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	<title>andPOP &#187; Nintendo Reviews</title>
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		<title>Game Review: New Super Mario Bros. Wii</title>
		<link>http://www.andpop.com/2009/12/24/game-review-new-super-mario-bros-wii/</link>
		<comments>http://www.andpop.com/2009/12/24/game-review-new-super-mario-bros-wii/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 20:24:32 +0000</pubDate>
		<dc:creator>sarge-ak47</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[New Super Mario Bros. Wii]]></category>
		<category><![CDATA[nintendo]]></category>
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		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=23806</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Return of the king I was very skeptical about the New Super Mario Bros. Wii. For starters it seemed like the DS game was ported over to the Wii and given a slight visual upgrade. Also when compared to its &#8230; <a href="http://www.andpop.com/2009/12/24/game-review-new-super-mario-bros-wii/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><div class="wp-caption alignright" style="width: 256px"><img src="http://farm3.static.flickr.com/2691/4167838612_59208291ba_o.jpg" alt="1" width="246" height="345" /><p class="wp-caption-text">Red box means you will buy it the second you see it</p></div>
<p><em>Return of the king</em></p>
<p>I was very skeptical about the New Super Mario Bros. Wii. For starters it seemed like the DS game was ported over to the Wii and given a slight visual upgrade. Also when compared to its 3D counterpart (Mario Galaxy) the title seemed very “last gen” to say the least. So I questioned how a decade old game with a new paint job would ever keep my attention.</p>
<p>Oh boy was I in for a surprise.</p>
<p>Super Mario Bros. Wii is unlike anything out there. Sure the same old story of Princess Peach being kidnapped by Bowser and his Koopa Kids is far from original, but the gameplay is classic Mario at its best.  Granted it’s a reinvention, but does it pack enough variety and value to merit your hard earned cash?<br />
<span id="more-23806"></span></p>
<p><strong>Gameplay</strong><br />
The gameplay is platforming at its purest. Which means you have to navigate 8 large worlds with ten stages each (more than 80 levels) to reach the grand finale.  Each world has its own unique theme to add to the variety- my personal favourite being the tropics. You navigate each level by jumping, bouncing, sliding, and butt stomping your way to the end before the timer runs out.  Along the way expect to run into various enemies that you can stomp on and create point combos. You have your classic assortment of power ups like the Red Mushroom, Fire Flower, Star and a couple of new ones like the Ice Flower, Propeller Cap, Tiny Mushroom and the Penguin Suit. The Tiny Mushroom (as seen in the DS release) allows Mario to become micro and run on water and leap great distances. The Propeller Cap allows insane leaps and momentary flight/ glide abilities as well as a drill attack from the air. Finally the Penguin Suit is much like the Ice Flower and allows you to freeze enemies with ice shots, but also adds more stability to Mario snowy surfaces and allows him to slide at high speeds on land and water.</p>
<p>These new power ups play nicely to the variety of levels and will ensure you have a blast finishing each world. Controls are simple and have you holding the Wiimote sideways while using the D-pad to move. Jumping is relegated to the 2 button and 1 is the action button used for fireballs and holding down for running. You can grab shells and other players by holding 1 and shaking the Wii mote and some areas even have you tilting the Wii mote to slide and move objects. Don’t worry about the waggle part since its plays out naturally and never breaks the flow. In fact lightly shaking the Wii mote becomes second nature as you pick up shells toss em in mid air or jump up and do an extended air spin. You can play with the Nunchuck connected, but you are better off playing it classic style – trust me.</p>
<div class="wp-caption aligncenter" style="width: 511px"><img src="http://farm3.static.flickr.com/2577/4167838942_0143997504_o.jpg" alt="2" width="501" height="274" /><p class="wp-caption-text">Momments later Mario landed with an atomic explosion</p></div>
<p>To keep up the variety in the game play department each progression is marked by harder platforming sections and levels that defy the traditional convention. A good example is a level where you navigate the skies on flying manta rays or the level where you are thrust into the world that is pitch black save for the 3 steps in front and behind you.  There are some truly insane levels here that will leave you smiling- I will not spoil them for you. And then there&#8217;s a few toad carrying challenges in every world that are only available when you play by yourself. We could have used a lot more of these missions as they are some of the most challenging ones. Good incentive to play the game alone once in a while. You will also never be away from collecting power ups to use before levels. The game lets you hold on to bonus round items in an inventory screen accessible only during level selection. With the many toad huts across each world be sure to collect you power ups and 1 Up Mushrooms.</p>
<p>By now there is no surprise that you have the ability to have 4 players play along. I’m honestly glad this functionality is kept as simple as drop in and out. The second player becomes Luigi while the third and fourth players are yellow and blue Toadstools. It is a shame they did not utilize other characters from the rich Mario universe to be a part of this game. Having two different Toadstools be the other characters feels rather cheap, but that&#8217;s just a minor gripe. It’s not like they function any different- in fact all characters jump and perform the exact same manner.  Having 3 of your friends play along comes highly recommended. It is tremendously fun and actually makes the main quest richer and far more entertaining.  If you have played Little Big Planet you will be at home here; after all the game was inspired by Mushroom Kingdoms platform action &#8211; though the platforming is much better and controls much tighter. There are a couple of new mechanics that open up when you play with friends. One of these is the ability to grab and throw your team mates which can be very useful for scaling high unreachable secret areas as well as being an annoying, destructive tactic. The other mechanic is the bubble – which is designed to help you from falling behind. Simply at any time you can enter a bubble that will leave you immobile until someone can pop it. We found some truly awesome ways to use this mechanic by tossing our friend over the edge to get that impossible to reach Star Coin- only to have him activate the bubble just before he dies thus keeping him in the alive. I believe the developers intended for such uses with novice players to keep up with the advance ones.</p>
<div class="wp-caption aligncenter" style="width: 511px"><img src="http://farm3.static.flickr.com/2753/4167078809_d72124098d_o.jpg" alt="3" width="501" height="274" /><p class="wp-caption-text">In the middle east we hunted piranha plants instead of foxes..</p></div>
<p>Now a feature that has gained some controversy is the ability to have an auto guide finish the level for you. This happens when you die 8 times in a row in a particular level and from what I gather only in single player. A green block pops up and Luigi then finishes the level for you. I&#8217;ll say it is a nice feature for those poor souls who have never played a Mario game. During any point of the run you can resume play and tell Luigi to beat it. This Super Guide feature is nice for the new gamer, but I doubt any of you will run into it. I had to die purposely to see it in action.</p>
<p>Finally you can use your hard earned star coins to watch videos of Nintendo pros doing speed runs and skill runs. These are remarkable videos that will leave you in awe. It is a shame the game has no ability to record videos of your play sessions that could be shared with friends online. I mean Smash Bros. Brawl did it so why can’t this game?</p>
<div class="wp-caption aligncenter" style="width: 510px"><img src="http://farm3.static.flickr.com/2684/4167079075_914a53987e_o.jpg" alt="4" width="500" height="292" /><p class="wp-caption-text">I create ice so you can tread on water</p></div>
<p><strong>Graphics</strong><br />
New Super Mario Bros. Wii is not going to win any awards for its graphics. The game uses 3D characters and puts them on a 2D plane. The animation is solid for each character and the design aesthetic works wonderfully. There are nice subtle effects like volumetric clouds and sand storms but for the most part the game retains the simple feel of the classics. It is not the most gorgeous Wii game, but frankly I wish it was. Go ahead and boot up Donkey Kong Jungle Beat and marvel at how they handled 3D elements presented on a 2D plane. The graphics can definitely be a lot better, that being said the game looks much sharper and cleaner than its DS cousin (obviously) and has some truly scenic moments. Very few 2D elements are present in the game and for the most part these are background elements. Aside from the small gripes the over all package is a nice surprise because of the sheer number of locations this game visits.</p>
<div class="wp-caption aligncenter" style="width: 511px"><img src="http://farm3.static.flickr.com/2551/4167838914_a629f09bca_o.jpg" alt="mario" width="501" height="274" /><p class="wp-caption-text">Mario grabs on and recreates a scene from Die Hard</p></div>
<p>The game is pretty, but is not all that it can or should be.</p>
<p><strong>Sound</strong><br />
No complaints here since all the classic sound effects and music are presented in such clarity. Something about hearing the warp pipe or collecting coins makes me smile. All the nostalgia you will feel is because of the brilliant sound design.  The level music is whimsical and very appropriate – even changing with each new world and infectious enough to be stuck in your head. Rounding the list there is an audience clapping sound effect that plays out when you collect all 3 Star Coins or manage to pull off an impossible feat, I found its inclusion refreshing and most appropriate.</p>
<p><strong>Replay</strong><br />
Now here is where I look over the multiplayer options. The game allows you to select Free Play and Coin Battle.  Free play allows you to play with your friends from a select list of levels in the game. In the end, Free Play boils down to just fooling around in some of the games most chaotic levels while trying to get the most points and lives. Coin Battle on the other hand tasks you to collect more coins than your friends in each level. This mode is the more competitive of the two and often yielded the most hilarious moments between me and my friends. Trying to grab a hold of your opponent and tossing them into the abyss while collecting their loot was as hilarious as it was fun.<br />
<img class="alignright" src="http://farm3.static.flickr.com/2490/4167079035_9bf8ab3ba2_o.jpg" alt="3" width="254" height="288" /><br />
But I found one multiplayer game on the DS missing in the Wii game. It was a game of collecting Stars on a looped level. This multiplayer mode was insane on the DS and it is a shame they didn’t include it here. But lets be fair the game is all about playing the main story mode with four of your friends. Sure there are added challenges if you go it alone but nothing beats playing with your friends.</p>
<p>Having no online hurts but when you begin to realize the game is about having your friends over and just having a good time you understand why online play just wouldn’t be the same. But that doesn’t mean we couldn’t have used some decent leader boards and other share functionality. Even an online only multiplayer mode could have been a great addition.<br />
In the end you have 80 plus levels with tons of hidden passages and Star coins &#8211; ensuring multiple replays for the hardcore.</p>
<div class="wp-caption aligncenter" style="width: 424px"><img src="http://farm5.static.flickr.com/4002/4167839104_499b867269_o.jpg" alt="n" width="414" height="227" /><p class="wp-caption-text">Tilt the Wii mote to move the light</p></div>
<p><strong> Verdict</strong><br />
I have always found something very unique about how platforming is executed in Mario games. You would think that jumping on to a platform is a simple animation, but there is something about the dynamics of this action that is perfectly created here. It is the best platform game out there, a true masterpiece of 2D gameplay. I feel sorry for gamers who did not grow up with a Mario game, for them this is a chance to understand why this little plumber is king of the platform.</p>
<p>New Super Mario Bro. Wii is the definitive title to own this season. The game packs enough nostalgic elements to keep the fans happy while throwing in some new power ups and refined gameplay mechanics to create a very satisfying experience. The game plays it very safe by not doing some of the advance functionality we take for granted. I just would have loved the ability to record my speed runs with friends or some online functionality. Throw me a simple level designer and I would have been floored.</p>
<p>But in the end it is all about the gameplay and in that case this title has it in spades.<br />
<em><strong>A must buy for every Wii owner. Go play this with your friends!<br />
</strong></em><strong><br />
Gameplay  5/5<br />
Graphics    3.5/5<br />
Sound          5/5<br />
Replay         5/5</strong><em><strong> </strong></em></p>
<p><strong><em><br />
</em></strong></p>
<p><em><strong><img class="aligncenter size-full wp-image-15433" title="andPOP 4.5 Stars out of 5" src="http://www.andpop.com/wp-content/uploads/2009/04/4halfstars.gif" alt="andPOP 4.5 Stars out of 5" width="250" height="125" /><br />
</strong></em></p>
<p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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		<title>Game Review: Game Party 3</title>
		<link>http://www.andpop.com/2009/11/22/game-review-game-party-3/</link>
		<comments>http://www.andpop.com/2009/11/22/game-review-game-party-3/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 15:09:31 +0000</pubDate>
		<dc:creator>sarge-ak47</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[game party]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[warner bros.]]></category>
		<category><![CDATA[wb interactive]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=23232</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Got no game&#8230; I&#8217;ve always feared the day when I would come across a game that would be so terrible that its very existence would torment me. Maybe I am being a bit melodramatic but trust me when I say &#8230; <a href="http://www.andpop.com/2009/11/22/game-review-game-party-3/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><div class="wp-caption alignright" style="width: 220px"><img src="http://farm3.static.flickr.com/2765/4118859075_c265e36278_o.jpg" alt="n" width="210" height="296" /><p class="wp-caption-text">19 hits! It reads...</p></div>
<p><em>Got no game&#8230;</em><br />
I&#8217;ve always feared the day when I would come across a game that would be so terrible that its very existence would torment me. Maybe I am being a bit melodramatic but trust me when I say that Game Party 3 makes me very sad. You see a while back I wrote a good editorial piece about the Wii and how there are plenty of good games available for it. The main focus was to draw attention to stellar third party games and how they need our support if the Wii is to have a bright future. Game Party series makes it harder for any third party developer to actually make a decent game when publishers can see so much revenue created by this minimalist approach.</p>
<p>Yes I do sound pretty jaded and with good reason- I reviewed this title.<span id="more-23232"></span></p>
<p style="text-align: left"><strong>Gameplay</strong><br />
Do I really need to analyze the gameplay behind this title?<br />
To be fair it has almost 19 games that all end up being some form of aiming with the IR, chucking your Wiimote, or waggling the Wiimote like a complete moron. Excitement is ever abundant in this title with such gems like skeeball, lawn darts, darts, puck bowling, shuffleboard, horseshoe toss, and a horrible game of shooting the hoops. Apparently there have been some unique additions such as bumper pool, croquet (no way), and whack a mole- aptly titled here as smack a troll.</p>
<p>Why did I even go and list these horrible renditions? Honestly I searched for some sort of silver lining in the gameplay department but to no avail. Besides the sheer variety of games there is nothing that is innovative or creative about the gameplay. The only thing the game can do well is have the IR sensor appear on screen as you navigate the main menu.</p>
<p>The games are broken down to six different categories: country club, lounge, rec room, sports zone, family fun, and backyard. Each category houses multiple games that take advantage of their respective theme.<br />
Controls don&#8217;t perform as smoothly as they should and feel as if these games were designed before the Wii development kits ever arrived at Farsight studios. Try playing darts or any other title that requires precise motion and you will begin to hate your life.<br />
<img class="aligncenter" src="http://farm3.static.flickr.com/2643/4118717189_98c16d9398_o.jpg" alt="nn" width="384" height="288" /><br />
What it boils down to are horrible games that are more fun in real life. Video games are supposed to make even the most mundane tasks seem fun and exciting but this game makes me want to call up my buddies to actually go to a backyard and toss some horseshoes and not in a good way. Maybe I can play a game of long darts and try and see if I can nail this game with something pointy. I just can&#8217;t talk about anything that works here in terms of gameplay. I have played free flash games that are more fun.</p>
<p>Amongst the utter mess of a game there is one thing I did like and that is how Game Party 3 has all the games from Game Party 1 and 2. What they forgot to do was to add something new to the old games (even a new control scheme would suffice) which truly stinks for the poor souls who bought the previous versions. But it is good to know that once you&#8217;ve played 3 you haven&#8217;t missed out on any of the previous games.</p>
<div class="wp-caption aligncenter" style="width: 432px"><img src="http://farm3.static.flickr.com/2499/4118717115_f26ce416e2_o.jpg" alt="nnn" width="422" height="317" /><p class="wp-caption-text">Lucky troll...</p></div>
<p><strong>Graphics</strong><br />
The game has some decent menus and simple navigation that will deceive you . For a moment you tell yourself there would be no possibility that this would look like an N64 game upscaled to 480p. I’m sorry even N64 games like Banjo Kazooie look more fleshed out than this and that game is almost a decade old.</p>
<p>The characters look horrendous and have such horrible proportions to them that you wonder if the programming team had a crack at designing them. They look as stiff as they animate and it just gets worse from there. Seriously generic looking characters and some horrible environments that lack any style or inspiration litter the entire play experience.  I don&#8217;t even know if they were going for a washed down cell shaded look because whatever they tried to achieve look to have failed.</p>
<p><strong>Sound</strong><br />
The only thing this game has going for it is the fact that it actually has sound.<br />
Music is forgettable and often times playing this title on mute may enhance the experience a tad bit.<br />
Go play smack a troll and tell me you want to blast that in your home.</p>
<p><strong>Replay</strong><br />
19 games that are accumulated from the previous two titles is the<span style="text-decoration: underline;"> ONLY</span> thing that might be considered a positive here. No online functionality and 1 to 4 player support means you have to crack this little gem out when the crowd is passed out from too much drinking. Pray your friends don&#8217;t remember anything about this game.<br />
The fact remains that none of these game have received any visual or control upgrades which means you just paid too much for something that could have been bought for 3 bucks. I understand this is a budget title but you will still feel cheated.</p>
<div class="wp-caption alignnone" style="width: 458px"><img src="http://farm3.static.flickr.com/2500/4118717039_0dce5df6e1_o.jpg" alt="1" width="448" height="336" /><p class="wp-caption-text">What exactly makes this &quot;Super&quot; Hoop Shoot?</p></div>
<p>I played this title with my brother and he punched me in the arm and walked out of the room. He is my younger brother and I had to go buy him a game for sitting down and helping me review the multiplayer portion of Game Party 3. I don&#8217;t like buying games as a sign of apology.<br />
The real challenge is having 4 sane people play this for over an hour.</p>
<p><strong>Verdict.</strong><br />
This is a game designed to attack the poor parents who have no idea what to get for their family Wii.<br />
This game preys on those poor souls who want some fun multiplayer game to enjoy with their friends and family but are not well adverse to gaming information you and I take for granted.</p>
<p>If you are ever around some loving parent and see them pick this up, do them a favor and warn them of the horrors that lie ahead. Please don&#8217;t play games like this on the Wii- not when games like Wii Sports, Mario Party, Deca Sports2, and countless other family friendly games exist. Do your research and avoid these crappy mini-games at budget prices.<br />
I enjoyed absolutely nothing about this game and wonder why Warner Bros. Interactive even bothered continuing this sad legacy. The best thing about Game Party 3 is turning it off.</p>
<p>Gameplay      1/5<br />
Graphics     0.5/5<br />
Sound          0.5/5<br />
Replay            1/5</p>
<p><img class="alignleft size-full wp-image-23330" title="1star" src="http://www.andpop.com/wp-content/uploads/2009/11/1star.gif" alt="1star" width="250" height="125" /></p>
<p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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		<title>Game Review: Deca Sports 2</title>
		<link>http://www.andpop.com/2009/11/18/game-review-deca-sports-2/</link>
		<comments>http://www.andpop.com/2009/11/18/game-review-deca-sports-2/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 03:45:32 +0000</pubDate>
		<dc:creator>sarge-ak47</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[deca sports]]></category>
