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	<title>andPOP &#187; Aaron Cappe</title>
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	<description>POP Culture with Substance</description>
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		<title>Game Review: Bayonetta &#8211; The Witch is Back</title>
		<link>http://www.andpop.com/2010/07/17/game-review-bayonetta-the-witch-is-back/</link>
		<comments>http://www.andpop.com/2010/07/17/game-review-bayonetta-the-witch-is-back/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 15:53:53 +0000</pubDate>
		<dc:creator>Aaron Cappe</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[baroness]]></category>
		<category><![CDATA[bayonetta]]></category>
		<category><![CDATA[chicks]]></category>
		<category><![CDATA[dante]]></category>
		<category><![CDATA[Devil May Cry]]></category>
		<category><![CDATA[god of war]]></category>
		<category><![CDATA[guns]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=31186</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Hot chick on the cover? Check. Kind of resembles the Baroness from GI Joe? Double Check. Guns? Check – check her feet too, cause those high heels are packing heat too. Wait, what? From the get-go, you know this isn’t &#8230; <a href="http://www.andpop.com/2010/07/17/game-review-bayonetta-the-witch-is-back/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><img class="alignright size-medium wp-image-32026" title="bayonetta" src="http://www.andpop.com/wp-content/uploads/2010/07/bayonetta-xbox-360-box-cover-212x300.jpg" alt="" width="212" height="300" />Hot chick on the cover? Check. Kind of resembles the Baroness from GI Joe? Double Check. Guns? Check – check her feet too, cause those high heels are packing heat too. Wait, what? From the get-go, you know this isn’t going to be a normal shooter. But just how far down the rabbit-hole does it go? Come with me for an interesting journey.</p>
<p>To be totally honest, I wasn’t sure what to expect from this game. On the surface, it looks like <em>Devil May Cry</em> and <em>God of War</em> thrown together, mixed in with a few of the more “respectable” character models from the <em>Dead or Alive</em> series for good measure. In other words, it had the potential for being something very entertaining, or something that felt like it’s been done to death a hundred times before, and that within minutes I would be turning off my Xbox and tossing the game and case back into the Give to Friends I Don’t Really Care About pile of games.</p>
<p>But along comes one of the most over-the-top, guns-blazing, unforgettable prologues I have every experienced in my 20 plus years of gaming. Without warning, you are thrown into what in most other games would be the lead-up battle to a boss fight, with seemingly endless wave after wave of enemies, just asking to be executed in the most over-the-top style you can imagine. Of course, at this point, you have had no proper introduction to the control system or special move-list, so you are basically pulling off random combos and incredibly well animated visceral executions without knowing how or why you are doing so. Did I mention that this was all happening on the face of a giant clock tower – as it is careening end over end down the face of mountain? <em>Bayonetta</em> is a game that reaches through the 4<sup>th</sup> wall, grabs you by your face and screams “can you hear me now?” as loud as possible, while punching you repeatedly about the head and neck.</p>
<p>The art style for the game is very unique as well, which fits the over-the-top in-your-face atmosphere, from having still photo spreads for cutscenes (which are actually still images from a roll of film, interestingly enough) with the dialogue played over the images, to full out game-engine animated scenes mixed up to keep you on your toes. Bayonetta herself is apparently the last Witch on the planet, and has just woken up from a 500 year nap at the bottom of a lake, and is on a mission to find her memory and cause general havoc and chaos for the good guys – or bad guys, in this case. Every singles enemy in the game is an “angel”, replete with glowing halo’s over their heads, and your job is to eradicate them in the most awful and punishing ways possible. You even have the option of executing Punishment and Torture attacks, such as summoning an Iron Maiden to crush and destroy your enemies, or at later stages when you have improved your magic abilites, calling larger than life demons to eradicate all the enemies around you.<span id="more-31186"></span></p>
