heavily from the Contra series, in that you are constantly working through each level with a partner character (of your choosing – there are a total of 18 playable characters, including 4 COBRA characters as well, if you can find the necessary items to unlock them), who is controlled for the most part by the computer. The benefit of this is that your partner is invincible; you can hide behind some cover and simply let them take the brunt of the damage as you wait agonizingly for your health to recover. Having this secondary character is also the gateway to the game’s Co-op mode, which allows for another human player to grab and controller and hit start, and immediately drop-in or drop-out of the game. And for the most part, they’ll be dropping out.</p>
<p class="MsoNormal">
<p class="MsoNormal">
<div id="attachment_20654" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-20654" title="3470411584_c449cf6b2b" src="http://www.andpop.com/wp-content/uploads/2009/09/3470411584_c449cf6b2b-300x188.jpg" alt="At least it looks nice..." width="300" height="188" /><p class="wp-caption-text">At least it looks nice...</p></div>
<p>The camera in this game is not only laughable, it’s an insult to everything that has been developed since <em>Super Mario 64</em> was released. You have no control over the angle, height, distance or zoom of the camera, which means you will more than likely end up shooting at a wall, bunker, health container, or enemy at the other end of the map than at the turret/tank/ninja who is slashing your face. The manual even boasts that you can control the target lock-on system, but I have yet to find it successfully follow my instructions and stay locked on the target that is actually killing me. It will track for a few seconds, but if you’re moving around (and you will be – there are sometimes as many as ten enemies all shooting incredibly large missiles and laser bolts at you at any given time), and the camera will simply choose another enemy at random to lock on to.
</p>
<p class="MsoNormal">
<p class="MsoNormal">The level design is just as simple as it was back when the original Contra was released – Jungle Level, Ice Level, Desert Level, Factory Level, etc. At least you know where you’re going, since you can move around the globe pretty easily after completing only a few missions in each zone.</p>
<p class="MsoNormal">
<p class="MsoNormal">
<div id="attachment_20655" class="wp-caption alignright" style="width: 160px"><img class="size-thumbnail wp-image-20655" title="gijoe" src="http://www.andpop.com/wp-content/uploads/2009/09/gijoe1-150x150.jpg" alt="The GI Joe we remember and love." width="150" height="150" /><p class="wp-caption-text">The GI Joe we remember and love.</p></div>
<p>There are a few spots of light within the drab existence of GI Joe, and that mostly comes from the special features you can unlock by collecting dog tags, briefcases, and file cards scattered throughout the levels. Some unlock concept art for the game, others information on the new – and even the original – characters and vehicles, and others unlock old public service announcements and characters to be used in the game, should you want to go back to replay any of the missions. This is probably the best nod to the original series, since the only other indication that GI Joe is based on anything is when you activate the Accelerator Suits that were used in the film. Once you’ve beaten up or killed enough baddies, you can unleash your supersuit to cause more wanton destruction – and for the duration of this act of ridiculousness, you’re treating to a tiny, heavy metal version of the original <em>G.I. Joe</em> theme-song opening. The first time you hear it, you feel nostalgic and happy, and you want to see if there are any other hints at good things to come. By the second zone, you’re ready to unplug your speakers if you have to use the suit one more time.
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<p class="MsoNormal">
<p class="MsoNormal">I’m very tempted to say that GI Joe: The Rise of Cobra is something that only a true, die-hard fan of the original series could really enjoy or appreciate. Unfortunately, even they will be disappointed with this sorry offering – there’s hardly anything more to be found here than on the recently released DVD of the original cartoon season, and the fact that you have to struggle through an incomplete game to try to find it is unacceptable. To borrow an overused and clichéd line, knowing is half the battle. The other half is never dropping this disc into your drive.</p>
<p class="MsoNormal">
<p class="MsoNormal">Graphics: 2/5</p>
<p class="MsoNormal">Gameplay: 2/5</p>
<p class="MsoNormal">Sound: 2/5</p>
<p class="MsoNormal">Replay Value: 1/5</p>
<p class="MsoNormal"><img class="alignleft size-full wp-image-20650" title="andpop2stars" src="http://www.andpop.com/wp-content/uploads/2009/09/andpop2stars.gif" alt="andpop2stars" width="250" height="125" /></p>


<p>Related posts:<ol><li><a href='http://www.andpop.com/2010/01/10/cobra-starship-they-arent-a-breakout-artist/' rel='bookmark' title='Permanent Link: Cobra Starship &#8211; They Aren&#8217;t A Breakout Artist'>Cobra Starship &#8211; They Aren&#8217;t A Breakout Artist</a></li>
<li><a href='http://www.andpop.com/2008/08/20/final-chapter-in-spyro-series-released-coming-soon/' rel='bookmark' title='Permanent Link: Final Chapter in Spyro Series Released Coming Soon'>Final Chapter in Spyro Series Released Coming Soon</a></li>
<li><a href='http://www.andpop.com/2006/04/12/gaming-column-mega-man-maverick-hunter-x-just-worth-renting/' rel='bookmark' title='Permanent Link: Gaming Column: Mega Man: Maverick Hunter X &#8211; Just worth renting'>Gaming Column: Mega Man: Maverick Hunter X &#8211; Just worth renting</a></li>
</ol></p>]]></content:encoded>
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