		<category><![CDATA[Hudson]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=22974</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Wii got another sports game There are enough sports compilation games out there for the Wii, in fact one could say the sheer numbers of them rival  the GameCubes lifetime library. Tons of games that deliver a sub par experience &#8230; <a href="http://www.andpop.com/2009/11/18/game-review-deca-sports-2/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><em>Wii got another sports game</em><br />
<img class="alignright" src="http://farm3.static.flickr.com/2623/4113916229_8e96aedfc5_o.jpg" alt="1" width="454" height="111" /><br />
There are enough sports compilation games out there for the Wii, in fact one could say the sheer numbers of them rival  the GameCubes lifetime library. Tons of games that deliver a sub par experience and are hampered with control issues- a shame really considering the Wii is built on hassle free controls. Today I&#8217;m going to take a closer look at a title that at may be a departure from your average third party offering- Decca sports 2.<span id="more-22974"></span></p>
<div class="wp-caption alignnone" style="width: 517px"><img src="http://farm3.static.flickr.com/2563/4113916413_9d9cd9277f_o.jpg" alt="2" width="507" height="285" /><p class="wp-caption-text">Lets hope they expand on this for the next one</p></div>
<p>You see analyzing sport compilation games, especially on the Wii is a hard pill to swallow. You have to keep telling yourself that this title might be decent enough to play but your experience tells you that the majority of times you will be stuck with an utter travesty of  a game.</p>
<p>I&#8217;ll get right to the point, Decca Sports 2 is not that bad. In fact I would say it worth a shot and is a breath of fresh air in the stench of Wii Sport knock offs. What makes this title stand out are three simple things.<br />
Firstly you have a game which has much better production values and almost seems like a homage to a sports channel. It is by no mean excellent but has enough of a design aesthetic to really carve an identity for itself.<br />
Secondly the title houses 10 unique sporting events that have a couple of variations thrown into the mix and lastly this would be the first sports compilation game out there to be online (not all of the 10 games are playable online by the way). But is that all this title has going for it?</p>
<p><strong>Gameplay</strong><br />
I won&#8217;t meticulously go over each of the ten sports and their gameplay controls but I will highlight all ten sports and talk in depth about what works and what doesn&#8217;t. You have: hockey, dodgeball, darts, tennis, speed skating, Motorbike road racing, synchronized swimming, mogul skiing, kendo, and the odd game of petanque.</p>
<div class="wp-caption alignnone" style="width: 563px"><img src="http://farm3.static.flickr.com/2616/4114685452_fdae841b49_o.jpg" alt="4" width="553" height="311" /><p class="wp-caption-text">nice ice</p></div>
<p>That is a lot of sport games and then you realize that the first game had just about the same number. Granted they were different sports but I wonder if they could have fit all the games from the first one, it wouldn&#8217;t be that hard either, overall the sporting events are an interesting bunch and some of which have never appeared on the Wii.</p>
<p>Control wise you will need just your Wiimote and nunchuck. The nunchuck makes uses of sports like dodgeball, hockey, speed skating, and mogul skiing. The rest ask you to use the Wiimote as is. Sadly there is no motion plus support here so if you were blown away by Tiger Woods and Grand Slam tennis then prepare to go back in time where true 1 to 1 motion did not exist.</p>
<div class="wp-caption alignnone" style="width: 508px"><img src="http://farm3.static.flickr.com/2510/4114685612_be7ee45550_o.jpg" alt="5" width="498" height="280" /><p class="wp-caption-text">It seems like a poor mans Mii editor. Notice the official Adidas logo!</p></div>
<p>Expanding on controls you will realize that they are very simple and for the most part understandably so. Road racing utilize the Wiimote held sideways, hockey has you shaking the Wiimote and using the directional stick for a pass, darts have the IR sensor point a cross hair at the board while you throw, and synchronized swimming has you shaking the Wiimote as if it is a rhythm game. Aside from speed skating and mogul skiing- which have you using the Wiimote and nunchuck to be shaken alternatively to get more speed thus straining your arms- the rest of the games have sensible control mechanics behind them. One gripe I had is how they handled Kendo which uses the Wiimote on its side and utilizes the D pad for movement, it just feels very constraint and clunky.</p>
<p>What works here are games like Hockey, Tennis, dodgeball, darts, and motorbike road racing. The simple reason why these sports work is how the core gameplay is utilized. Good controls and design lead to a game that you wouldn&#8217;t mind playing with your friends and even competing in single player leagues. They are simple enough but also have enough depth to be mastered.</p>
<div class="wp-caption alignnone" style="width: 547px"><img src="http://farm3.static.flickr.com/2516/4114025561_37989e84e9_o.jpg" alt="6" width="537" height="302" /><p class="wp-caption-text">Probably the most fun game on the disc</p></div>
<p>The online part is a bit misleading, you see not all of the ten sports make it online. You can only play dodgeball, hockey and tennis online. There are active leader boards and it won&#8217;t take you long to rise through the ranks considering it is based on how many skill points you nab, each win you receive skill points and every loss they are taken away from you. Single player is broken up into four sections &#8211; open play, league, tournament, and challenges. League play has you facing off against other AI leagues across all ten sports and does open up its options to national and global. Tournament on the other hand has you climbing the ladders for one particular sport. And then there are the challenges which take a particular aspect of one sport and create an event of it. A good example is hockey and taking out the goalie so it&#8217;s all about the shots or syncronized swimming and trying to perfect your rhythmic timing as you do breast strokes. The controls stay the same during these challenges but the gameplay may differ slightly.</p>
<p>There are no real incentives to doing the challenges or league modes aside from skill points and much needed practice. I hate to draw direct comparisons to Wii Sports but that title did set the bar. You don&#8217;t get to see a graphed approach of you skills nor are you treated to a medal collection that acknowledges you pro status. I just wanted  something to compete for, something that would expand the blueprint laid out by Wii Sports. I loved playing Wii Sports alone and that is not something I can say for Deca Sports 2. Leader boards are a good start but there needs to be much more. Unlockable content would have created that motivational factor as well.</p>
<p>Hockey and tennis were extremely fun to play, both these titles had a tad bit of a learning curve (about 5 minutes of a curve) but once you got the hang of it these games wielded the most fun. Tennis had a huge emphasis of tossing and then timing your connection when serving. By allowing forward and backward movement at the sacrifice of not being able to track the ball you are thrown into a game of risk taking. Hockey on the other hand was the most arcady fun sport on the disc. Try scoring 7 goals in 20 seconds fun. Seriously reminded me of Wayne Gretzky 3D hockey. Sure it won&#8217;t stack up to NHL 2k10 on the Wii but it beats the hell out of their arcade pond hockey mode. Shooting thankfully was allocated to a button press first which makes passing then shooting a sublime experience.<br />
Both tennis and hockey are not to be missed if you get a chance to play Deca Sports 2.</p>
<div class="wp-caption alignnone" style="width: 512px"><img src="http://farm3.static.flickr.com/2771/4114685252_75d5d302c3_o.jpg" alt="33" width="502" height="282" /><p class="wp-caption-text">No mogul skiing is pretty sub par.. not good</p></div>
<p><strong>Graphics</strong><br />
The game has its own look and feel but you can&#8217;t help but wonder if Nintendo refused them the right to use the Mii images in the first place. Sure you can create your own team as I did(Snake, Vegetta, Reiko, Taki and Jill from RE) but the title begs for Mii integration more than anything. Its stylistic (simple and clean) approach is akin to Wii sports but instead your avatars have fully connected arms and legs. You would be mistaken to think its visual fidelity is better than a two year old sports game; reality is that Wii Sports looks much better than this. Granted Deca veers into territory that the former has not &#8211; with indoor arenas, race tracks, and an ice rink- and it does an impressive job at creating a lively environment filled with clever replay snippets and all but in the end it still falls a bit short visually. What hurts this title even more is the fact that most of the character animations are stiff and choppy. It is a sad realization to see some of these character move around like it were the early years of the N64. Sure sports like Tennis, Hockey, and Motorbike road racing are decent enough; the rest however fall miserably short and pull you out of immersion. On a cool note Adidas is a sponsor and you&#8217;ll be glad to see their brand of striped sports gear.<br />
There are nice subtle effects like blur and some particle magic on the slopes but nothing to go crazy about.</p>
<p><strong>Sound</strong><br />
Sound is fairly well done with a great intro and menu theme that might just get stuck in your head. Each sport often carries its own music and for the most part they sound like hybrid techno mixes. It strangely does a great job of keeping the intense competitive feel. There is no voice acting and the lack of an announcer does really hurts.<br />
The characters for the most part are mute and don&#8217;t even have any authentic reaction sounds.<br />
It is a standard job that could have been something much more.</p>
<div class="wp-caption alignnone" style="width: 418px"><img src="http://farm3.static.flickr.com/2502/4114685182_20c217917c_o.jpg" alt="9" width="408" height="268" /><p class="wp-caption-text">I want more motorbikes</p></div>
<p><strong>Replay</strong><br />
Well there is very little incentive to play this one alone. With no progress charting or different achievement style trophies to unlock your pretty much left just beating the computer AI- which has multiple difficulties thankfully. I do like the fact that there are multiple environments for a couple of the sports and the teams aspect adds to the competitive feel. I love the multiplayer as these games are meant to be played with people. Crack this open in a party and you will surly love darts and pentaque while titles like tennis and hockey may take a bit  of practice but can yield the most fun multiplayer experiences. The online system is a small let down by not having all sports playable but once you see how intuitive and simple it is to get online you will begin to see the workings of what I assume will be a stellar system in Deca Sports 3. I mean you have the friend codes still but now you have the option to join various rooms and play either quick or custom matches which is a big accomplishment for the Wii. Online play was smooth and refreshingly fast paced. Of our sessions we once came across a bit of slow down while playing dodgeball. Hockey ran smoothly and so did Tennis. Heck I competed against Hudson Entertainment (for the record hockey was a tie, dodgeball I won as well as tennis- cuz andPOP got real gamers!). It may be hard during some times of the day to play anyone online but blame the lack of people connected. With the exception of Brawl and Tiger Woods every online game on the Wii has atrocious wait times.</p>
<p>Replay in the end will be measured by how much you play this game with your friends and online, this is not meant to be played by yourself.</p>
<p><img src="http://farm3.static.flickr.com/2573/4114815302_80d16e83ec_o.jpg" alt="7" width="512" height="288" /></p>
<p><strong>Verdict</strong><br />
Look at it this way, this title can be found for under 35 bucks, has ten sports games and utilizes simple controls that are essential for multiplayer. Its versions of  hockey and tennis are actually deeper and dare I say evolutionary in some respects. I will actually say that playing hockey reminded me of the good old days of Gretzky 3D hockey- and that&#8217;s a big complement- nowhere else could you score 2 goals with7 seconds left on the clock except here and Gretzky!<br />
Deca Sports 2 even houses an interesting take on Tennis with a deeper emphasis on serving. This title for its price point and value is worth a look. It may even be good enough for your kid sibling. It&#8217;s no Wii Sports but Deca Sports 2 is probably as close as any developer has gotten so far.<em></em></p>
<p><em>Of all the 3rd party sports compilations this stands heads and shoulders above the rest but just below Wii Sports.</em></p>
<p>Gameplay   3/5<br />
Graphics     2/5<br />
Sound      2.5/5<br />
Replay        3/5</p>
<p><img class="alignleft size-full wp-image-15898" title="andPOP rating - 3 stars" src="http://www.andpop.com/wp-content/uploads/2009/04/3stars.gif" alt="andPOP rating - 3 stars" width="250" height="125" /></p>
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		<title>Game Review: Mario and Luigi: Bowser&#8217;s Inside Story</title>
		<link>http://www.andpop.com/2009/11/15/game-review-mario-and-luigi-bowsers-inside-story/</link>
		<comments>http://www.andpop.com/2009/11/15/game-review-mario-and-luigi-bowsers-inside-story/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 13:19:34 +0000</pubDate>
		<dc:creator>April Apoong</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[Bowser's inside story]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[luigi]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=22866</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Adam Sandler once sang in The Wedding Singer,&#8221;All I wanna do is grow old with you,&#8221; which for many, whether we intended to or not, happened in the case of Mario and friends . Till this day, we can still &#8230; <a href="http://www.andpop.com/2009/11/15/game-review-mario-and-luigi-bowsers-inside-story/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><img class="alignright" src="http://farm3.static.flickr.com/2623/4095278190_89a01ae3e6_o.jpg" alt="a" width="300" height="270" /><br />
Adam Sandler once sang in The Wedding Singer,&#8221;All I wanna do is grow old with you,&#8221; which for many, whether we intended to or not, happened in the case of Mario and friends . Till this day, we can still see small children getting introduced to the ever flourishing franchise.</p>
<p>Who are we talking about? We are talking about the short, confident, Italian plumber who wears a trade mark red hat and overalls. Throw in his taller, more socially awkward younger brother who sports an identical outfit only in green. Also in the mix would be the dragon like figure bent on kidnapping a certain princess of the mushroom Kingdom.</p>
<p>Now Mario, Luigi, Bowser, Princess Peach and many other familiar faces are back for another game. So what&#8217;s happening in the world of Mario now? There are so many examples that could be used to explain the whole situation but the most simple is one quote:</p>
<p>&#8220;The enemy of my enemy is my friend.&#8221;<span id="more-22866"></span></p>
<p>Like in WWII there was a common enemy that wanted to take over the world. As in the textbooks, two opposing forces will become one in order to overcome this greater evil. Whether they wanted to or not, they&#8217;re going to inadvertently work together.</p>
<p>Enemy: Fawful</p>
<p>Goal: Save the world so life can go back to normal.</p>
<div class="wp-caption alignright" style="width: 250px"><img src="http://farm3.static.flickr.com/2558/4095278260_10b0b19568_o.png" alt="aa" width="240" height="359" /><p class="wp-caption-text">Well at least they get the job done, unlike Aquaman</p></div>
<p>At the start of the game, we quickly debriefed about the situation of the Kingdom. It seems that the citizens have developed a sickness which occurs when the victim is exposed to a Mushroom called &#8220;Blob Shroom&#8221;. The victim inflates to a tremendous size and rolls around without control of what direction. With the situation getting dire and the cure not becoming apparent, a plan of action must be made in order to bring order and peace back.</p>
<p>So, a meeting is called, and in attendance is important figures like, Starlow a representative of the Star Sprites, Princess Peach and of course the Mario brothers. However, their meeting was cut short by non other than our favorite Villain King, Bowser, who ruins the meeting. Of course he&#8217;s not welcome in the meeting and is thus kicked out. Such a quick defeat for our friend Godzill&#8230;. Bowser.</p>
<p>Now with Fawful as the antagonist in this game he has two problems to deal with.</p>
<p>1. Mario and Luigi<br />
2. Bowser</p>
<p>How does he deal with them? Well kill the head of the beast and the rest will fall? His kooky plan: Make Bowser eat everyone that could possibly put a fight against him. His assumption, the oaf can be defeated easily with him and his infinite knowledge. As in the traditional stories, the saying never give up, never surrender comes into play. That is exactly what we see because they need to find the cure and save the princess by kicking Fawful butt. Everyone is of course is safe in the belly of Bowser and so Mario and Luigi do their part by helping Bowser out from the inside when the going gets tough.</p>
<p>How does this story play out you ask? Well give it a try and see if it&#8217;s your cup of tea. For now, shall we get into the nitty gritty of this title? Hear, hear! That&#8217;s why we&#8217;re all here!</p>
<p><strong>Gameplay</strong><br />
It can look nice and all that jazz but does it work well? Beauty and no brains can still equal to an enormous flop with the people. Being the bearer of news, this game has an excellent grasp of where it needs to be and how it should play out.</p>
<div class="wp-caption aligncenter" style="width: 418px"><img src="http://farm3.static.flickr.com/2611/4095278410_b8a550a6b5_o.jpg" alt="aaa" width="408" height="272" /><p class="wp-caption-text">Burn baby burn</p></div>
<p style="text-align: left">As you play the game you are given control over Bowser, Mario, and Luigi. Playing as either Bowser or the brothers really is an experience. The battle format remains the same as you enter into battle as one or the other party. It is all simply choosing the attacking and pressing the button at the exact moment to make the damage larger against opponents. For special attacks it varies from the different choices. Memorizing game where you must remember which barrel each brother is hiding within to have a greater damage. While some other attacks are more on controlling the character to catch certain items.</p>
<p>To help out in the heat of battle are badges, certain combination can really get you out of tough situations. The gauge meter for it depends on how well you perform an attack, the more excellent hits you get the gauge goes up. When the gauge is filled and when the time is right you can activate it and either receive more health, or more power with each hit. It all really depends on which badges you combine.</p>
<p>When playing are the brothers you control their actions with the A and B button.  For example pressing both buttons simultaneously will make both brothers jump. Or pressing them one at a time will make one brother act first. As you get further into the game more actions such as going underground and gliding will be added to the list of actions available. The triggers at the top allow you to choose which action to use.</p>
<p>For most part though a lot of the game is played as our favorite baddie. All his actions like Mario and Luigi are on the X and Y buttons, changing his actions are controlled via the triggers.  When playing as him there are few little perks that have been added.</p>
<p>Like mentioned earlier this game is about co-operation between the three. On several occasion Bowser will need help from the brothers whether he knows it or not.  Having earned the ability to eat enemies which will be dealt with swiftly by the brothers.</p>
<div class="wp-caption alignright" style="width: 290px"><img src="http://farm3.static.flickr.com/2730/4094518555_9446f55df5_o.jpg" alt="ac" width="280" height="420" /><p class="wp-caption-text">This gives the &quot;keep your enemies closer&quot; quote a whole new meaning</p></div>
<p>Aside from switching fights from time to time between them. For Bowser there is a special Giant Battle mode, when playing there will be a few battles where you face the enemy as a giant. The controls are at its best really. Unlike the regular battles where you press buttons in correct time in order to have a greater attack. You are given the opportunity to have a more interactive battle. Throwing a punch would require sliding the stylus across the screen as quickly as possible. And my personal favorite breathing fire has you breathing into the mic. Although I did run into a few problems with the response with some of the touchscreen games which made it difficult for me.</p>
<p>The battle system explained, we can take a look at just how everything really does work in the game. Everything being a whole point A to point B, the whole story progresses with getting past certain obstacles of course. Getting past them is always a unique experience, aside from the typical boss battles there are many mini-games that will greet you along the way. For example to make Bowser boost up in order to further the story, as Mario and Luigi you must find a way to stimulate his muscle. The mini-game encounter is one that depends on you to hit the energy orbs into the muscle in correct order which also requires timing. At times though the sheer amount of mini-games really can leave a person weary. There were just too many of them for my own liking.</p>
<p style="text-align: left"><strong>Graphics </strong><br />
What is there really to say? The graphics look great. At first glance you would assume that it&#8217;s the same ol&#8217; thing. But second glances are well worth it as you see that the movements of the characters are smooth. The designs of the characters are well done and look superb really. My only problems with the graphics were during the giant battle mode, with the characters looking slightly pixilated. Aside from that there are really no big complaints about how it looks. I really loved the victory poses they struck every time they leveled up.</p>
<p><strong>Sound </strong><br />
Don&#8217;t fix it if it ain&#8217;t broken.  They most certainly didn&#8217;t do anything drastic to throw off long time followers of this game. Mario and Luigi are still speaking gibberish in the game although it is really entertaining to listen to them as other characters really tell us what the two are saying. Each character making their own specific sound to simulate them actually speaking as the speech bubble appears above them. Although I&#8217;m not really fond of Peaches voice in this one, something about it is unpleasant and annoying to my ears. Sound effects from jumping from one point to another, using the hammers and other actions still haven&#8217;t changed.</p>
<p><img class="aligncenter" src="http://farm3.static.flickr.com/2512/4094518357_130b326cef_o.jpg" alt="acs" width="403" height="252" /></p>
<p>When it comes to the music itself in the game, you won&#8217;t mind listening to these tunes throughout. They don&#8217;t ever become boring; they become tunes that simply get stuck in your head. The music has also been carefully selected to fit the mood or the moment. Music was perfect in my ears.</p>
<p><strong>Replay </strong><br />
In terms of going over and replaying the game again and again and again. There are many extra things that you could go back to try and find such as beans and scattered puzzle pieces. There&#8217;s even a challenge area which consists many of the challenges from earlier in the game.  Although there are many things to go back for, at moments during the game you could turn back and look for these items and do these challenges. It never is too late to go back and find those items. There really isn&#8217;t much to go back for and one would only do so out of the sheer love of the story.</p>
<p><strong>Verdict </strong><br />
This has got to be one of the best Mario games out there. The script is amazing and even I was surprised when a few giggles escaped from me when playing. Controls are easy to get hang off and despite being a new Mario game it takes a lot from the older games and improves upon it. Although there are a few minor problems and an awful lot of mini-games, it is something that can be overlooked because this game is just that great. With the gaming taking out a good 20+ hours of your time, Mario enthusiast will positively love his.</p>
<p>Gameplay   4.5 /5<br />
Graphics      4.5/5<br />
Sound               5/5<br />
Replay         3.5/5</p>
<p><img class="alignleft size-full wp-image-14271" title="andPOP Rating - 4 Stars" src="http://www.andpop.com/wp-content/uploads/2009/03/4stars.gif" alt="andPOP Rating - 4 Stars" width="250" height="125" /></p>
<p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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		<title>Game Review: Scooby Doo! First frights</title>
		<link>http://www.andpop.com/2009/11/05/game-review-scooby-doo-first-frights/</link>
		<comments>http://www.andpop.com/2009/11/05/game-review-scooby-doo-first-frights/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 01:41:15 +0000</pubDate>
		<dc:creator>sarge-ak47</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[first frights]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[scooby doo]]></category>
		<category><![CDATA[torus]]></category>
		<category><![CDATA[Warner Brothers]]></category>
		<category><![CDATA[WB]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=22070</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>A trick or a treat? With Halloween just passed I can&#8217;t get enough of scary games. You see last year my friends and I all got together and played Dead Space for the PS3. Sure it was a single player &#8230; <a href="http://www.andpop.com/2009/11/05/game-review-scooby-doo-first-frights/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><div class="wp-caption alignright" style="width: 213px"><img src="http://farm3.static.flickr.com/2803/4073347297_d4c4a0805a_o.jpg" alt="1" width="203" height="288" /><p class="wp-caption-text">Oh Scooby what are you searching for?</p></div>
<p><em>A trick or a treat?</em></p>
<p>With Halloween just passed I can&#8217;t get enough of scary games. You see last year my friends and I all got together and played Dead Space for the PS3. Sure it was a single player experience but we took turns and only played the game after 1 am every Friday leading up to Halloween. It was an insanely fun experience.</p>
<p>This year I got Scooby-Doo! First frights for the Wii. Now it&#8217;s no Dead Space but if you think back to when you were a kid(like 6 to10) I&#8217;m sure you wanted a slight chill of Halloween and not the full blown horror we all seek these days.<span id="more-22070"></span></p>
<p><strong>Gameplay</strong><br />
Scooby Doo! First frights is developed by Torus Studios and comes out for the Wii and DS. The main quest is broken down into four episodes with each containing upwards of four levels to complete.</p>
<p>The best way to describe it is linear progression with a heavy dose of collecting Scooby snacks. Along the way expect to search for clues fight bosses and beat up countless baddies, it&#8217;s standard stuff, nothing here is  really inventive nor innovative. That would not be a bad thing if the gameplay mechanics were solid, sadly they turn out to be more of a chore. Linear levels with tons of invisible walls are a bad start but then to add hordes of mindless enemies that are as fun to beat up as a bag of sand is just adding to the frustration. The combat mechanics are simple enough with two attack buttons and a charge up, it will get boring really fast unless you use Daphne-who does a Liu Kang bicycle kick! Now I was a big fan of the original cartoon and its half baked attempts in solving puzzles and piecing together clues yet those moments in the game are relegated to bashing items around an area to literally find &#8220;puzzle&#8221; pieces that become a clue item. I understand this is supposed to be a kids game but maybe a little more effort could have been made in creating something that could channel the spirit of the cartoons. A bit of point and click or other exploration elements in finding clues would have been amazing.</p>
<div class="wp-caption alignnone" style="width: 550px"><img src="http://farm3.static.flickr.com/2799/4073347033_4db283f116_o.jpg" alt="2" width="540" height="303" /><p class="wp-caption-text">Man up Fred! You can learn a thing or two from Daphne</p></div>
<p>The other problem is with the actual platforming and camera. The game relies on a fixed camera that gives you a three quarters view from above and is relatively functional for the most part. The game however has this nasty tendency of going into a 2D view angle for some of these platform areas and often times it is just a bad choice. Especially since most of the platforming elements tend to go into the Z axis. The characters don&#8217;t seem to be designed with platforming in mind either since they jump and move in a very loose manner. This makes for some truly messy platforming.</p>
<p>To add to the plethora of game play experiences are the obligatory chase scenes that play out like the old Crash Bandicoot sequences,  it seem the people at Torus are fans of Naughty Dog. These sequences for the most parts are fun and feel right at home in Scooby Doo!</p>
<p>In terms of controls the game does a decent job of keeping things simple and fun- you can play with the nunchuck or even the classic controller. I played with the Wii mote and nunchuck where you can jump with the A button and perform attacks with the B button. Your characters special moves are assigned to the Z button and C lets you switch between the two characters in each level. You can do the classic butt stomp by double jumping and pressing attack. Certain characters like shaggy can even reflect projectiles with their special attack button. The character swap mechanic isn&#8217;t as deep as you would think since it&#8217;s relegated to simple level navigation. Now here is where the context sensitive moments come in &#8211; pressing Z lets your specific character do their special ability.  Scooby can go through doggy doors, Shaggy uses a Yo-Yo to swing and hit switches, Fred can push and pull large objects, Velma can hack computer switches, and Daphne can shimmy across pipes to reach far away areas. These elements help the gameplay but are not used enough or cleverly implemented. Now you wouldn&#8217;t have to do all that switching if you play co op but trust me the only way I would play co op is if my young cousin wanted help with the atrocious platforming. Again the game at its core is very simple and at times the same mindless set of actions are repeated level after level. The game after all is very linear.</p>
<div class="wp-caption alignnone" style="width: 548px"><img src="http://farm3.static.flickr.com/2485/4074105640_d1d998139c_o.jpg" alt="3" width="538" height="302" /><p class="wp-caption-text">Wasn&#39;t this a Loony Toons gag?</p></div>
<p>Is there a silver lining? Sure there is! The game uses costumes not as a skin but actually changes your characters visual functionality. Take Shaggy as an example, he has a space suit costume that shoots out laser blasts instead of his standard slingshot and double jumping activates the jet pack. Granted the functionality isn&#8217;t enough to be called an upgrade but I just adore the details. Then there is the solving of the mystery; you see whilst playing the episode you meet the locals of the area and by the episode&#8217;s end you have to decide of the three people you meet who was behind all the shenanigans. Choose the wrong one and there are no consequences but just having them in a line up and kids guessing &#8220;who done it?&#8221; is a nice touch.<br />
It is small feature that makes me smile.</p>
<p><strong>Graphics</strong><br />
In terms of production values the game is certainly packing some heat and the graphics aren&#8217;t that bad. Sure it uses low polygonal designs cleverly to create a very stylized look but you will be amazed at the versatility of the engine. Some of the stuff in this game is truly exceptional, the ambient lighting and some of the skyline vistas are just beautiful. The same could be said in the diversity of scary locations as this game skips all the typical settings and creates some truly inspired locations-granted they aren&#8217;t original settings but they are different from the usual mix of haunted mansions.</p>
<p>The character animations are decent but some of the important animations like jumping look as stiff as they are to control. It is evident that this is a last gen game but they try their best to deliver. The indoor areas are always littered with tons of geometry and often times  you may be forgiven to try and check out an object that ends up behind an invisible wall. Again I was really impressed with some of the background work- just play the second episode that has you jumping on parade balloons to get to the toy factory and tell me you weren&#8217;t a tad bit surprised.<br />
The entire cast of Mystery Inc has been wonderfully recreated in their adolescent form, adding to that some unlockable costumes and you have a title that will try it&#8217;s best to keep things visually interesting.</p>
<div class="wp-caption alignnone" style="width: 550px"><img src="http://farm4.static.flickr.com/3489/4074105672_222c32163c_o.jpg" alt="5" width="540" height="303" /><p class="wp-caption-text">Looks like you are on your own Shaggy</p></div>
<p>I&#8217;m actually in love with the intro and menu screen since it seems to be inside a small cottage with Scooby and Shaggy, just the movement around the cottage is nothing new but it goes a long way to say that the devs made sure to keep the feeling of the series alive in every visual aspect. This game won&#8217;t win any awards for its visual fidelity but it does do a great job and packs amazing production values that we have rarely seen on the Wii (aside from the stellar first party games).</p>
<p><strong>Sound</strong><br />
The game has the standard music selection that compliments each area very appropriately, the cinematic showcases great voice acting with the help of classic canned laughter. Sadly these do not make it into the actual gameplay where we are treated with repeated taunts by our heroes and some incredibly annoying grunts by the baddies.<br />
I really was expecting a lot out of the audio portion of the game to enhance the cartoon&#8217;s feel but it does an ok job and nothing more. Compliments again to the cinematic voice acting with canned laughter- just make sure there is more of that in the actual game.</p>
<p><strong>Replay</strong><br />
With about four episodes and four levels each- it&#8217;s a good kids game that is over in about 5 to 6 hours. Even young kids who have played their share of video games will manage to finish this with relative ease.<br />
Unlockable costumes and trophies are a nice addition but fail to offer anything beyond an aesthetic change. There isn&#8217;t a whole lot motivating you to play again.</p>
<p><strong>Verdict</strong><br />
I have to keep telling myself that this is a kids game and I then catch myself wondering if as a kid would have enjoyed this. For a scary theme game First frights does a very decent job with particularly stellar production values but it is when we take the scary theme and cartoon license away do we see the core gameplay and how it relies heavily on its  license. For every great production value related moment we are treated to some mind numbing gameplay. <em>A rental for the fans and maybe a buy for that little kid who can&#8217;t wait to play Dead space when he is old enough (yes let&#8217;s try and enforce the rating system people).<br />
</em></p>
<p>Gameplay      2/5<br />
Graphics        3/5<br />
Sound         2.5/5<br />
Replay        2.5/5</p>
<p><strong><img class="alignleft size-full wp-image-14239" title="andPOP Rating - 2 Half Stars" src="http://www.andpop.com/wp-content/uploads/2009/03/2halfstars.gif" alt="andPOP Rating - 2 Half Stars" width="250" height="125" /><br />
</strong></p>
<p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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		<title>Game Review: NHL 2K10</title>
		<link>http://www.andpop.com/2009/10/13/game-review-nhl-2k10/</link>
		<comments>http://www.andpop.com/2009/10/13/game-review-nhl-2k10/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 20:49:52 +0000</pubDate>
		<dc:creator>sarge-ak47</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[hockey]]></category>
		<category><![CDATA[NHL]]></category>
		<category><![CDATA[NHL 2K10]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=21235</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>The Play offs have started. The last hockey game I bought for full price was Wayne Gretzky&#8217;s 3D Hockey for the N64, since then I haven&#8217;t really fallen in love with any new hockey games. Sure, I&#8217;ve played my share &#8230; <a href="http://www.andpop.com/2009/10/13/game-review-nhl-2k10/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><strong><em>The Play offs have started.</em></strong><br />
<img class="alignright" src="http://farm3.static.flickr.com/2542/3983625752_f0fba23acb.jpg" alt="1" width="214" height="240" /><br />
The last hockey game I bought for full price was <em>Wayne Gretzky&#8217;s 3D Hockey</em> for the N64, since then I haven&#8217;t really fallen in love with any new hockey games. Sure, I&#8217;ve played my share but nothing has captured the frenzy of the old hockey games and has left me wondering if maybe my expectations are a bit too high.  No, I haven&#8217;t been under a rock or anything, I&#8217;ve played and kept up to date on the newer NHL games but nothing has really stood out enough for me to merit a purchase.</p>
<p>When talks were brewing about <em>NHL 2K10</em> utilizing the Wii Motion Plus accessory I was really excited to see how evolutionary this title might turn out to be. This excitement was due to the fact that the last sports title I played that utilized the Motion Plus was the excellent <em>Tiger Woods 10</em>. In the end it&#8217;s the actual utilization of this little gizmo that will either make or break this title.<br />
<em><br />
So does NHL 2k10 have what it takes?<span id="more-21235"></span></em></p>
<p><strong>Gameplay</strong><br />
I&#8217;m rather glad that we have this healthy competition going for NHL games. When two or more developers take on a sport you really get to see the creativity come out in each iteration. Where I would call the &#8220;other developer&#8221; one that goes to fine tuning the gameplay experience, I will give 2K the edge in providing sheer value. Bonus points for 2K for being first to bring hockey to the Wii. What clearly separates the 2K series in the end is its pick up and play arcade-like feel, where as I find the other hockey game out there has become more of a hockey simulator. Now don&#8217;t get me wrong, if you feel that the sim approach is what you love then you can certainly replicate that here. One of the features is the ability to tweak every aspect of the game (the 2k sliders) which makes the 2K10 a more robust offering.</p>
<div class="wp-caption aligncenter" style="width: 360px"><img src="http://farm4.static.flickr.com/3491/3983625816_f577890743.jpg" alt="2" width="350" height="245" /><p class="wp-caption-text">Score!!!</p></div>
<p style="text-align: left">In terms of modes you have your normal assortments- starting with season mode, franchise, mini rink, play offs, online, and pond hockey. With the option of having a no hassle quick match online or off, things are kept simple for those of us who might be overwhelmed with the options. There is even a mode to have your Mii become a seasoned hockey player. The actual bevy of play modes are sure to keep the fans of the sport hooked. The game does a great job of offering an auto sign in option the moment the disc is booted but despite all its intentions I found match making to be a frustrating waiting game almost any time of the day. I suppose the real blame lies in the fact that a large majority of Wii owners are not online nor divulging their attention to other fine games on the platform. Elaborating on the Mii integration the title offers themed motion controlled games that focus on the actual play mechanics of hockey. Modes that showcase goalie skills, shoot outs, passing, and dekeing get their own motion controlled challenge. I hate to call any of these mini games since they are far from a party offering; the reason being most of these motion controls are not as simple to grasp and master as you would want for a mini game. Add in also the fact that really there are just 5 different types of games that don&#8217;t beckon multiple replays. I know we all hate mini games as a stand alone concept but I believe almost any sports game on the Wii could benefit from a couple of light party style mini games thrown for variety online or off. Online wise there is nothing better than having a league match where you control just one player. Having ten people play with you is a rare achievement in online hockey. It&#8217;s a shame though that the Wii Speak isn&#8217;t being bundled with this game since most people online are mute.</p>
<p>What this title lacks in the game play department is a true identity, it begins as an arcady experience that tries to dive into sim territory with somewhat fair motion controls. It&#8217;s a decent effort but nothing really revolutionary let alone evolutionary. The real drawback is that the package is almost identical to the other consoles offerings save for the small Mii features and that just won&#8217;t do.</p>
<p>The controls require the use of a nunchuck as expected with the alternate option going to the classic controller. New this year is the Wii Motion Plus which technically should offer added precision and take this game to exciting heights.<br />
The key word there was &#8220;should&#8221; since the application of the Motion Plus peripheral is a mixed bag. Flicking the controller to pass is horrendously inaccurate and trying to poke check and tackle someone by thrusting the controller feels ridiculous. What they did manage to nail is the goalie controls that have you face the Wiimote and nunchuck at each other to stop some speedy shots. Granted it&#8217;s not as fast of a reaction time as I would have wanted but does the job well. Taking a shot however feels amazing, the further you draw back the remote the more power you can expect to utilize. It is very subtle but just enough to make you appreciate it.</p>
<p style="text-align: left">Another good application is the slight stick control you achieve by holding down on the D-pad and using the Wiimote to move your stick to evade incoming attackers. This creates a type of dekeing that is unrivaled on any console. No longer are you limited to idiotic button presses, now your control of the puck is all in your wrists. These applications are far from excellent but do lay out the framework which should help create a more immersible experience next year. The rest of the controls are fairly well laid out with movement allocated to the control stick while shooting and passing respectively being kept to the A and B buttons; finally turbo and backward skating are assigned to Z and C. With respects to passing and shooting you still have to hold the button down and flick the Wiimote to complete the move, honestly I would recommend you turn on pointer passing for your offline sessions since it feels more like an evolution than the motion controls.</p>
<p>At the end of the day it seems like the game really can be played with the same level of immersion without the Motion Plus however the dekeing controls are just so delightful that you might as well try it for yourself.</p>
<div class="wp-caption aligncenter" style="width: 310px"><img src="http://farm4.static.flickr.com/3423/3982862533_6ff6258a4b.jpg" alt="3" width="300" height="210" /><p class="wp-caption-text">Now motion plus enhanced.</p></div>
<p>For the next iteration they should focus on the soccer control blue print ala the fine Winning Eleven series. There are small elements of that here such as pointer passes but unless they treat this sport for what it is (fast paced strategic game play) these problems may repeat year after year.</p>
<p>I will warn you about the Wii Speak utilization, the peripheral is tied to a 16 digit code so go ahead and invest in it. Chatting during a game is smooth and the Wii Speak channel gives you all that in-game access. You&#8217;re never really disconnected at any point during team selection to the moment the puck drops. The best moment seems to be when you&#8217;re in an online 10 player league match and then are sent to the box to chat with your rival for fighting. Online hockey deserves voice chat! It&#8217;s a shame that the peripheral is tied so strongly to a serial code.<em><br />
</em></p>
<p><strong>Graphics</strong><br />
Things are kept really simple here which is somewhat sad. I find it amusing where other sports titles go out of there way to push the graphical limits of the console, the only game that truly lacks behind is hockey. I&#8217;m not just speaking just of the Wii offering, I&#8217;m talking about all the console versions. We have seen football, soccer, basketball, baseball, and countless other sports improve drastically each year but the hockey games just seem to get a better reflection mapping on the ice.</p>
<div class="wp-caption alignleft" style="width: 340px"><img src="http://farm3.static.flickr.com/2449/3983625876_eb5364881d.jpg" alt="11" width="330" height="231" /><p class="wp-caption-text">Who has a Wii here and is Online??</p></div>
<p>The Wii version seems to have horrendous cut out crowds and horrible reflection maps. Players do look like the real life counter parts albeit some stiff facial animation. Moving on the positive side of things the shadow works and player animations are very impressive. In fact all those gripes are forgiven once you see and entire arena in motion. For what it&#8217;s worth the animation saves this title from looking truly last gen. Still this is a bare minimum and things need to be stepped up drastically next year.</p>
<p><strong>Sound</strong><br />
The standard array of sound effects you&#8217;d hear in any hockey game are here. With decent crowd reactions and fairly well done commentating. I found it impressive that they do a recap at the end of each period, despite sounding a tad bit vague it&#8217;s definably an extra effort that is appreciated on the Wii. The sound effects are sharp and well done except for the post ricochet which ends up sounding a bit too loud and fake. Musically the game has a decent selection of tracks that are catchy and mainstream. Nothing like hearing Lupe Fiascos&#8217; Superstar the moment you score the first goal.</p>
<div class="wp-caption alignright" style="width: 250px"><img src="http://farm4.static.flickr.com/3425/3851343087_0dd5ddd7a5.jpg" alt="lol" width="240" height="175" /><p class="wp-caption-text">There should be a drinking minigame in every hockey game</p></div>
<p><strong>Replay</strong><br />
The sheer amount  of things to do will keep you occupied for some time, with tons of modes designed to test your hockey skills. Obviously creating a well rounded online experience with leader boards insure this is an exceptional offering on the Wii. I only wish there were creative Motion Plus themed mini games designed outside the constructs of the game that were more geared towards a party expierence (I can&#8217;t believe I just wrote that). Maybe I just expected a bit too much but a good example was how Tiger Woods 10 handeled these options. It&#8217;s just about the quality of the offerings.<br />
Another mention to the spectacular online mode despite its horrendous match making option. If you know 10 people who own a Wii (by now we all know at least 50) get them to buy this game and play as a league, <span style="text-decoration: underline;">I believe this is the greatest online experience on the Wii since Smash Bros. Brawl.</span></p>
<p><strong>Verdict</strong><br />
NHL 2K10 is a hockey game without an identity. It dances around the fine line of arcade vs. sim without leaning to any one side. It&#8217;s a big deal they broke ground on the Wii with a more than decent effort but things need to improve as far as controls and graphics. The list of options and production values won&#8217;t win any awards but do deliver a good hockey game. If you own just a Wii and are a hockey fan then this is a must buy; however if you own any other console you might want to rent and see if the 2K series is right for you.  <em><strong>Either way give this game some of your attention.</strong></em></p>
<p><em><strong></strong></em><strong>Gameplay          3/5<br />
Graphics        2.5/5<br />
Sound                  3/5<br />
Replay                 3/5</strong></p>
<p><strong><img class="alignleft size-full wp-image-15898" src="http://www.andpop.com/wp-content/uploads/2009/04/3stars.gif" alt="andPOP rating - 3 stars" width="250" height="125" /><br />
</strong></p>
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		<title>andPOP Covers NHL 2K10</title>
		<link>http://www.andpop.com/2009/10/11/andpop-covers-nhl-2k10/</link>
		<comments>http://www.andpop.com/2009/10/11/andpop-covers-nhl-2k10/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 16:39:09 +0000</pubDate>
		<dc:creator>Josh Salem</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[2K Sports]]></category>
		<category><![CDATA[alex ovechkin]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[NHL 2K10]]></category>
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		<category><![CDATA[trailer]]></category>
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		<guid isPermaLink="false">http://www.andpop.com/?p=21638</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>andPOP got the opportunity to try out 2K Sports&#8217; latest hockey title, NHL 2K10. We had the chance to play the game and talk with the developers.</p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><img src="http://www.andpop.com/wp-content/uploads/2009/10/nhl2k10-300x168.jpg" alt="nhl2k10" title="nhl2k10" width="300" height="168" class="alignright size-medium wp-image-21640" />andPOP got the opportunity to try out 2K Sports&#8217; latest hockey title, NHL 2K10. We had the chance to play the game and talk with the developers.</p>
<p><object width="540" height="400"><param name="movie" value="http://www.youtube.com/v/kWC7GdS4Jfc&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kWC7GdS4Jfc&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="400"></embed></object></p>
<p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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		<title>Game Review: Metroid Prime Trilogy</title>
		<link>http://www.andpop.com/2009/09/30/game-review-metroid-prime-trilogy/</link>
		<comments>http://www.andpop.com/2009/09/30/game-review-metroid-prime-trilogy/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 00:39:56 +0000</pubDate>
		<dc:creator>sarge-ak47</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[metroid prime trilogy]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retro studios]]></category>
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		<guid isPermaLink="false">http://www.andpop.com/?p=20673</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Primed Perfection Developer Retro Studios has my heart, what they have managed to create over the last 7 years is nothing short of the most influential and loved series to ever grace any console. On my list of favorite games &#8230; <a href="http://www.andpop.com/2009/09/30/game-review-metroid-prime-trilogy/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><img class="alignright" src="http://farm4.static.flickr.com/3462/3863073876_050e7c305c.jpg" alt="1" width="300" height="135" /><strong><em>Primed Perfection</em></strong></p>
<p>Developer Retro Studios has my heart, what they have managed to create over the last 7 years is nothing short of the most influential and loved series to ever grace any console.<br />
On my list of favorite games 2002’s Metroid Prime for the GameCube ranks the highest, simply put I love this title.</p>
<p>Till this day I am astonished at how a once unknown developer has taken such a beloved franchise and moved it into the third dimension whilst maintaining the classic series feel and essence. Very few games can match the sheer mood and ambiance that the Metroid Prime series is known for.<br />
When I found out that the entire Prime series was coming to the Wii on one disc I just couldn’t believe Retro studios was going jam pack all that awesome sauce into one piece of media.<span id="more-20673"></span></p>
<p>So what we get in Metroid Prime Trilogy is the excellent GameCube games, <em>Metroid Prime, Metroid Prime 2 Echoes,</em> and the Wii&#8217;s <em>Metroid Prime 3 Corruption</em> on a single disc with significant control and graphical enhancements for the GameCube originals plus a clever achievement system that ties all three titles into a seamless gaming experience. It has been a tremendous joy revisiting this entire series conveniently packaged into a metal collector’s edition case with an art pamphlet.  You couldn’t ask for a better deal on the Wii.</p>
<div class="wp-caption aligncenter" style="width: 442px"><img src="http://farm3.static.flickr.com/2663/3863073922_882680bbdb.jpg" alt="2" width="432" height="228" /><p class="wp-caption-text">Yes this is a Wii game</p></div>
<p style="text-align: left">Seriously, three tremendous gems packaged for around $59.99 is a steal!<br />
<span style="text-decoration: underline;"><strong><br />
Gameplay</strong></span><br />
The Prime series at first glance may look like a first person shooter but actually takes the more appropriate title of First Person Adventure.  They employ a lot of exploration, tons of back tracking, zany morph ball puzzles, some delightful first person platforming, and clever battles.  In fact each one of the sub genres within the series could very well be a game on its own; yet only in this series do we see such elements blend in a harmonious manner to create an unparalleled gaming experience.</p>
<p>All three titles focused on exploration of alien lands and trying to piece together a story of a greater threat. In the case of <em>Prime 1</em> you’ll find yourself organically navigating the land to finally confront the final boss. This traversing and exploration aspect feels so natural and that by the end you begin to realize the true magic of the games script and level design. Having locations that were once unreachable quickly become accessible throughout the adventure and uncovering secrets and weapon upgrades never felt more satisfying. On the topic of upgrades expect to see a typical Metroid stereotype of losing your suit powers during the beginning sequence. This is forgivable for <em>Prime 1</em> but by <em>Prime 2</em> you feel slightly cheated and a tad bit sad that you’d have to go around and reclaim the upgrades that were yours to begin with again, thankfully this mechanic is tossed away for <em>Prime 3</em>. What all three games do well is create a layered world that beckons to be explored with the various weapons upgrades and insanely cool visors.</p>
<p>Control wise the first two games of the series get a much needed boost as these were original GameCube titles. By applying the same blueprint from <em>Prime 3</em> the controls (thanks to the IR sensor) are smooth and refreshingly accurate. In fact I went back to the original Cube titles and found the controls very limiting. You visors and beam selection is smartly given to the plus and minus buttons that now overlay the screen and let you freely select the visor or weapon of you choice. Movement is set to the nunchuck and shooting and jumping is set to A and B on your Wiimote. The lock on ability is given to the Z trigger on your nunchuck and finally missiles are now selectable by pressing down on the D-Pad.  It is a smart utilization of the Wiimote and nunchuk and feels as intuitive as it is natural. I would strongly recommend that you select advanced controls in the options to get the best results. In advanced, the dead zone of your targeting is minimized giving you a sharper turning radius and faster left and right movement. Trust me it’s worth it.</p>
<p><em>Prime 1</em><br />
The gameplay focus is on what wiped out the Chozo of Talon IV with different regions on the planet that need to be explored to solve this mystery. You’ll find yourself going from desert ruins to scenic glaciers to underground mining labs in some of the most diverse landscapes in any of the Metroid series. You begin to unravel the space pirates (your enemies) research and find the missing link to this poison that plagues Talon IV. Along the way expect tons of morphball puzzles and some very interesting story telling thanks in part to your scan visor. Very ambient with tons of cool weapons and memorable boss encounters.<em> Prime 1</em> ranks as one of the best in this trilogy set.</p>
<p><em>Prime 2</em><br />
Often compared to Majora&#8217;s Mask from the Zelda series, this iteration has the same gameplay mechanics as its predecessor but with the inclusion of light and dark worlds. Samus answers a distress signal to a planet and finds herself in a conflict between the Luminoth and the dark world menaces known as the Ing. Utilizing ammunition for her beam cannons you are thrust into a world which houses both a light side and a dark side that can be traversed by going through portals. With a lot more boss fights and tons of cool cinematic moments you soon realize the same poison from talon IV has had a hand in the disruptions on this new planet and face off against a new but somewhat familiar foe.<br />
What begins as a side story soon ensues a deep quest to restore Luminous to its normal state.<br />
With tons of secrets and some fine vistas to explore your objective is all about restoring light to the dark and collecting mystical keys to the Ing Hideout. Echoes was less about natural flow and more about objectives based gameplay which to some extent needed to be there since Luminous is dauntingly large and equally complex.</p>
<div class="wp-caption alignnone" style="width: 378px"><img src="http://farm3.static.flickr.com/2523/3970547684_0c714e675a.jpg" alt="4" width="368" height="221" /><p class="wp-caption-text">One of the gigantic boss encounters you&#39;ll face</p></div>
<p style="text-align: left"><em>Prime 3</em><br />
Heralded as a return to the series roots while wrapping up the dark Samus/Phazon story arc, <em>Prime 3 </em>was developed for the Wii  and released almost a year ago. Weapon upgrades are handled in traditional Metroid fashion with each upgrades replacing your old one. A greater focus is laid on story telling and small investigative work in uncovering where the home planet of Phazon is located. With the most gorgeous levels  in the series you are not limited to just one planet and traverse to different parts of the galaxy.  Now mixed into the gameplay is an overdrive mode that runs on Phazon and players must use this hyper mode cautiously at the risk of Samus’ health.  Adding to that for the first time in Metriod history you get to use your Gunship in some really clever puzzles. <em> Prime 3</em> showcases some of the finest boss fights and immersive story telling yet.<br />
Since it was a Wii title the motion control implementation is natural and many of the motion interactive moments feel genuine and well thought out.</p>
<p><span style="text-decoration: underline;"><strong><br />
Graphics </strong></span><br />
On the visual front things are looking stellar as all three titles have received visual upgrades of which <em>Prime 1</em> and <em>2</em> get the most out of it since they were last generation titles. The entire set runs at 480p and thankfully in widescreen mode. <em>Prime 1</em> gets a lighting and texture overhaul with environments now looking crisper and more vibrant than ever before. This truly is evident in some dynamic lit rooms and when looking at enemy characters up close.  <em>Prime 2</em> utilized a different rendering tech and so the upgrades may not be as apparent as in the first but they are definitely there. Visually <em>Prime 2</em> does lag a bit behind but it’s still an upgrade when compared to the GameCube release. I find the reason may be in its design of the dark world and some dreary locations that really can&#8217;t benefit from slight visual upgrades. But don’t let that fool you as the game does look stunning for a Wii title. It’s rather sad that games that were released last generation with a small visual upgrade can stand as the best looking Wii games but then again I believe it’s a testament to Retro and their artistic ability.</p>
<p><em>Prime 3</em> was developed for the Wii as mentioned before, and its visual fidelity is noticeable right from the beginning; even though the game is a year old it still stands at the top tier of  Wii titles. Really they didn’t have to but Retro went in and actually did some minor visual work in <em>Prime 3</em>.  All three games are oozing with lush environments that cause you to stand there and stare. With dynamic lighting, tons of level geometry, and some awesome hand drawn textures  no two areas look alike. Just try and marvel at the lattice work on each corridor in Elysia and then be stunned as you traverse the high tech solitude of Sanctuary Fortress.</p>
<p>I should tell you that during my review word got out that some effects work was missing from <em>Prime 1</em>, namely slight water dynamics and some gun effects. This seems to be true and a questionable omission on Retro’s part. By no means does it affect the entire games visual scope nor does it hamper on any of the ambiance but its removal does prove odd for the fans who own the original. Above all let me stress that this is very very very minor and I guarantee 90 percent of people won’t even notice this. Still the original had some slight water dynamics and subtle effects like your gun freezing over when loading an ice beam.</p>
<p>I should also let you know that since all three games are selectable from the main menu there was no need to implement each titles personal menu and load out screen, a minor sadness to those of us who have seen the stellar load screens of <em>Prime 1</em>. Seriously it was the best menu load out I had ever seen. In the end the menu and selection screens are well done and follow the trilogy set&#8217;s own art style.</p>
<p><span style="text-decoration: underline;"><strong>Sound</strong></span><br />
Someone go give Kenji Yamamoto an award! <em>Prime Trilogy</em> houses some of the best work he has ever done. All the music is eerily beautiful, almost like a galactic opera that fuses all sorts of electronic music into one harmonious symphony.  Some of the best ambient music is here and a fair amount of it is remixed/ re-imaginations of the original 2D soundtracks. But it’s not just the beautiful music that will catch you ear, a lot of smart effects sounds and ambient location noises complete the entire audio package. Whether it’s the beautiful chorus harmony of Elysia complimented with the turbulent sounds of airborne engine thrusters or the isolated ruins of Chozo and its echoing hallways which compliment the down tempo electronic music; it&#8217;s clear that a balance is created in each location through ambient sounds and awesome musical accompaniment.</p>
<div class="wp-caption alignnone" style="width: 410px"><img src="http://farm4.static.flickr.com/3510/3970547664_014996d028.jpg" alt="5" width="400" height="243" /><p class="wp-caption-text">Power up</p></div>
<p><em>Prime 3</em> takes it a step further with tons of dialog and well acted moments between you and the other bounty hunters. The voice work is top notch and while our heroine remains silent everyone around her certainly has a lot to say.<br />
Turn up the volume on your surround sound set since it does run the standard Dolby Prologic II and defiantly ranks as one of the Wiis finest audio experiences.</p>
<p><span style="text-decoration: underline;"><strong><br />
Replay</strong></span><br />
You have three stellar games each taking about 20 hours or so on your fist go to complete .<br />
Add to that hours of replay with an achievement system that is taken from <em>prime 3</em> and now implemented for the entire trilogy. You collect prime Credits that can be exchanged for items like story boards, music, art, diorama sets, and small cosmetic upgrades ala a new skin for you armor or a virtual bobble head for your ship.  Combine the fact tat you can send friend credits and receive them via Wifi and you have an achievements system that rivals the trophies set on PSN. It’s sad that other games on Wii don’t do this.</p>
<p>Add to the whole list is a reworked version of <em>Prime 2&#8242;s</em> multiplayer now fully reworked to take advantage of IR motion controls and viola! A perfectly good time waster with you buddies; just don&#8217;t expect to play them online since it&#8217;s all local here.<br />
Easily clocking at 80 hours I found myself completely in love with the tons of unlockables on this disc.<br />
It’s a title that you’ll come back to again and again. The single player story alone will take up most of your time and should you dive deeper and complete  100 percent, you’ll definitely be treated to more than just an extended ending.<br />
<span style="text-decoration: underline;"><strong><br />
Verdict</strong></span><br />
The finest trilogy in gaming has come back as  a stellar value package. There is no finer example of modern gaming than the Prime series. The innovations, style, music, and game play mechanics have stood the test of time. This is <em><strong>A MUST BUY FOR ALL WII OWNERS</strong></em>.</p>
<p>There are no excuses anymore if you own a Wii. Go out now and get this.<br />
Just like Ocarina of time and Mario 64 before it, the Prime series is the crowning achievement of a classic franchise revived for next gen gaming. I can guarantee that there is no other gaming experience like this.</p>
<p><strong>Gameplay  5/5<br />
Graphics    4.5/5<br />
Sound          5/5<br />
Replay         5/5</strong></p>
<p><strong><img class="alignleft size-full wp-image-16480" title="andPOP Rating - Editors Choice" src="http://www.andpop.com/wp-content/uploads/2009/04/editorschoice.gif" alt="andPOP Rating - Editors Choice" width="250" height="125" /><br />
</strong></p>
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		<title>Game Review: Guitar Hero 5</title>
		<link>http://www.andpop.com/2009/09/22/guitar-hero-5-party-on/</link>
		<comments>http://www.andpop.com/2009/09/22/guitar-hero-5-party-on/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 16:37:06 +0000</pubDate>
		<dc:creator>Elliott Rudner</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[Activision]]></category>
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		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[Guitar Hero 5]]></category>
		<category><![CDATA[Neversoft]]></category>
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		<category><![CDATA[Vocals]]></category>
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		<guid isPermaLink="false">http://www.andpop.com/?p=20660</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>PARTY ON! In early 2006 Harmonix split ways with the Guitar Hero series and went off with MTV to create Rock Band leaving Activision to contract Neversoft to re-build the game that Harmonix arguably perfected. This move marked the day &#8230; <a href="http://www.andpop.com/2009/09/22/guitar-hero-5-party-on/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><img class="alignright size-medium wp-image-20723" title="guitar-hero-5-box-artwork" src="http://www.andpop.com/wp-content/uploads/2009/09/guitar-hero-5-box-artwork-244x300.jpg" alt="guitar-hero-5-box-artwork" width="244" height="300" /></p>
<p><em><strong>PARTY ON!</strong></em></p>
<p>In early 2006 Harmonix split ways with the Guitar Hero series and went off with MTV to create Rock Band leaving Activision to contract Neversoft to re-build the game that Harmonix arguably perfected. This move marked the day that split the plastic instrument community right down the middle.</p>
<p>While some people saw no problem with the direction that Guitar Hero went in there is a hardcore contingency of people that would like nothing more than to see Guitar Hero vanish into obscurity and let Harmonix&#8217;s Rock Band franchise rule supreme. It has been said that ever since Rock Band was released Guitar Hero has been scrambling to avoid doing just that by &#8220;ripping off&#8221; Rock Band any chance they get. Well if that&#8217;s the case then on September 1st, 2009 they finally caught up.<span id="more-20660"></span></p>
<p><em>Guitar Hero 5</em> seems to have fixed everything &#8220;wrong&#8221; with Guitar Hero World Tour and thrown in all the improvements we have received from the side games that followed (Metallica, Smash Hits). What we have now is a sleek interface with incredible graphics which still retain the trademark over the top Guitar Hero style mixed with a bit of Rock Band&#8217;s low frame rate use to give the illusion of a music video. Guitar Hero 5 also boasts a different take on some of Rock Band&#8217;s innovations: the ability to &#8220;save&#8221; your band mate once they fail through maintaining a long enough streak of notes hit, individual star-power for each member of the band which if maxed out will overflow to other members, and band moments which work much like Rock Band&#8217;s &#8220;Unison Bonuses&#8221; however focused on band multipliers rather than added star-power/overdrive.</p>
<p>The really big feature however is Party Play mode which combined with the fact <em>Guitar Hero 5</em> allows any instrument to join allows you to have just that- a party. As soon as the game loads up the music starts playing and all you need to do is press Yellow (Y Button on your controller) and you are able to join instantly! Pick your instrument (Guitar/Bass) your difficulty and off you go! Same thing applies to vocalists and people with drums, I especially liked how it remembered my hyper-speed settings dependent on the slot my instrument was connected to (Player 1, Player 2) and yes Hyper-speed is now in the options of quickplay- it&#8217;s no longer under cheats!</p>
<p>Another nifty feature in party play is making playlists of up to 125 songs and you don&#8217;t even need to play them you can just sit back and watch the animations and join at anytime! If your group of friends has a fondness for the music Guitar Hero licenses this will no doubt be a hit at parties- I mean come on&#8230; Who doesn&#8217;t like a bit of Rammstein followed by Stevie Wonder.</p>
<div id="attachment_20550" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-20550" title="Kurt Cobain Guitar Heri" src="http://www.andpop.com/wp-content/uploads/2009/09/Pop_Crunch_Kurt_Cobain_11072_kurt_cobain_guitar_hero_5-150x150.jpg" alt="Contraversial digi-Kurt, an in-game character." width="150" height="150" /><p class="wp-caption-text">Contraversial digi-Kurt, an in-game character.</p></div>
<p>Track lists are of course subjective by nature but I really feel that the setlist for Guitar Hero 5 while not having the most insanely difficult &#8220;ow my hand hurts please make it stop mommy&#8221; songs it still has some fairly challenging Guitar songs (Scatterbrain by Jeff Beck, Done with Everything Die for Nothing by Children of Bodom) it does have a 14 minute song by Peter Frampton after all complete with Talkbox solo and an outro solo that may take you by surprise. If I had to guess though that as we go forward with these games the focus seems to becoming more about drummers and vocalists because with Guitar Hero 5 it surely delivers on that front. 21st Century Schizoid Man by King Crimson and Brianstorm by Arctic Monkeys will give any expert drummer a run for their money- or hard difficulty drummer even. Another plus is that the Rock Band drum kit which is 4 pads as opposed to Guitar Hero&#8217;s which is 5 has been modified so that the orange crash note is now on green- which allows more a much better feel while playing the reduced charts.</p>
<p>As vocals are primarily my main instrument there are some real interesting picks here, who would&#8217;ve thought singing Bush&#8217;s 90s hit &#8220;Come Down&#8221; would be so fun! There&#8217;s quite the challenge in store for you as well if you play expert vocals as vocal phrases are now scored by how much of each phrase you hit. Singers with high lung capacities and accurate pitches are rewarded with higher scores and Neversoft has finally given us a visual feedback meter to help us determine how much of the phrase we are hitting akin to Rock Band&#8217;s pie meter.</p>
<p>Everyone should know by now that Kurt Cobain is in the game as a playable character and unlike Hendrix (in Guitar Hero: World Tour) you can play other songs with him! Of course if you choose to do that Kurt won&#8217;t be left handed anymore and you wouldn&#8217;t want to do that, now would you? It&#8217;s great to play Lithium and Smells Like Teen Spirit with his character however and it&#8217;s an experience only had in the career mode of the game, which can be played with any combination of instruments and online!</p>
<div id="attachment_20724" class="wp-caption alignright" style="width: 160px"><img class="size-thumbnail wp-image-20724" title="avatars-playable-gh5-360" src="http://www.andpop.com/wp-content/uploads/2009/09/avatars-playable-gh5-360-150x150.jpg" alt="Use your Xbox Live avatar as an in game rock god? SCORE!" width="150" height="150" /><p class="wp-caption-text">Use your Xbox Live avatar as an in game rock god? SCORE!</p></div>
<p>To add to the replay value each song in career mode has a challenge associated with it I won&#8217;t list them all but to get some of these diamond challenges you are either going to have become really good at expert guitar or find someone online to play with you and that goes for any challenge (vocals, drums, bass) as long as they are in your band you get the challenge unlocked.</p>
<p>Another great thing about <em>Guitar Hero 5</em> is the ability to import my World Tour DLC into the game which feels brand new in comparison, and additionally a portion of songs (which is rumoured to expand eventually) from World Tour and Smash Hits for a small fee of $3.50 US for each game (approximately on Xbox Live). However you must actually have the manual from the game in your possession, and with the way people are I could see the code being copied at stores and people being unhappy when they buy it and have their code show up as invalid. It&#8217;s nice to see my song list up to 195 songs though.</p>
<p>The online mode has also been revamped with new competitive modes that while still are about hitting all the notes provide an added challenge through modes such as Momentum, Do or Die, Perfectionist, and Streakers. I&#8217;ve played them and they were a blast and a nice change from who can use starpower at the better opportunity while hitting every solo ever.</p>
<p>In short while <em>Guitar Hero 5</em> doesn&#8217;t have the level of expert difficulty Dragonforce gives us or <em>Guitar Hero: Metallica</em> it&#8217;s still a great game with tons of replay value especially if you are willing to play different instruments. This game is great for parties I can&#8217;t stress it enough- being able to join instantly in the middle of a song may be the best idea ever for these games. Plus the game has King Crimson &#8211; 21st Century Schizoid Man if that won&#8217;t sell the copies I don&#8217;t know what will.</p>
<p>Gameplay: 5/5</p>
<p>Graphics: 5/5</p>
<p>Sound: 4/5</p>
<p>Replay Value: 5/5</p>
<p><img class="alignleft size-full wp-image-15433" title="andPOP 4.5 Stars out of 5" src="http://www.andpop.com/wp-content/uploads/2009/04/4halfstars.gif" alt="andPOP 4.5 Stars out of 5" width="250" height="125" /></p>
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		<title>Game Review: Professor Layton and The Diabolical Box</title>
		<link>http://www.andpop.com/2009/09/17/game-review-professor-layton-and-the-diabolical-box/</link>
		<comments>http://www.andpop.com/2009/09/17/game-review-professor-layton-and-the-diabolical-box/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 18:27:34 +0000</pubDate>
		<dc:creator>sarge-ak47</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[professor layton and the diabolical box]]></category>
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		<guid isPermaLink="false">http://www.andpop.com/?p=20419</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Elementary my dear. After almost a year and then some we finally get another Layton game in our grubby little hands. It&#8217;s sort of funny as I mentioned in the preview that Japan is on its 4th title and the &#8230; <a href="http://www.andpop.com/2009/09/17/game-review-professor-layton-and-the-diabolical-box/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><strong><em>Elementary my dear.</em></strong><img class="alignright" src="http://farm3.static.flickr.com/2466/3917896041_77ba55bc40.jpg" alt="1" width="240" height="215" /> After almost a year and then some we finally get another Layton game in our grubby little hands. It&#8217;s sort of funny as I mentioned in the preview that Japan is on its 4th title and the series is fairly popular there and here is hoping it catches steam in North America. The title is developed by Level 5 who have been handling this small franchise called DRAGON QUEST.  The thing that strikes me about The Professor Layton series is  how it can be called a true successor to old-school point and click adventure games. Almost every artistic scenery is littered with interactive madness, whether it&#8217;s coins that need to be uncovered, a scene to be analyzed or your traditional brain teaser that needs to be solved. Combine the fact that the game follows a very well told story which runs at a decent 12 hours with over 150 puzzles and you have a solid title that is a must buy for gamers of any age group but especially those nostalgic for the old school adventure games.<span id="more-20419"></span></p>
<div class="wp-caption alignright" style="width: 228px"><img src="http://farm4.static.flickr.com/3522/3917896179_60ec36db05.jpg" alt="2" width="218" height="326" /><p class="wp-caption-text">I&#39;ve got two tickets to paradise..</p></div>
<p><strong>Hint 1 &#8211; Gameplay</strong> I&#8217;m going to assume you have a vague idea of what the original title was all about, for the sake of not explaining the mechanics and minute details of the original so I&#8217;ll try and keep it more concise and short. The game hasn&#8217;t changed much from the original, actually it hasn&#8217;t changed any of the mechanics at all from the original. But that&#8217;s not really such a bad thing considering the original title was stellar. So for the sequel small refinements will suffice.  The meat of the gameplay is the actual point and click story driven puzzle madness of an adventure. You&#8217;re taken to a couple of different locations where you uncover coins that you&#8217;ll use for hints (since the professor won&#8217;t give hints to freeloaders) and carefully follow an intriguing mystery that will have you mulling over countless brain teasers/puzzles.  These puzzles are the real star of the show here, they&#8217;re genuine, intriguing, and just fascinating to solve. The control and navigation is simple and intuitive. You really feel like a detective at times when whipping out the stylus to solve a devious puzzle. I do like the trace paper option for those puzzles that require you to draw a fair amount; basically you can apply a tracing paper layer over the puzzle area and draw away or note down your thoughts. A nice touch that surely heightens the gameplay. It&#8217;s so refreshing to refer back to your working notes on some of the later more tough puzzles in the game. The game has you traversing some interesting places that range from an express train and its frequent stop overs to a quaint European village, a museum and even a castle. Each location has tons of areas to explore. Layton runs at a fairly brisk pace and things never seem to let up or get too intense, I must say it&#8217;s an enjoyable ride that will keep your brain active and sharp. Lastly the small inclusion of a &#8220;pet&#8221; you recieve early on in the game is a nice touch that by the  adventure&#8217;s end becomes one of the longest running puzzles- no pun intended for those who know.  <strong>Hint  2 &#8211; Graphics</strong> I love the look and feel of this title. There aren&#8217;t many titles that utilize such beautiful 2D art and have such wonderfully crafted locations. The art style is very reminiscent of European animation with a good dose of Japanese anime injected into it. The characters are drawn with so much personality and detail that it&#8217;s often hard not to just observe a location and its bystanders just because of how it all comes together. Just like the previous title, I was blown away by the quality of the animated (and fully voice acted) cartoon sequences thrown in to tell the tale. I wish there were more of these but I do realize the DS Cart has its limitations.  Overall the presentation seems like it was given a good polish and shines the entire game. This is an adventure game with brain teasers so you cant expect a robust 3D engine to be running things, so having a talented 2D art team really suits this title and makes it one of those stylistically gorgeous DS titles. <img class="alignright" src="http://farm3.static.flickr.com/2501/3917895947_a3919fe666.jpg" alt="4" width="234" height="350" /> <strong>Hint 3 &#8211; Sound</strong> The fully voice acted bits are truly amazing to view and listen to on your DS, the voice acting is done well and makes you wish you wouldn&#8217;t have to read dialog boxes for the majority of the title. In terms of ambiant sound the game does its fair share with decent bits like ambiant train noises, sliding doors, etc. anyhing to compliment the tone of the game and create that special ambiance. The music for the puzzles remains almost the same chime tune. It&#8217;s definatly complimentary for those puzzles but can get on your nerves if your just hearing it and not playing the game. The other musical selections are fairly well done and have an almost french accordian feel to it, very appropriate and soothing.</p>
<p style="text-align: left;"><strong>Hint 4 -  Replay</strong> This is the only area where the title might not fully deliver. That&#8217;s not to say the adventure is not satisfying nor is it not worth revisiting but essentially once you are done a puzzle and the solution is understood you can&#8217;t really have the same level of challenge doing it again can you? So despite the fact that there are a few puzzles with multiple answers, the game is certainly fun but once finished you aren&#8217;t going to run into any new reasons to replay it. Granted you could pull this title out after a few months and still be left guessing since you&#8217;ve long forgotten the solution but that&#8217;s the nature of almost every adventure/ brain teaser title. What you do get that will keep you hooked for a good few months is the DS puzzle of the week. Every week you can connect the game online and download to your Cart a brand new puzzle to solve. I adore this feature since some of the puzzles are quite challenging and will have you scratching your head. Granted you won&#8217;t have this feature for the entire year, but while it lasts its something to praise and enjoy. SO GO GET THIS ASAP &#8211; lest you want to miss out on this feature. <img class="aligncenter" src="http://farm4.static.flickr.com/3515/3879735331_4ecc69fb9c.jpg" alt="5" width="315" height="237" /> <strong>Solution</strong> SO without typing too much I&#8217;ll summarize what we have. This is a definite buy to all you adventure nuts and  brain teaser fans. If you are someone who is into mad casual games and prefers playing brain age or big brain academy let yourself graduate to this title and get a bit more entertainment out of your DS. It is a great ride and has tons of interesting teasers that once solved (without any outside help) give you that RARE sense of accomplishment. I did not feel a single minute was wasted during the 12 hour adventure, it was challenging and very satisfying. <em><strong>GO GET THIS.</strong></em> <em><strong></strong></em><strong>Gameplay  4.5 /5 Graphics     3.5 /5 Sound           3.5 /5 Replay             3  /5</strong> <strong><img class="alignleft size-full wp-image-14271" title="andPOP Rating - 4 Stars" src="http://www.andpop.com/wp-content/uploads/2009/03/4stars.gif" alt="andPOP Rating - 4 Stars" width="250" height="125" /></strong></p>
<p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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		<title>Game Review: Guitar Hero On Tour: Modern Hits</title>
		<link>http://www.andpop.com/2009/08/15/game-review-guitar-hero-on-tour-modern-hits/</link>
		<comments>http://www.andpop.com/2009/08/15/game-review-guitar-hero-on-tour-modern-hits/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 16:21:19 +0000</pubDate>
		<dc:creator>sarge-ak47</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[modern hits]]></category>
		<category><![CDATA[on tour]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=19711</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Encore once more… You know what’s funny? I did a bit of digging around before I got down to writing my review and realized that the DS version of Guitar Hero has seen its third offering in about a years &#8230; <a href="http://www.andpop.com/2009/08/15/game-review-guitar-hero-on-tour-modern-hits/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><strong>Encore once more…</strong><img class="alignright" src="http://farm3.static.flickr.com/2465/3635445758_32f9774fac.jpg" alt="ds1" width="278" height="217" /></p>
<p>You know what’s funny? I did a bit of digging around before I got down to writing my review and realized that the DS version of Guitar Hero has seen its third offering in about a years time. So you know it’s been selling relatively well to merit a sequel and since the Guitar Hero Brand is popular there is no stopping this juggernaut on any platform. Despite that it’s a bit too quick to be releasing so many sequels if you ask me.</p>
<p>With Activition&#8217;s third offering for the DS we dive into the basic same game with a different playlist and more broad approach to single player progression. Save for a few key setbacks this has become my favorite Guitar Hero title on the DS simply because of the aforementioned feature and playlist.<br />
Now andPOP has reviewed the previous iterations so for a full understanding I will kindly ask you to refer to those in depth reviews to get a broader understanding of the game.<br />
I find it funny that this game actually took physical form, it couldn’t be download only on the DS, but had they gone that way I wouldn’t be surprised since that’s the amount of content that’s packed within the cart. That’s not to say it’s not worth a pick up if you are a huge fan of the series on the DS but if you’ve played and owned the previous two versions than you’ve essentially played the third. Now if you don’t have any of the DS incantations then this is the version you have to pick up.<span id="more-19711"></span><br />
<img class="alignright" src="http://farm3.static.flickr.com/2435/3818939433_81b4c4a6e4.jpg" alt="ds2" width="346" height="230" /><br />
<strong>Game play</strong><br />
Developed by Vicarious Visions, the same fine people who blew our minds on the Gameboy advance with the stellar Tony Hawk conversions. These guys know and understand the DS and this is evident the moment you start the game. Essentially the true Guitar Hero feel and vibe is spot on and the presence has been scaled down and fit inside your DS screens.</p>
<p>The game play has remained the same tried and true formula of playing songs in different venues to open up more songs and more venues. The primary difference this time around is that this experience is made less linear. Now each venue has different songs categories that need to be played; these are Headline, Opening, and Fan request. Essentially you are free to check each venue and play either category in any order you want in order to progress to the next venue and their list of songs.</p>
<p>In a sense you can probably call this just an organizational method cheekily hid behind “a new game play” banner and you’d be almost right. I said almost because the third mode in each venue-fan request- has you playing through the songs with special conditions to satisfy. Sometimes you’ll have to hit a 100 note streak, other times you have to use no star power, and a couple more to make the repeated songs you’ll play seem a bit fresh. It gives the game a small boost since objective play was very rare on any of the consoles previous installments.<br />
The title has the same game play options since its debut, save for the online component and playlist, you will feel like you’ve played this twice before (assuming you did buy the other two versions). I must say I did enjoy the guitar strumming on the DS and my hand didn’t cramp this outing, probably because it’s used to it by now. The pic stylus always makes me smile. The once unique control still suits the title and has not lost its charm.</p>
<div class="wp-caption aligncenter" style="width: 360px"><img src="http://farm3.static.flickr.com/2588/3819741202_b09cfb9e2c.jpg" alt="ds3" width="350" height="211" /><p class="wp-caption-text">um... the 80&#39;s called and want their style back.</p></div>
<p style="text-align: left"><strong>Graphics</strong><br />
It wasn’t really broken so they need not to try and fix the visuals, but I wanted something of an upgrade.<br />
It’s hard to demand upgraded visuals of a title that probably was developed in tandem with the other DS version and knowingly released a good few months later.<br />
It&#8217;s sort of sad but none of the animations have changed and things still don’t sync up to what you are playing, not that it was ever their intention to do so but you lose the connection with the visuals knowing they&#8217;re just there and  are not affected by your actions. For what it&#8217;s worth it has the Guitar Hero look and feel but still carries the late N64 era visuals that look half decent on the DS screen (go read our review on Guitar Hero: On tour for the DS). I&#8217;m sort of getting a bit bored with the ultra stylized look and feel of the Guitar Hero games and this game doesn’t help. Maybe it&#8217;s time for a visual overhaul and a fresh rocking look guys?</p>
<p><strong>Sound</strong><br />
The most important part of the game is handled very well.<br />
You won’t believe the sound quality on these 25 tracks (plus 2 bonus), not only do they sound crisp but they manage to avoid sounding like glorified cell phone ring tones. I never knew my DS could output such quality. Kudos to the developer! Personally I like the music selection the most in this version, with favs like the Strokes-Reptillia, Tenacious D-The metal, and Kaiser Cheifs- Ruby this is the best selection of different styles of music to ever make it into the DS version. That’s more or less a personal taste thing here. If you dig <strong>The Strokes</strong>, <strong>Modest Mouse, AFI,</strong> and <strong>Wolfmother</strong> then you’ll dig this game.<br />
I won’t ruin the whole playlist for those few that are like myself and through game progression discover what made the cut, though if you’re not sure you’ll like the selection offered just check the rest online and make your decision.
</p>
<p style="text-align: left"><strong>Replay</strong><br />
The game is very short and you’ll realize the linear nature of the Guitar Hero games more on the hand held than any other platform. We all love and bought every Guitar Hero game on the consoles but it was the plastic guitars and multiplayer options that made the game worth. It was a party machine on the consoles and here it seems like an alternative to listening to your MP3 player. Granted the multiplayer options have been beefed up so as you can connect with any of the previous two games and have access to the combined playlists of the series (OVER 50 TUNES!!), but this is only if you have friends who decided to buy the DS version instead of the console offerings. You certainly will get a kick out of how fun the multiplayer option can be on the hand held, but even with the entire list of shared tunes you will find this isn’t the same as its console brethren.  Adding to the replay factor is the fact you have either the lead guitar and rhythm or bass to play and a bit more replay can be squeezed out of each song.</p>
<p>What this game is at its core is an updated playlist with a couple of added features. If you must have anything and everything Guitar Hero this will satisfy your appetite! For all the others out there, this is getting a bit redundant and repetitive since the games launch. They could have done some really cool groundbreaking things such as streaming live selections online every week, or new download only challenges (Professor Layton, I&#8217;m looking at you) but they just opted for an updated playlist and new title.</p>
<p><em><strong>If I were to get one version of the hand held series this would be it</strong></em>, but they have to do something more than just a playlist update the next round to keep my attention. As it stands it’s fading pretty fast.</p>
<p>Game Play 2.5 /5<br />
Graphics    3 /5<br />
Sound         4.5 /5<br />
Replay       2 /5</p>
<p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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		<title>Game Review: Tiger Woods PGA Tour 10</title>
		<link>http://www.andpop.com/2009/08/13/game-review-tiger-woods-pga-tour-10/</link>
		<comments>http://www.andpop.com/2009/08/13/game-review-tiger-woods-pga-tour-10/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 15:14:02 +0000</pubDate>
		<dc:creator>sarge-ak47</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[golf]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[PGA tour]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Tiger Woods]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=19534</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>A Glorious Swing! Tiger Woods PGA Tour 10 You know a little more than a decade ago I remember golf breaking into the gaming scene.  Back then Tiger Woods was fast on his way to becoming a worldwide recognizable sports &#8230; <a href="http://www.andpop.com/2009/08/13/game-review-tiger-woods-pga-tour-10/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><div class="wp-caption alignright" style="width: 241px"><img src="http://farm3.static.flickr.com/2445/3802914058_51f814a476.jpg" alt="1" width="231" height="315" /><p class="wp-caption-text">Get the version that includes the motion plus!</p></div>
<p><em><strong>A Glorious Swing!</strong></em></p>
<p><span style="text-decoration: underline;"><em><strong>Tiger Woods PGA Tour 10</strong></em></span></p>
<p>You know a little more than a decade ago I remember golf breaking into the gaming scene.  Back then Tiger Woods was fast on his way to becoming a worldwide recognizable sports icon, which meant we were going to get a new game  franchise thrown our way. Besides the <em>Hotshotz</em> series of games, we had nothing really serious and cool on the consoles&#8230; well <em>Mario Golf</em> was definitely one of the better titles out there on the N64.</p>
<p>My first Tiger Woods PGA Tour experience was with the 2004 edition. I was amazed at how gorgeous this game looked running on a ps2, it played like a deeper, realistic version of the famed <em>Hotshotz</em> golf games. Suddenly we had an alternative to the arcade-like golf games on our consoles.<span id="more-19534"></span></p>
<p>Over the years I found that with each new offering things seemed to improve just barely  so  it wasn’t worth picking up essentially the same game year after year. I stopped playing the <em>Tiger Woods PGA Tour</em> games simply because of two reasons; a golf game could only offer so much back then (being a rather slower paced sport than most) and secondly, the series was becoming tiresome and most of the newer itirations pretty much offered the exact same experience.  The 2004 edition was good enough for me to hold on to.</p>
<p style="text-align: left">I  kept tabs on the series thanks to some die hard golf friends of mine, but in terms of actually returning to the world of <em>Tiger Woods PGA Tour</em>. I wasn’t even sure if that would be a possibility. I&#8217;m going to tell you right up front, I never dreamed of actually loving a golf game. My friends, I love this golf game. This is one of the most rewarding sports title out there and the finest golf game thus far. The reason? Motion Plus.</p>
<p>Imagine everything  great about the series and then add a control scheme that creates such an immersive experience that you end up dragging 6 of your buddies who hate golf and golf games to try it out. That’s exactly what I did and we collectively as a group could not believe how much fun could be had with this new iteration on the Wii.<br />
<span style="text-decoration: underline;"><strong><br />
Game play</strong></span></p>
<p>Firstly you’ll notice that the game boasts half a dozen new locations and two new golfers for the fans, a decent selection of golfers can be unlocked through the single player season mode and challenge mode. Courses are earned in similar fashion, however a lot of them are available from the get go. Noteworthy editions on the disc such as  the <em>Banff Springs</em> course ( A ps3 and 36- DLC)  is already included on the Wii version of the game.</p>
<p>Single player offerings have tons of modes from which you can play, of which the primary one being PGA Season mode, which has you creating a custom character of your choice to take to the greens.  Sadly the options in create-a-character felt like a step backward from previous iterations. Gone are the days where you could create goofy misshaped abominations.  This time around the parameters have been tweaked as to give you a more humanesque character; its deep enough but no where near as complex as it had once been. Now once you’ve created your character you have some personalized style swings to choose from and plenty of golf related attributes to keep track of. You can then level up these attributes and increase areas such as luck, drive distance, spin and more.  I must say over the course of the entire PGA tour (some 50 events) you will grow a lot and end up spending most of your hard earned points tailoring your character.</p>
<p>Now the other main single player option is the FedEx cup, a four event finals session designed for those who don’t want to play the entire PGA Tour. I am very pleased that they included this option since some players won’t have the patience to go for the entire season. Most sports games should include such an alternative.</p>
<div class="wp-caption alignright" style="width: 410px"><img src="http://farm4.static.flickr.com/3513/3802084035_d37d25c012.jpg" alt="3" width="400" height="230" /><p class="wp-caption-text">Great moments in Tiger history.</p></div>
<p>Lastly you can take on the Challenge mode. This mode is extremely cool and has you play through certain famous moments in the sports history to either recreate that moment or rewrite PGA history; with three difficulties to choose from, you will be playing this one over and over.  I loved challenge mode since it takes a simple game of golf and adds creative objectives. It made things more interesting and further opened up the real stars of the PGA and some of its most memorable moments. You are treated to a short video of Tiger himself explaining any back story for his own challenges; a beautiful touch that I wish incorporated all of the other famous golfers into the mix.</p>
<p>If you want to play right away either by yourself or with friends the <strong>Play now</strong> option lets you dive into any standard game of golf with any number of players, chose the front or back 9 or the full 18 holes.</p>
<p>Now from the main menu the <strong>Game Modes</strong> options lets you pick up different options and categories of golf games for 1 to 4 players.  It divides these categories into Traditional, Arcade, and mini-games.<br />
<em>Traditiona</em>l houses a total of 9 serious golf modes, everything from skins(player with the lowest score takes the money for that hole), to bloodsome, greensome, match play(each hole is its own contest), stableford (entire structure is based on points earned during each hole) and more.</p>
<p><img class="alignright" src="http://farm3.static.flickr.com/2505/3802083963_f3889c5fd7.jpg" alt="gorgeous" width="400" height="230" /></p>
<p><em>Arcade </em>mode houses its own brand of fun with 6 available games modes that include elimination, battle golf (surprising twist with each holes winner taking any one of the losers clubs!), one ball (where in you all play with one ball and the one to sink it wins the round!), team one ball, disc golf and rings (precision shots through various rings to earn points). Fun for the hardcore and casuals alike.</p>
<p>The last mode is the <em>Minigames</em>, which includes mini-golf, T I G E R (a variation of horse with a shot for shot competition), targets (hit the targets), capture the flag (zone style capture play) and target to target. Strickly designed for the casual although its not limited to.</p>
<p>If thats not enough then the Online mode will let you take your skills around the world via <strong>EA LIVE</strong> and from there you have ranked/un-ranked games, daily, weekly, and monthly tournaments to play through, casual and advanced lobbies, to create the most advanced online infrastructure ever imagined on the Nintendo Wii.</p>
<p>See the genius is the EA Live account which logs you into their servers, from there you are free to look for games and actually send chat messages to people you just played or people on your  Wii address book.  With the click of the 2 button you can navigate this organizer service and then decide to go forth and enjoy all the online game play you can handle. There is a drawback however, while playing online you can&#8217;t see your opponent and are only treated with shot tracking and other statistical information such as strokes and running score.  This is what they call &#8220;simultaneous play&#8221; and it sort of  makes sense,  yet  I just really wanted to see my opponent online and his avatar interacting.  It’s strange when playing some random person online and only being able to see their shot trails but that is the nature of the game online.</p>
<p>By no means is the online play boring, in fact its interesting and fairly competitive. For your consideration a shot timer is always ticking ensuring that you aren&#8217;t left waiting on someone to finish a hole.  The online component is designed to make the most of the Wii and it definitely does not disappoint.  A minor problem I found was that the lobbies have connection problems, online games however ran smoothly (with good reason) and disconnection during game was very rare.  Rounding the list  Leader board features further ensures this will be a well visited component.</p>
<div class="wp-caption aligncenter" style="width: 510px"><img src="http://farm4.static.flickr.com/3540/3802083519_e863030baf.jpg" alt="4" width="500" height="287" /><p class="wp-caption-text">you&#39;ll love disc golf.</p></div>
<p>But if you want to play offline and want to just play the minigames only then a<strong> party <em>minigames</em></strong> option is there to satisfy you cravings. It was a bit redundant at first to see minigames in the other game select options and have it as a standalone in the main menu but on closer inspection youll realise these minigames are for multiple wii motes and are structured as a party mode. This mode includes gems like golf cart collector and a game that has you juggling a golf ball with your club. Truly some of the most fun games exist on this mode that will have you battling your buddies for hours.</p>
<p><strong><span style="text-decoration: underline;">Control</span></strong></p>
<p>The Wii Motion plus assisted controls are the real star of this game and the reason to own <em>Tiger Woods PGA Tour 10</em>. Honestly if you don’t have the motion plus GO OUT AND GET ONE! There is little to no doubt in calling the Wii version the better golf game of its console brethren simply because of the accuracy of the motion plus unit. All you need to play this game is the Wiimote and Wii motion plus attachment.</p>
<p>The real core game play deals with you picking one of three types of <span style="text-decoration: underline;">control styles</span>. All Play, Standard and Advanced. <strong>All Play</strong> disables any hook or slice you can do (whilst twisting your wrist), shows you the balls flight path and eliminates any of the advanced functionality of the Wii motion plus. If you have never ever ever ever swung a golf club or have no control over your own hands then this mode is for you. It trades the games challenge and innovation for accesibility. <strong>Standard</strong> is the mode most people will be playing under. With no flight trajectory visual aid your left with an estimate marker of where the ball might land. You have control on fade and draw (slice and hook) just by twisting your wrists. When you&#8217;ve struck the ball you can add spin whilst in the air via the D-pad and shaking the Wiimote to achieve the desired curve on landing. <strong>Advanced</strong> mode removes the later two options and takes out any manual preset spin control and draw/fade tweaking. Absolute control is given to your swing and how you position your wrists when hitting the ball and how you follow through with your swing. It&#8217;s note worthy that each of these styles showcases 1:1 motion for the backswing and front follow through making this a very rewarding game to control.</p>
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<dt><img class="aligncenter" src="http://farm4.static.flickr.com/3595/3802898224_51a4fb2976.jpg" alt="5" width="400" height="266" /></dt>
</dl>
<p style="text-align: left">Once on the tee you can use the A button to check your projected landing spot and move it left and right to adjust your aim. When using any club you can view how much percentage of a swing (judged by power and follow through) you require in order to make it to the selected area. Most of the time when you peak at 100% and try to push it farther the game will automatically pick the best club that will give you even more distance, keep going lower and the game will pick a suitable club that will be optimized for the shorter distance.  In the end you&#8217;re seeing how much power you need to exert to reach your desired marking. To take a swing simply hold the Wiimote facing down and press and hold the B trigger and swing, however if you want a practice shot then hold both A and B and you can see the hypothetical trajectory of your actual swing.</p>
<p>If you do not have the motion plus the game takes into account just the Wiimote accelerometer and how fast you swing, you can still try and curve the ball but these options are handled via games hud and result in what I think is a very scripted game – similar to the first <em>Wii Sports</em> golf offering.  I can tell you the game works well without it, but lacks the total control one gets with the accessory. New to this  series is an over haul of last years putting, aptly titled  precision putting. This option takes your back swing into account and applies your forward swings speed and power.  It’s harder and in my opinion more accurate. Lastly putt preview is available with the press of the minus button.</p>
<p>At this point you must be overwhelmed with the sheer depth and variety of the controls, fret not and know that once you begin the game simple tutorial messages will help you pick the best style of controls and then in detail explain them to you via Hank Haney, who is  someone Tiger trusts to get his swing just right. It’s a great touch that you can listen to him or read up on the tutorial.</p>
<div class="wp-caption alignnone" style="width: 510px"><img src="http://farm3.static.flickr.com/2553/3802083749_85afd94779.jpg" alt="7" width="500" height="288" /><p class="wp-caption-text">The high point of the visuals.</p></div>
<p><span style="text-decoration: underline;"><strong> Graphics</strong></span></p>
<p>If there is one area where this game is somewhat lacking it has to be with some visual touches that are not up to standards. The animated crowds are somewhat polygonal and enjoyable only at a great distance, up close you can see the blurry and jaggy models and in some cases sprites far off. Some blurry textures sometimes even find their way into some distant trees and building units that make for an ugly site. It&#8217;s a sham too since most of the game looks outstanding.</p>
<p>The actual character models are decent and animate as you would expect them to be, with the create a player model looking fairly decent compared to the games all-star cast. There is a good amount of facial animation in regards to shot reactions and small gestural animation to convey the feelings appropriate for each shot. Most of the background elements could use some work since we all know the  Wii can create some beautiful visuals.</p>
<p>The courses are different altogether, with lush environments and articulated contours of the land; these are the real stars of the show. The textures on the courses are sharp and most obstacles are modeled very well with tons of foliage around. It’s not the best looking game on Wii but it has its bright points, namely when you pick a course and the sun is out. I find that the bright sun soaked (and cloudy with sunny breaks) weather really showcases the games visuals and pushes these dynamic weather effects to a higher level.</p>
<p>On the opposite end when things are cloudy and rainy for some reason the visuals look very dated. It’s as if the light engine is turned off, any depth of field is disabled and suddenly the environment is dull,not because of the weather, but a whole set of other visual reasons. The rain looks downright awful and most particle effects are such as blowing grass or leaves are from last gen. Trust me I’ve seen more scenic rainy conditions replicated beautifully on other Wii titles. Besides the horrible portrayal of overcast weather things still look pretty decent.<br />
A long over due edition is Dynamic weather, where the game will connect with the Weather Network to replicate accurate live conditions on the famous courses across the globe. That’s insanely cool!</p>
<p>There are no out of this world effects to speak of since the game is carried out in a very controlled environment, but you’ll be happy to see slight water splash backs when raining, sand trap dust bursts, and even where the ball hits the ground the grass getting slightly dented . The small subtle visual cues are nicely done and never break you away from the game&#8217;s world.</p>
<div class="wp-caption alignnone" style="width: 435px"><img src="http://farm3.static.flickr.com/2546/3802898566_633bd5b5f8.jpg" alt="8" width="425" height="220" /><p class="wp-caption-text">Vs the low</p></div>
<p>I’m also glad the visuals did not take the simplified style approach as in <em>Grand Slam Tennis</em> because the game can push realistic visuals fairly well. It’s what the Tiger Woods series is known for and they should keep raising the visual bar as far as I am concerned and not opt out to what we have seen Madden and Grand Slam.</p>
<p><span style="text-decoration: underline;"><strong>Sound.</strong></span></p>
<p>For the most part sound is handled very well, with commentary handled just as it would on a PGA broadcast. The commentators are standard affair, with their pointers and critiques sounding delivered with conviction and humour. It&#8217;s all normal until you start playing with other friends and then depending on how each of you are doing the commentators will start picking apart or supporting each character. I’m not sure if this was intentional or not but in our group session one of our friend was getting really lucky with her shots which prompted some vicious commentating when she made a mistake, where as the other friend was playing consistently well and received an appropriate tone via the commentators for the entire play session. It wont blow your mind but some of the things these guys had to say ranged from standard golf banter to out right dissing. This, in a group play session is hilarious to tune into. I never knew golf could be such a &#8216;playa&#8217; haters sport.<br />
The ambient sound effects are also handled rather well thanks to the Dolby Digital set up. Using Pro-logic II on the Wii things feel just as they would when utilizing surround sound. The ambient noise is perfect and the crowd knows when to cheer and when to shut up.</p>
<p>Now when we are talking about actual in game music, <em>Tiger Woods PGA Tour 10</em> has not equal! I know it’s not normal to have a golf game with exceptional music unless it’s a Mario golf game, but the soundtrack ranges from the appropriate almost Celtic vibe tunes to some insane beats. The cool soundtrack covers a wide range of electronic music from ambient electro, to down tempo, to drum and bass. I found myself jamming to the music before each swing and somehow it felt right.</p>
<p><span style="text-decoration: underline;"><strong>Replay</strong></span></p>
<p>I&#8217;ll keep this short since most of the play mechanics and options were already elaborated on. It&#8217;s a sports game, the replayability is nearly endless (until next year&#8217;s game comes out). The games single player season mode boasts 50 full events and it will take you a full week of hardcore playing or a month of normal play sessions to get to the top. Add in challenge mode that will help you improve your skill while immersing you into the history of golf and you already have a sports title that’s longer than most other games. The sheer number of modes available in traditional and arcade play extend the life span of this title. Add in minigames for those crazy multiplayer sessions and you’ll be amazed at how much fun these silly additions can be (specially the golf cart one) There’s nothing revolutionary but definitely make this game more than just a golf simulator. This game was designed to be played with friends so almost all the modes (except season, challenge and FedEx cup) are multiplayer friendly.</p>
<p>Add to that an online leader board system and ranked matches with daily live tournaments and you’ll be glued to this title for months on end. I have never played a sports title that had so much to offer offline and online. The competitive nature of the sport is translated perfectly through the myriad modes and creates what I will call the best buy for sports games. This is especially evident on the Wii and its inclusion of these Wii specific minigames and multiplayer options that leaves the other platform versions trailing behind.<img class="aligncenter" src="http://farm3.static.flickr.com/2459/3802083169_3f7dd8825a.jpg" alt="6" width="450" height="237" /></p>
<p><em>Tiger Woods PGA Tour 10 </em> is a simple game to get into yet hard to master (much like real golf), it&#8217;s innovative, intuitive and a blast to play either single player or multiplayer. The online network is outstanding for a Wii title and with the plethora of modes and game play options you’ll never put this title down- Unless you hate golf in which case why are you even reading this review? This is the most value packed version of the game and worthy of a ton of praise. I honestly believe there is so much to do in this game.  It would be just as good  of a game without the motion plus, in terms of sheer value for your money, yet thanks to that little gizmo the game play soars above anything on the market as of this review.</p>
<p>Game play 5 / 5<br />
Graphics 3.5 / 5<br />
Sound 4.5 / 5<br />
Replay 5 / 5</p>
<p><img class="alignleft size-full wp-image-15433" src="http://www.andpop.com/wp-content/uploads/2009/04/4halfstars.gif" alt="andPOP 4.5 Stars out of 5" width="250" height="125" /></p>
<p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></content:encoded>
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		<title>Game Review: Punch-Out!!</title>
		<link>http://www.andpop.com/2009/08/03/game-review-punch-out/</link>
		<comments>http://www.andpop.com/2009/08/03/game-review-punch-out/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 19:22:40 +0000</pubDate>
		<dc:creator>sarge-ak47</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Punch-Out!!]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=19314</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Watch out kid, this one is gonna knock you OUT! So the review copy of Punch Out had finally arrived! Here was a game that honestly came out of nowhere. Thinking back six months ago, there was little to no &#8230; <a href="http://www.andpop.com/2009/08/03/game-review-punch-out/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><div class="wp-caption alignright" style="width: 245px"><img src="http://farm3.static.flickr.com/2662/3782523321_eef2c58e43.jpg" alt="pnchout" width="235" height="330" /><p class="wp-caption-text">Little Mac is back!</p></div>
<p><strong>Watch out kid, this one is gonna knock you OUT!</strong></p>
<p>So the review copy of Punch Out had finally arrived!  Here was a game that honestly came out of nowhere. Thinking back six months ago, there was little to no clue what this new iteration had to offer.  I was very curious to see how things would pan out but I won’t deny that I was a bit worried that this might just flop and tarnish the games legacy.</p>
<p>Before I dive in to this title, let’s look at some of its history! Punch-out was originally crafted as an arcade game back in 1984; with its success came the NES game titled <em>Mike Tyson’s Punch-out!!</em> (&#8217;87)– This was later changed since the contract with Tyson expired to <em>Punch-Out!! Featuring Mr. Dream </em>as the official NES game.<span id="more-19314"></span></p>
<p>By then the arcades already sported a sequel to the original, titled <em>Super Punch-Out!!</em> This game then made its way onto the SNES and by 1994 we were glued to <em>Super Punch-Out!!</em></p>
<p>What made these games so popular were its raw game play, original concept, and colorful personalities that gave it something more than a mere sports title ever could.</p>
<p>I have played the original NES version of the game and I liked it a lot! In fact one of andPOP’s seniors has quoted the original as his fav game ever! A lot was riding on this title to say the least. My biggest fear was that this new development studio – Next Level games- would not be able to capture that magic of the original. These fine people did bring us both iterations of the Mario Striker series, so you know Nintendo had some faith in them.</p>
<div class="wp-caption alignright" style="width: 360px"><img src="http://farm4.static.flickr.com/3577/3782523391_5f4bb58f35.jpg" alt="knock" width="350" height="209" /><p class="wp-caption-text">Tell your face to stop bothering my Fists!</p></div>
<p>So then… what do I have to say after playing the game?<br />
<em>I love it!</em></p>
<p><strong><em>Round 1 – Game play</em></strong><br />
Now I&#8217;ll start off with the controls, the Wii is a very unique console in that there are always multiple control options for most of their games.  Seems like motion only controls weren’t all that easy to pull of with a majority of their titles. I am glad to say that we get multiple control options instead of being forced to play something that might turn out very “shoe horned” in this one.</p>
<p><em>Punch-Out!!</em> Has got multiple control schemes that work well to create an enjoyable experience. The standard control has you holding the nunchuck and Wiimote in either hand and punching either one to throw hooks. To throw jabs you have to hold the control stick forward and throw your punches; in terms of defending you have to hold the control stick back for a duck, left and right to do the appropriate dodge, lastly press the stick forward whilst neutral to block. Now there is an option for advanced players to make the control scheme a bit more&#8230; um interesting, what you have as an option is to use the B and C buttons while punching to throw jabs. I&#8217;d recommend this option if you’re a die hard for motion controls since it keeps you from accidentally blocking when in fact you were  prepping for a jab, lastly star punches are handled by pressing the A button and throwing a punch.   I should mention here that this is not 1:1 motion nor is it even close to, but don’t  fret, this actually works really well!  Believe me you can throw punches physically as fast as pressing buttons.</p>
<div class="wp-caption alignright" style="width: 250px"><img src="http://farm3.static.flickr.com/2615/3783332384_0983b073a0.jpg" alt="bb" width="240" height="256" /><p class="wp-caption-text">Bald bull is telling me I should&#39;ve given this game a perfect..</p></div>
<p>Wii balance board owners have another game to attach their board to thanks to a set up that now moves the dodging aspect of the game to the board.  Personally I don’t recommend this set up since dodging is about good timing, and where I can rely on my fingers, the same cannot be said about putting pressure on the board. Not  to say it’s not accurate, just it feels rather cumbersome, convoluted, and an after thought.  To be fair I only gave the balance board one go – in which I started stepping  ala dance dance  revolution – only to be eating  punches and then disconnected the whole thing altogether.  I don’t know if I was the only one here, but I found that there was no calibration message when I connected and disconnected. Though I will state it again, I just had one go at it.. hated it and then returned to the standard controls.  But hey if you want to justify your balance board for more than using Wii fit and other fitness software, be my guest!</p>
<p>Now you might be worried at how much your arms will tire out, and you are right! Using the standard scheme for about half an hour can leave you a bit tired (or in my case without a shirt and panting as if I’ve never exercised or seen the sun in my life) thankfully the CLASSIC CONTROL SCHEME IS HERE!!</p>
<p>In the end I will tell you nothing beats holding the Wii mote on its side and playing the game old-school style! I’m talking 1 and 2 buttons for punches, pressing up and pressing the buttons for jabs,  A for that star punch and good ol 1..2 to get back up if knocked down. Dodging is thrown to the d pad and pause menu to the + button.<br />
As a small note I liked how navigating the screens and menus had you pointing with the Wiimote and use its IR sensor, enough games don’t do that when they should.</p>
<p>Take it from me and stick to the classic control scheme unless there is a party going on and you want people to really get into the game, in which case the motion controls work just as well.</p>
<p>Ok, let’s talk about the game shall we? Little Mac is back and he has to go through the gauntlet of fighters in the WVBA (world video boxers association) to become the new champ.</p>
<p>The game play remains the same “pattern memorization” boxing you loved about the old.  Though I should state that it’s not as easy as it may seem, patterns for each boxer do change as you progress.  This game rewards counterpunching, and once you’ve gotten it down, you can try and time things right to earn star power.  You have your health bar and your stamina is measured in hearts that decreases after each block shot and missed punch.  Replenishing your stamina is as easy as dodging any opponent attack. Things progress smoothly and you are always rewarded for pulling off daring well timed punches.</p>
<div class="wp-caption alignleft" style="width: 344px"><img src="http://farm4.static.flickr.com/3420/3783332476_59223c0114.jpg" alt="fight" width="334" height="232" /><p class="wp-caption-text">and this is fair ?</p></div>
<p>Three rounds with exactly 3 minutes each is all you have, either knock them out 3 times in one round to get a TKO, knock them down enough so by the end they can&#8217;t get up or leave it up to the referee for a decision at the end of the third.</p>
<p>Now the key again is memorizing each boxer’s pattern, looking for their opening and exploiting it. Good counter-punching and nailing some one during their candid moment gives you star power which is essential for the later matches.  However one hit from your opponent and you’re left recollecting that star power. What this game breaks down to is trying to avoid the un-blockable attacks, counter punching, blocking and taking advantage of any opening to start a punch combo.  It&#8217;s exactly like the classic, it works, it’s rewarding, and this time around it plays very very very smoothly.</p>
<p>The meat of the single player game is hours of  fun to become the champ. This is a relatively simple task that some vets could accomplish in a few hours or so, the real challenge is then defending your title from the entire cast in a second mode that opens up once you become the champion; only this time these guys have changed their moves and some of them have covered up their main weaknesses.  As an example, the first time you faced King Hippo his belly was a weak point, in Title Defense mode he has a manhole cover taped to his belly and you got to find a way to remove it and take him down a peg. It’s a challenging and a creative way to keep things going with the games cast.<br />
The last thing that pops up is the aptly titled  <em>Last Stand</em> option after you beat Title Defense. In this mode you have to survive the entire cast and its onslaught without losing more than 3 times. Think of it as survival mode- 3 losses and Little Mac retires. This is extremely challenging and boasts the games best reward once completed… I won’t say who or what it is but you can see this reward often appear in the background crowds watching your bouts.</p>
<div class="wp-caption aligncenter" style="width: 360px"><img src="http://farm3.static.flickr.com/2565/3782523559_3564486d08.jpg" alt="tigeer" width="350" height="197" /><p class="wp-caption-text">nice intro screens set up where you will beat your opponent back to</p></div>
<p style="text-align: left"><em><strong>Round 2 &#8211; Graphics</strong></em><br />
<em>Punch-Out!!</em> is no slouch! The game looks gorgeous, and considering most of the titles out there &#8211; this is a standout. The game has a brilliant cartoonish almost cell shaded look that works very well. Punch-Out&#8217;s animation system is stunning with its fluid animations that are gorgeous to watch. You’ll be also amazed to see these old characters brought to life in a way that seems so fresh yet very fitting.  Big bold characters that animate well are easily pulled off considering the nature of the game. The background work is decent and all you see are low poly silhouette crowds followed by sprites at the very back. The fluid motions of the characters move fast and when you knock them, little aspects of their character will fly out of their heads. You’ll be happy to know that there are no Mii characters appearing in the crowd though I gotta repeat this again, keep your eye out for someone watching your matches&#8230;you’ll be in for a cool little surprise!</p>
<p>For the most part the game does an outstanding job with its menus, and over all layouts. Everything is easy to read and navigate, and things are done exceptionally well.</p>
<p>The opening cinematic will have you misty eyed and the pre-fighter stills will fill you in on the colorful character ready to fight you.  These small subtle touches have heightened the presentation of the game to give it a richer experience.<br />
Other small additions include sweat droplets hitting the ring floor and being absorbed to the fabric, fighters getting bruised in specific areas; as in if I keep punching Piston Hondo&#8217;s body (no longer named Piston <strong>Honda</strong>), it will start to turn red and before you know it’ll get bruised.  Little Mac also retains some damage, if you get clocked on the face a couple of times you’ll get a black eye and a few bandages. One thing I missed in this title however was the lack of Mario as the referee.</p>
<p>The game runs in 480P and in widescreen mode which for the most part is a standard these days for the Wii.</p>
<p><em><strong>Round 3 &#8211; Sound</strong></em><br />
I fell in love with the music here, some of the best orchestral sports music you could ask for.<br />
Just have a listen to the opening theme and you’ll agree with me.  It is exceptional stuff that’s very familiar but still fresh. Reminds you of the old games and at the same time borrows heavily from the best boxing movies out there without ripping off <em>eye of the tiger</em>.</p>
<div class="wp-caption alignright" style="width: 410px"><img src="http://farm3.static.flickr.com/2462/3783332116_ceb7b84b49.jpg" alt="joe" width="400" height="219" /><p class="wp-caption-text">Glass Joe!! how did you manage that 1 win?</p></div>
<p>Every character has dialog that’s delivered with a great sense of humor and precision. My only gripe is that since most of the cast of boxers are international, it’s rather sad not knowing what they say during rounds since there are no subtitles for any of their boxing banter. I mean I understood Great Tiger since he spoke in Hindi; and I was astounded at the creative dialog he had to deliver.  Great Tiger was hilarious, telling me off in a very creatively Indian manner – I wish the entire cast had subtitled translations since it seems like these little banters are solid gold comedic material.<br />
Little Mac himself is silent but that’s to be expected from Nintendo, I’m just glad that the entire cast was so lively and the music so perfect.  Doc Louis (Little Mac&#8217;s coach) really comes through as the mentor every boxer wants with his wise words of wisdom and complete love for chocolate bars.</p>
<p>The punch sounds and fight noise are amazing , with tons of over the top but appropriate sounds that add to the ambiance of the game. The crowds cheering and booing is as expected and coupled with the in-games boxing music, which are remixed versions of the original characters, creates a sound package worthy of praise.</p>
<p><em><strong>Round 4 &#8211; Replay</strong></em><br />
The single player fair will take you a couple of hours to plow through  with <em>Title defense</em> mode giving the game more legs and the survival  <em>Last Stand</em> mode giving the hardcore gamer more for their moneys worth. I&#8217;d says overall the game takes about 5 to 6 hours to complete everything (but not unlock everything), some bouts are devilishly hard and may take more than a half an hour. Expect to lose a lot near the final tier of fighters unless you really nail down counter punches. In essence you are fighting each character 3 times, with some tactical change for each face off, things may seem to get a bit repetitive unless you’re a die hard fan.</p>
<div class="wp-caption aligncenter" style="width: 370px"><img src="http://farm3.static.flickr.com/2624/3783332054_5b74edc310.jpg" alt="mac" width="360" height="178" /><p class="wp-caption-text">Lets fighting love!!</p></div>
<p>With some exhibition matches that are essentially achievement driven bouts for each character (unlocking sound tests and what not) and a hologram trail mode for the fighter you have not beaten (practice mode); <em>Punch-Out!!</em> is a simple fan service game that has tons of content to offer only if you dig the premise and its world.</p>
<p>Multiplayer seems like an afterthought with a Mac vs. another look alike in which your goal is to try and transform into Giga Mac and takes the other guy out. Its fun but definitely not the main event of the evening (only 1 against 1 here).<br />
There is no online mode and no hidden version of the original to unlock which is rather sad.  If  you&#8217;re a fan of the franchise it wont matter much to you  since that’s the nature of the game you fell in love with. For what it’s worth it does a tremendous job of creating a fun single player experience than  a <em>Fight Night</em> game ever could have.</p>
<p><span style="text-decoration: underline;"><strong>Decision!</strong></span><br />
Ultimately what it boils down to is that <em>Punch-Out</em> is a game for the Fans of the franchise and it is nostalgically perfect. It’s all about the fighters and the rich fictitious world of the WVBA. I own a copy of <em>Victorious boxers</em> for the Wii because I liked the anime, for me it was worth it no matter what any critic said, so in that vein this is a game that will make you smile and keep you hooked on, as long as you dig it.</p>
<p>Without a good multiplayer this titles legs are a little short but it does deliver some of the best sports single player action out there. You <strong>HAVE </strong>to try this title and for most of us this is a <strong>MUST BUY</strong>. I can&#8217;t tell you how surprised and in love I am with this game, it’s a crowd pleaser and its a perfect next gen boot -up of a classic.</p>
<p>Game Play      5   /5</p>
<p>Graphics        4.5 /5</p>
<p>Sound           5    /5</p>
<p>Replay           3.5 / 5</p>
<p><img class="alignleft size-full wp-image-15433" title="andPOP 4.5 Stars out of 5" src="http://www.andpop.com/wp-content/uploads/2009/04/4halfstars.gif" alt="andPOP 4.5 Stars out of 5" width="250" height="125" /></p>
<p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></content:encoded>
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		<title>andPOP At E3 North With Nintendo</title>
		<link>http://www.andpop.com/2009/07/16/andpop-at-e3-north-with-nintendo/</link>
		<comments>http://www.andpop.com/2009/07/16/andpop-at-e3-north-with-nintendo/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 16:42:17 +0000</pubDate>
		<dc:creator>Josh Salem</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[E3 North]]></category>
		<category><![CDATA[Mario Brothers]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[Wii Sport Resort]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=18620</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Jenn and Josh take a romantic visit to E3 North where they learn about the next latest and greatest from Nintendo. They have a look at 4 player Mario, New DS games, Wii Sport Resort and more!</p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><img src="http://www.andpop.com/wp-content/uploads/2009/07/wiisportsresort_screen_08-300x164.jpg" alt="Wii Sport Resort" title="Wii Sport Resort" width="300" height="164" class="alignright size-medium wp-image-18621" />Jenn and Josh take a romantic visit to E3 North where they learn about the next latest and greatest from Nintendo. They have a look at 4 player Mario, New DS games, Wii Sport Resort and more!</p>
<p><object width="540" height="400"><param name="movie" value="http://www.youtube.com/v/tlyYATlGN1o&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tlyYATlGN1o&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="400"></embed></object></p>
<p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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		<title>Game Review: Tak and the Guardians of Gross.</title>
		<link>http://www.andpop.com/2009/06/09/game-review-tak-and-the-guardians-of-gross/</link>
		<comments>http://www.andpop.com/2009/06/09/game-review-tak-and-the-guardians-of-gross/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 19:03:07 +0000</pubDate>
		<dc:creator>sarge-ak47</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[nickelodeon]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[tak]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=17540</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>JUJU MAKE ME GO CRAZY. Alright lets get one thing out of the way, I enjoy video games regardless of the age and gender they are created for.  If it is a good game then I will classify it as &#8230; <a href="http://www.andpop.com/2009/06/09/game-review-tak-and-the-guardians-of-gross/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><em><strong>JUJU MAKE ME GO CRAZY. <img class="alignright" src="http://farm4.static.flickr.com/3305/3597793560_51ced2c118.jpg?v=0" alt="tak box" width="280" height="280" /><br />
</strong></em>Alright lets get one thing out of the way, I enjoy video games regardless of the age and gender they are created for.  If it is a good game then I will classify it as a good game.  In my books there is no such thing as a &#8221; I guess for a kids game this is alright.&#8221; You wanna know why? Because even simple kids games have to abide by some sort of standard.  And don&#8217;t get me started on those pre-preschooler games&#8230; at that young  age you shouldn&#8217;t be playing games in the first place. I played Super Mario Land for the Gameboy when I was 6, it was challenging, immersible, and got me to love games ever since.</p>
<p>Now that&#8217;s not to say Tak and the guardians of gross is a game designed for kids, I honestly wish that were not the case but tons of things within the game lead me to believe the only person to get some mild joy out of the title would be someone around that age.</p>
<p>The game is the third story iteration in Tak series and after a long hiatus now returns to the Wii.  Developed by Blitz games and published by THQ this game sports the nickelodeon splat right on the box letting us know that this is a fine game based on the cartoon based on the game.. In fact one of the special extras on the disc is an episode of the cartoon.<span id="more-17540"></span></p>
<p>So on to the game, this third story driven iteration now finds Tak on his way to clean the temple, where upon he tries to do it the easy way and what should have been as easy as sweeping dust under the rug turns out unleashing four GIGANTIC monsters that embody everything gross. Tak tasks himself to once again seal these monsters via the help of some new JUJU masters. Each new master offers him a new magic and the motivation to take the monsters down. from there on in its about a 6 hour journey (even faster if you avoid the non-checkpoint fights and run past the baddies) through some cool looking environments and some interesting design choices. Players are generally going to be doing a lot of platforming, light fighting and a couple of aiming and driving missions.  It&#8217;s key to note that most of the crucial cinematics are cartoony CGI with in-game cut-scenes every now and then. Despite the horrendous witting the voice work is passable. It&#8217;s sad and a bit unfortunate that we get to hear so little of the awesome Patrick Warburton (Seinfeld&#8217;s David Putty), the man&#8217;s voice is always welcomed and I was surprised to hear him in the game..seeing as I don&#8217;t watch the cartoon he voices.<br />
<img class="alignright" src="http://farm3.static.flickr.com/2448/3597793544_5bf3973238.jpg?v=0" alt="tak screen" width="245" height="172" /><br />
Presentation wise things are pretty clean and simple. The Graphics are some what ho-hum, granted the Wii is not a powerful machine and this isn&#8217;t a triple A title- still we could use something that does not look like a PSP port. Honestly some areas of the game sport such dated texture work and effects that its hard to understand that this came out recently. But there is something really cool about the game, and that lies in the design of most of the levels. Some of the later stages are pitted on the actual gigantic monsters themselves, and some of the sights are truly unique and cool. The environment design gets kudos as well for picking gross themes like trash, slime, melted cheese, and what could be best described as a gassy jungle. Whats even more cool is that its apparent right away that these touches are so akin to titles like God of War (remember getting Pandora&#8217;s box?) and Shadow of the Colossus.  So what at first seems like dated visuals gets a notch up in terms of creativity and some truly cool scenes in the game.</p>
<p>Sound wise things couldn&#8217;t be worse. I&#8217;ve mentioned how I only loved the voice work of David putty.. besides that everyone sports a passive delivery of the horrible lines. It&#8217;s an audio assault to hear Tak yammer on about how he can use his wall running skills.. or how he can hit that.. or how he is afraid of heights.  The music on the other hand is a surprise, with noticeable ambient sounds and subtle music that kicks in at the right moments. In fact one of the tracks seems so familiar to what I&#8217;ve heard in God of War.  The soundtrack is a definite plus and probably the most polished thing about this game.</p>
<p>Game play is a mix of light linear platforming &#8211; with the occasional cool element  that is oddly placed once every hour.  The combat is light, very light, in fact you don&#8217;t even have to utilize the very few moves at your disposal. I found myself just bashing B over and over until the guys dropped. Occasionally I ended up using an area clearing supermove which is charged by the orbs of fallen enemies. Sure there is a vault move.. a charging tackle.. but really all you gotta do is bash B for the majority of encounters. There are some cool context sensitive take downs that result in some very God of War moments (they really love that game from the looks of things) that just scream excitement, but they&#8217;re few and far in between. The boss fights are as linear as the levels with only a couple of  places that had me scratching my head- then I realized it was the fact that I could not see that ledge due to the games poor camera. Wii platform games are running into a lot of problems. Aside of Mario Galaxy, no one has seemed to nailed down the camera, and it&#8217;s rather sad since we all know how intuitive and hassle free galaxy&#8217;s camera was.  But the camera will cause a lot of frustrations by positioning you in odd perspectives that will make your jumps seem like leaps of faith and moments were your next objective is not visible due to a poor vantage point.  I should note that the simplicity of the game and it&#8217;s linear nature make it ideal for young kids, but they deserve better camera and gameplay if you ask me. And God forbid should any of those young ones pick up Tak and his annoying phrases, that alone would be disastrous.. that&#8217;s assuming they are not fans of the cartoon. If they are, they will love the game and it&#8217;s farty sense of humor.</p>
<p>This is a wii game and controls are very important. Granted I have given up on finding new and innovative control solutions via most third party devs, I still wont knock on a control scheme that isn&#8217;t broken.  In Tak the controls are relatively simple.  You run via standard nunchuck and press A and B for jump and attack.  the Z button is mapped for vaulting over enemies, context sensitive actions, and wall running ala Prince of Persia. The only gripe I have is that the magic button is mapped to C  on the nunchuck. It gets a bit tricky when you have a context sensitive action followed by a magic display. But besides that the controls work well and don&#8217;t require intense use of gestures and awkward motions. There are a few minigames that take advantage of the IR sensor and one that requires you to shake your Wii-mote, but things are relatively cool.</p>
<p>There isn&#8217;t much here in terms of replay, the game gets you a solid 6 hour session with mini games for a multiplayer session, the mini games are a bit shallow and ridiculous, but there are one or two out of the handful that might make you smile.  There is a standard challenge mode designed to revisit some of the games areas, some cool picture mini games that are used to unlock and view the games concept art and as I mentioned before, an episode of the show.<br />
<em><br />
</em>Ultimately Tak is a game that leaves one confused. Can kids really like stuff like this? Well it&#8217;s worth a rental to the die hard fan of the show or previous games, defiantly worth a try to see some cool colossi monsters moving as you scale them, but in the end the series has refused to evolve and fix some of the problems of the original. The game feels dated and at times really lacks any of the depth of modern and classic platform titles.  Go play Mario Galaxy, try out Mario 64, Banjo Kazooie, the Jak and Daxter series and then if your really bored or if your young sibling/cousin/child has played them all and loves them TAK cartoons.. rent this one for them.</p>
<p>Game play    2/5<br />
Graphics      2/5<br />
Sound          3/5<br />
Replay         2/5</p>
<p><img class="alignleft size-full wp-image-14239" src="http://www.andpop.com/wp-content/uploads/2009/03/2halfstars.gif" alt="andPOP Rating - 2 Half Stars" width="250" height="125" /></p>
<p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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		<title>Game Review: Animal Crossing &#8211; City Folk</title>
		<link>http://www.andpop.com/2009/05/08/game-review-animal-crossing-city-folk/</link>
		<comments>http://www.andpop.com/2009/05/08/game-review-animal-crossing-city-folk/#comments</comments>
		<pubDate>Sat, 09 May 2009 03:27:09 +0000</pubDate>
		<dc:creator>Josh Salem</dc:creator>
				<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[animal crossing]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=16739</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Let’s just clear the air right now. This game is not about crossing the street, it’s not about cross-roads, it’s not even about cross-breeding animals (you sick gamer you). Animal Crossing is a game all about life, starting a-new, and &#8230; <a href="http://www.andpop.com/2009/05/08/game-review-animal-crossing-city-folk/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><img class="alignright size-medium wp-image-16752" title="Animal Crossing" src="http://www.andpop.com/wp-content/uploads/2009/05/3763-228x300.jpg" alt="Animal Crossing" width="228" height="300" />Let’s just clear the air right now. This game is not about crossing the street, it’s not about cross-roads, it’s not even about cross-breeding animals (you sick gamer you). Animal Crossing is a game all about life, starting a-new, and making new friends. You start off on a bus with your new narrator buddy, starting a new life in a new small town. Why are you going there? What did you do in the past that forced you to run away and start again in anonymity? Will anyone miss you in your old life? Questions such as these are not asked in this children’s life simulator, just as questions being raised as to why you’re the only human in town, and a little child living on your own to boot aren’t addressed.</p>
<p class="MsoNormal">With the help of a very special partner more in tune with this game’s target demographic, we set off to explore Animal Crossing: City Folk. The first problem we encountered with this title was the tutorial and explanation of the game. It’s hard to explain how to live a virtual life, it’s even hard to try and explain it to a child. With so many things to do, rules, and mechanics, the high level of complexity doesn’t translate well to younger audiences. In fact, it gets so convoluted that even grown adults have a hard time following the objectives laid out before you (at least I had a hard time).</p>
<p class="MsoNormal"><span id="more-16739"></span>Another issue stems from Nintendo’s online capabilities. While the PS3 and Xbox 360 have easy access to online play and friends, the Wii lacks this ability and instead players must enter long friend codes, for this reason the average Wii gamer often skips online experiences for their own sanity. This is quite unfortunate as Animal Cross: City Folk try time and time again to get players to come online. Bundled with the Wii Speak microphone players have the option of communicating with their friends in Animal Crossing rather than typing or clicking on individual letters. Convenient, or at least it would be if you could ever find people to speak to in the game or even on the Nintendo Wii Speak channel, which was just as bare as the game. Otherwise, the Wii Speak microphone works and sounds great, a high quality microphone that can pick up sound from far away while resting on your television (or below it), connecting to the Wii’s USB plug, the Wii Speak microphone matches well with the Wii sensor bar and is small enough to not distract the eye during gameplay.</p>
<p class="MsoNormal">So, you start off in your village, pick a house to buy and immediately you owe Tom Nook an arm and a leg for your two bedroom house, go to his store, work part time delivering goods and exploring the village (essentially learning the lay of the land) and your set to start your life out. The first objective you have is to repay Mr. Nook for your house, sell items you find, shake trees, and do whatever it takes to get that loan shark off your back. As you progress through the game you unlock new items and decorations to renovate and improve your house with, and eventually buy up to four different houses as you live your virtual life among the animals.</p>
<p class="MsoNormal">Two things make animal crossing unique: one are the characters within the game, wacky animals are the driving source of entertainment for me when playing this game and every time I meet a new zany creature, a small smile crosses my face. The second feature is that Animal Crossing: City Folk, runs on real time, whatever time it is where you are, it’s that time in the game, whatever day it is in real life, same day in virtual life, weather, ditto. This is key as some items only appear during certain times (such as Halloween), granted, players can always change their Wii clock to get special items, but otherwise, timing is similar to real life. Another feature lies in the name of the game, city folk. Eventually you can go visit the city and explore new areas while meeting an abundance of characters that can be sometimes hard to find in your village, basically it seems to be for players who can only play Animal Crossing at specific times but want to meet everyone at any time.</p>
<p class="MsoNormal">Graphically the cartoony boxish looking characters and environment lend to the young demographic this game was made for, while the Wii is capable of much higher graphical capacity, this simple art style allows for much smoother gameplay throughout. The colours are vivid, and characters goofy looking, but I feel this was exactly what Animal Crossing: City Folk were going for. Sound wise we see a similar direction; while no characters talk, they each have their own voice and music. This music provides a sense of personality as each one is unique and portrays how they act. The music within the game is simple and relaxing, not overly annoying as other children games might have, however at the same time not so dull that you do not even notice that music is being played. The Wii Speak microphone works extremely well and perhaps in future games this peripheral might make more use than just sending voice messages to past Wii friends.</p>
<p class="MsoNormal">Overall Animal Crossing: City Folk provides hours of entertainment and innovation into the gaming world, while the Wii does not really lend much to the game in terms of graphic, online or control capabilities, it’s still a welcome addition to the Wii library, especially for OCD gamers. City Folk has a lot of entertaining things to do, it also has a lot of mundane tasks to partake in. Gamers can live their lives playing City Folk, or they can move away to a new city and LIVE out City Folk in real life. Just remember, there’s no reset button in the real world.</p>
<p class="MsoNormal">Gameplay: 4/5</p>
<p class="MsoNormal">Graphics: 3.5/5</p>
<p class="MsoNormal">Sound: 4/5</p>
<p class="MsoNormal">Replay Value: 4/5</p>
<p class="MsoNormal"><img class="aligncenter size-full wp-image-14271" title="andPOP Rating - 4 Stars" src="http://www.andpop.com/wp-content/uploads/2009/03/4stars.gif" alt="andPOP Rating - 4 Stars" width="250" height="125" /></p>
<p class="MsoNormal"> </p>
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<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></content:encoded>
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		<title>Wii Tiger Woods Bundle Announced</title>
		<link>http://www.andpop.com/2009/04/22/wii-tiger-woods-bundle-announced/</link>
		<comments>http://www.andpop.com/2009/04/22/wii-tiger-woods-bundle-announced/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 14:30:08 +0000</pubDate>
		<dc:creator>Carys Mills</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Tiger Woods]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=16154</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>EA Sports announced today that the Wii version of Tiger Woods PGA Tour will be bundled with the new Wii MotionPlus accessory. The manufaturer said the accessory will give players an unprecedented authentic golf swing experience and the ability to &#8230; <a href="http://www.andpop.com/2009/04/22/wii-tiger-woods-bundle-announced/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><img class="alignright size-medium wp-image-16179" title="Tiger Woods Wii" src="http://www.andpop.com/wp-content/uploads/2009/04/tiger-woods-pga-tour-10-01-300x218.jpg" alt="Tiger Woods Wii" width="300" height="218" />EA Sports announced today that the Wii version of Tiger Woods PGA Tour will be bundled with the new Wii MotionPlus accessory.</p>
<p>The manufaturer said the accessory will give players an unprecedented authentic golf swing experience and the ability to control the ball.</p>
<p>The title will ship to stores in North America on June 11. The game is rated E and the bundle&#8217;s recommended price is $59.99, the game alone is $49.99.</p>
<p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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		<title>Game Review: Pokemon Platinum</title>
		<link>http://www.andpop.com/2009/04/13/game-review-pokemon-platinum/</link>
		<comments>http://www.andpop.com/2009/04/13/game-review-pokemon-platinum/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 02:58:28 +0000</pubDate>
		<dc:creator>Josh Salem</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[pokémon]]></category>
		<category><![CDATA[pokemon platinum]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=15893</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>I was the very best, like no one ever was. I caught them all, as my real test, I trained them as my cause. I had travelled across the land, I searched far and wide. Each Pokémon I did understand, &#8230; <a href="http://www.andpop.com/2009/04/13/game-review-pokemon-platinum/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p class="MsoNormal"><span><img class="alignright size-full wp-image-15899" title="Pokemon Platinum" src="http://www.andpop.com/wp-content/uploads/2009/04/04549674017.jpg" alt="Pokemon Platinum" width="280" height="280" />I was the very best, like no one ever was. I caught them all, as my real test, I trained them as my cause. I had travelled across the land, I searched far and wide. Each Pokémon I did understand, the power that’s inside. The question is, since I already did this with Pokémon Red, Pokémon Gold, and Pokémon Diamond, is it really worth it to go another round with Pokémon Platinum? As it turns out, maybe not as much as I think. If you were to compare this newest addition to the over 5 series of Pokémon titles out there, Pokémon Diamond to Pokémon Platinum would be the same comparison to Pokémon Red to Pokémon Yellow. What I mean by this is that it is the same game, same characters, and same story line but with a few new additions and changes. For this reason I won’t go too deep into the game but rather discuss all there is to do (and believe me, there is A LOT to do) and the new additions to this title.<span> </span></span></p>
<p class="MsoNormal"><span><span> </span>Developed by Game Freaks and published by Nintendo, you play the role of a young boy or girl (with different clothing than in Pokémon Diamond) in the world of Sinnoh, you and your friend decide to go get some Pokémon (which by the way are a variety of almost 500 little monsters you capture, befriend and train to battle for you), when you are stopped by a Pokémon researcher, he gives both of you a choice of three starting Pokémon and your off on your very own adventure of growth and life lessons.</span></p>
<p class="MsoNormal"><span><span id="more-15893"></span></span></p>
<p class="MsoNormal"><span>As I mentioned before, this game is big, aside from the actual story, there is so much to do from collecting all the Pokémon (some which only come out at night, some only on certain days, some only when you cover a tree in honey, trade with another player, trade with another player while your Pokémon holds a specific item, while fishing, while running through a forest, underground, by hatching eggs, and so on…) to cooking to breeding. Utilizing your Pokémon’s specific attack set, and type, players compete in this strategy / RPG video games.</span></p>
<p class="MsoNormal"><span><span> </span>Graphically the game looks like a cleaned up super Nintendo title, with small pixilated images that move and higher quality statics graphics during battles and ‘cut-scenes’. Essentially the graphics haven’t changed all that drastically since the first Pokémon title on the original game boy. Audio-wise we’re looking at the same deal. With the catchy (but sometimes annoying) Pokémon jingle, different sounds for each Pokémon (to simulate their communication skills) and sounds for each action, it can again be considered only a slight improvement over the original.</span></p>
<p class="MsoNormal"><span><span> </span>So if this is a redux of Pokémon Diamond and Pearl, then what’s new? Essentially a new dimension has appeared, the mysterious new Distortion World (no saving for creativity in the name). Within this Distortion World new forms of Pokémon ‘beyond time and space’ exist, most notably Giratina Origin Forme (that weird spider looking monster on the cover). As well, three new online Wi-Fi minigames and an up to 20-person Wi-Fi plaza to take part in parades and see fireworks shows. New additions such as a vs. recorder also allow players to show off their victories, or rub it in their friends faces again and again, as well as connectivity with older Pokémon titles all the way down to Pokémon FireRed and LeafGreen.<span> </span>The most notable and useful addition however are the new characters and story tweaks to keep collectors that have played Diamond and Pearl interested. </span></p>
<p class="MsoNormal"><span><span> </span>All in all, if you’re a Pokefreak that has to collect them all, or just a fan and wanting to relive the Pokémon feeling again, I suggest picking up Platinum to hold and enjoy as your very own. Otherwise the similarities between this and the last set don’t necessarily warrant a new purchase. If you haven’t picked up the title since Red Blue or Yellow, you might want to see how widely the galaxy of Pokémon has expanded. But be warned, it may seem a little overwhelming comparative to what you first knew of Pokémon. </span></p>
<p class="MsoNormal"><span> </span></p>
<p class="MsoBodyTextIndent" style="text-indent: 0cm;"><span lang="EN-GB">Gameplay: 4/5</span></p>
<p class="MsoBodyTextIndent" style="text-indent: 0cm;"><span lang="EN-GB">Graphics: 3/5</span></p>
<p class="MsoBodyTextIndent" style="text-indent: 0cm;"><span lang="EN-GB">Sound: 3/5</span></p>
<p class="MsoBodyTextIndent" style="text-indent: 0cm;"><span lang="EN-GB">Replay Value: 3/5</span></p>
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		<title>Game Review: Fire Emblem: Shadow Dragon</title>
		<link>http://www.andpop.com/2009/03/09/game-review-fire-emblem-shadow-dragon/</link>
		<comments>http://www.andpop.com/2009/03/09/game-review-fire-emblem-shadow-dragon/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 04:00:16 +0000</pubDate>
		<dc:creator>Josh Salem</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[fire emblem: shadow dragon]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=14258</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>The Nintendo DS with two screens and stylus touch option seems like it was almost made for the purpose of strategy gaming. Using one screen to plan and one screen to execute commands, and commander in training can get an &#8230; <a href="http://www.andpop.com/2009/03/09/game-review-fire-emblem-shadow-dragon/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><img class="alignright size-medium wp-image-14262" title="nintendo - fire emblem:shadow dragon" src="http://www.andpop.com/wp-content/uploads/2009/03/fe11rb2-300x269.jpg" alt="nintendo - fire emblem:shadow dragon" width="300" height="269" />The Nintendo DS with two screens and stylus touch option seems like it was almost made for the purpose of strategy gaming. Using one screen to plan and one screen to execute commands, and commander in training can get an overall feel for the battlefield easily and comfortably. This is why I have been waiting for a Fire Emblem title to hit the DS for some time now and why I am pleased to review Fire Emblem: Shadow Dragon (FESD) for the Nintendo DS.</p>
<p class="MsoNormal">Released February 17<sup>th</sup> developed by intelligent Systems and published by Nintendo, Fire Emblem: Shadow Dragon is more of a remake than a sequel. Yes, that is correct; through FESD you can relive the legend of Prince Marth (I only know of him through Super Smash Brothers titles) over and over again with updated graphics, two screens and online play. Actually this is the SECOND remake of the first Fire Emblem title. The overall story surrounds Marth having his family and kingdom taken from him by the evil Dohlr and backstabbing ex-ally Grust kingdoms, as he escapes with a few soldiers Marth is tasked with increasing his army numbers, gaining magical items, and rescuing villages along the way.</p>
<p class="MsoNormal"><span id="more-14258"></span></p>
<p class="MsoNormal">I enjoyed the writing in this title more than I initially thought I would, Intelligent Systems goes pretty heavy into the mentality of soldiers as you try to win them over to their side, sometimes even questioning their own existence and choosing death over abandonment of their kingdom. Pretty deep stuff… Otherwise there are childish comic relief characters who think it appropriate to tease someone about their name in the middle of a battle.</p>
<p class="MsoNormal">FESD is a top down strategy game where you have a set amount of soldier types (such as cavaliers, archers, mages, ballista, and more) which can level up and be upgraded or change their classes to different types and you lay them out trying to get Marth to the castle gate most of the time. Opposing you are rival soldiers of various classes and you take turns moving and attacking. There are also stores, villages, houses and arenas to visit along the way. What I like most about FESD is that other than Marth, when one of your characters die in battle, they’re gone for good adding a sliver of realism to this fantasy title, as well there is a small hierarchical chain within the game; axes are strong against spears, spears are strong against swords and swords are strong against axes. Adding onto this we have archers strong against flying soldiers, hammers strong against armored soldiers and so on, and finally there are specific weapons that are strong against specific soldiers (such as the Ridersbane spear being strong against soldiers on horses). With all these strategic elements thrown into the fray, players must plan carefully before each move.</p>
<p class="MsoNormal">Probably my favourite aspect of FESD is the controls. In so many Nintendo titles, players lack a choice in manipulation, not in Fire Emblem!<span> </span>You can use your stylus to move characters see the battlefield, what other enemies can do and plan accordingly without the touch of a single button. You also have the option of using only buttons for times when the precision of a stylus is hard to control (I call this subway mode). The best aspect of this is that it is not by choice through an option, you can mix and match your button choices as you play, switching from stylus to button control at your whim. The game is turn based so there are no problems in terms of confusion of control or lack of speed / hand cramps, and with a select or cancel majority of choices, the controls are pretty hard to mess up.</p>
<p class="MsoNormal">Graphically the game isn’t much more than their last Game Boy advanced rendition. Smooth 2D animations on the battlefield with slightly updated mediocre 3D models show executing minimal movement in two second battle scenes. Using hand drawn art and text during cut-scenes, Fire Emblem: Shadow Dragon lacks anything overly spectacular compared to their earlier titles, not that it needed it. As well the game sounds similar to past titles, medieval epic overtones, simple action music, and the clash of weapons round out the generic audio experience. We can’t forget about the character screams during deaths of course.</p>
<p class="MsoNormal">Length wise this game lasts about 25 missions which last on average a half hour each depending on how intensely you take your strategizing. With dozens of recruitable soldiers, the challenge of playing through without anyone dying and acquiring all soldiers and weapons, Fire Emblem: Shadow Dragon will last you hours of commanding fun. As an added bonus, two players can battle locally or through Wi-Fi using five of your best combatants into a battle to the death. Online stores and voice support are also very much appreciated bonuses in this title.</p>
<p class="MsoBodyTextIndent" style="text-indent: 0cm;"><span lang="EN-GB">Gameplay: 4/5</span></p>
<p class="MsoBodyTextIndent" style="text-indent: 0cm;"><span lang="EN-GB">Graphics: 4/5</span></p>
<p class="MsoBodyTextIndent" style="text-indent: 0cm;"><span lang="EN-GB">Sound: 4/5</span></p>
<p class="MsoBodyTextIndent" style="text-indent: 0cm;"><span lang="EN-GB">Replay Value: 4/5</span></p>
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<p class="MsoBodyTextIndent" style="text-indent: 0cm; text-align: center;"><span lang="EN-GB"><img class="size-full wp-image-14271 aligncenter" title="andPOP Rating - 4 Stars" src="http://www.andpop.com/wp-content/uploads/2009/03/4stars.gif" alt="andPOP Rating - 4 Stars" width="250" height="125" /></span></p>
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		<title>Game Review: Facebreaker K.O. Party</title>
		<link>http://www.andpop.com/2009/01/11/review-facebreaker-ko-party/</link>
		<comments>http://www.andpop.com/2009/01/11/review-facebreaker-ko-party/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 01:59:13 +0000</pubDate>
		<dc:creator>Josh Salem</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo Reviews]]></category>
		<category><![CDATA[facebreaker wii review]]></category>

		<guid isPermaLink="false">http://www.andpop.com/article/13000</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>OK, this is going to be a fairly short review as Facebreaker K.O. Party doesn’t really have that much depth and after playing it, my wrists are killing me. Facebreaker was a game I looked forward to for a few months when it originally came out on Xbox 360 in early September. As a massive fan of Punch-out for the original NES and Fight Night Round 3 for the Xbox 360, I had high hopes that Facebreaker was going to be a mix of the two, graphically awesome and extremely fun to play. <a href="http://www.andpop.com/2009/01/11/review-facebreaker-ko-party/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><img class="article_picture_import" src="/images/facebreaker_wii_pbox.jpg" alt="" hspace="10" vspace="10" align="right" /><br />
OK, this is going to be a fairly short review as Facebreaker K.O. Party doesn’t really have that much depth and after playing it, my wrists are killing me. Facebreaker was a game I looked forward to for a few months when it originally came out on Xbox 360 in early September. As a massive fan of Punch-out for the original NES and Fight Night Round 3 for the Xbox 360, I had high hopes that Facebreaker was going to be a mix of the two, graphically awesome and extremely fun to play. Unfortunately it was neither, while the game looked cartoony and had some cool aspects to it, it was horrible to look at, horrible to control, and just not fun. So when Facebreaker K.O. Party was announced for the Wii, I wasn’t sure if this was a resurrection of the title, or EA sports trying to beat a dead horse.</p>
<p>First things first, because it’s on the Wii, does not make it a party game, because you call it K.O. Party, does not make it a party game either. Basically EA sports tried to pass this title off as a great game to play with a large amount of people, the only problem is that it’s still just one on one battles, no matter if there’s a tournament mode (which is just a round robin of matches). You also run the risk that the more people are in the room with you, the greater chance you have of whacking them with your wiimote or nunchuk. A third problem is that the graphics got worse, the gameplay got oversimplified (worse) and the game is still just not fun to play.</p>
<p>Facebreakers is a one on one boxing mash up, fast flying fists, combos, dodges, counters and special attacks whizz by the screen like a fat kid on a waterslide and since the game values simplicity, there’s no stamina or downtime, so players will just flail until their opponent falls down. The nunchuk controls your left hand, while the wiimote controls the right, you use the analog stick to move, tilt up to charge your attacks, hold down A and attack for a special attack, B crouches, and the Z button blocks. That’s all there really is to the controls, but again, it’s really hard to block, or counter with the constant flailing your hyper-active opponent might be enjoying, so really, it’s either you flail as well or you lose.<span id="more-13000"></span></p>
<p>The different modes of play are pretty simple as well, arcade and Brawl for All are the single player modes, with Brawl for All allowing you to win belts, unlock characters and venues. There is also a fairly robust tutorial and practice mode found under Fighter’s Corner, and the two multiplayer modes are T.K.O. in which up to four players choose three fighters and continuously (health wise) fight until only one is left standing, Punch-O-Matic is the ‘party’ mode of the game. With Punch-O-Matic, up to four players are given random power-ups and go at it, two on two tournament style. Unfortunately, there is no online mode to be found in this EA Freestyle franchise, but hey, once the Wii’s online features final get under control, maybe the next installment will be online-friendly. There’s also a small mini-game when you get knocked out; you shoot flying chickens pointing the wiimote at the screen to regain health, small but a fun little added feature.</p>
<p>Graphically I had issues with the game, the animation was fluid and detailed and there were many flares and reflections to enjoy, and who doesn’t like a mangled face (which happens as you progress through matches). However, playing with component cables on an HDTV (in HD mode), the game looks horrendous at times. Choppy edges not only on player models but words and special effects as well just made this game look like it was meant for an original Playstation with the speed of a Dreamcast! If I had access to a regular TV I feel that the sharp chopped edges would be slightly blurred and smoothed out, if this is the case, perhaps Facebreaker K.O. Party just wasn’t designed to be played in high definition. Aside from the generic EA playlist (which on average levels out to be moderately decent) the game sounded great. Each character has their own persona with different phrases and sound effects said and the voiceovers usually go well with the animations on screen, now, I say usually because by the end of the match after your opponent’s face is broken, their jaw might be to the left of their head and it’s hard to match up words with facial movements like that. The comments aren’t always the funniest, but at least their original. Sound effects, thuds, ooohs, and booms round out the audio experience to again, pretty much just average.</p>
<p>Overall Facebreakers seems a little rushed, there are many good aspects to the game, but at the same time there are a lot of issues that negate the pros. If the speed and counter systems were tweaked, the game was a little deeper (especially in terms of unlockable content, which you can do in one or two sittings), had more of a party aspect, and perhaps some online play, I might be more inclined to keep playing but if you’re looking for the perfect Christmas gift for your hyper little brother or nephew, this might be the title to let them expel their crazy high energy levels and allow them that good night’s sleep that they need.</p>
<p>Graphics: 3.5/5</p>
<p>Gameplay: 3.0/5</p>
<p>Sound: 4/5</p>
<p>Replay Value: 2.5/5</p>
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