<p>This just adds to the completely ridiculous, but incredibly enjoyable experience that <em>Bayonetta</em> actually is. Just when you think you’ve seen how crazy Sega let the dev team go with the game, along comes a disco-dance sequence in a graveyard, complete with Bayonetta looking into the camera and quipping that as long as music is playing, she might as well keeping dancing (!). The game continuously breaks the 4<sup>th</sup> wall, drawing the player in with subtle references to past games, similar games, and even celebrities (if Joe Pesci hasn’t tried to sue yet, just call me a Wet Bandit).</p>
<p>Having the ability to collect magical items and then mix them together and create new and more powerful potions and spells is utterly engrossing, as only specific items will successfully mix with other items, and each time you try a new combination you are rewarded with a new in-game experience, as well as the ever-elusive Achievement Points. Even if you aren’t a fan of fetch-questing, most of the items are found in fairly mundane places, and are very easy to pick out of the back- and foregrounds. Don’t worry – this isn’t like finding all 240 of the Riddler’s puzzles in <em>Arkham Asylum</em>. These add more depth to the game, but aren’t completely necessary. The overabundance of easy-to-perform, entertaining and highly-stylized combo moves more than make up for magic spells.</p>
<p>From performing backflip executions, to planting your feet (or hands) and rotating the Left Stick to shoot surrounding enemies with your hands (or feet as the case may be) and having Bayonetta move like a ballerina through it all is a sight to be seen. There was obviously a lot of time and effort put into making the action of our heroine as silky-smooth as possible, and it shows; from her vixen-like slow walk to the way she can nimbly jump from one execution to a group execution, Bayonetta looks good. And the other character models throughout the game are nothing to sneeze at either – they might not have had as much time in the oven as Bayonetta did, but they look damn good.</p>
<p>While the sound effects in the game are probably considered standard fare for most shooters at this point, the soundtrack is what stands out in my mind as something that they really nailed. Having a booming orchestral sound during epic fights works just as well here as it does in key scenes if larger than life films- you can feel your pulse quicken in time with the music, which is of course timed with events in the game, and you feel completely immersed in the experience. Which is exactly what you want when you have to fight off a 100-foot Godzilla wannabe. You want your palms to be sweating just a bit, your pulse racing, and then you realize you have to take a breath cause you’ve been holding it for the last thirty seconds in anticipation of just how insane this battle actually is.</p>
<p>Unlike a lot of other games, the Normal mode is <em>Bayonetta</em> is actually set to “normal”, so you shouldn’t feel scared to start there, if you aren’t sure if Hard is really something you want to deal with. With properly balanced gameplay, collectability, customization of spells and magic, and incredible visuals and sound, <em>Bayonetta</em> is a great game that everyone needs to try. Its completely over-the-top, crazy, irreverent at times, but by far one of the most unique entertainment experiences to slide into my disc drive in months. It took what was fun about Dante, furious about Kratos, and threw in just enough comedy to create an amazing final product that you would be very sorry to miss out on.</p>
<p><strong>Graphics: 4/5</strong><br />
<strong>Gameplay: 4/5</strong><br />
<strong>Sound: 4/5</strong><br />
<strong>Replay: 4/5</strong></p>
<p style="text-align: center;"><strong><img class="size-full wp-image-14271 aligncenter" title="andPOP Rating - 4 Stars" src="http://www.andpop.com/wp-content/uploads/2009/03/4stars.gif" alt="" width="250" height="125" /></strong></p>
<p>Related posts:<ol>
<li><a href='http://www.andpop.com/2010/02/10/game-review-assassins-creed-ii-back-and-better-than-ever/' rel='bookmark' title='Game Review: Assassin&#8217;s Creed II &#8211; Back, and better than ever'>Game Review: Assassin&#8217;s Creed II &#8211; Back, and better than ever</a></li>
<li><a href='http://www.andpop.com/2010/02/08/james-camerons-avatar-the-game-its-not-easy-being-blue/' rel='bookmark' title='Game Review: James Cameron&#8217;s Avatar The Game &#8211; It&#8217;s not easy being blue&#8230;'>Game Review: James Cameron&#8217;s Avatar The Game &#8211; It&#8217;s not easy being blue&#8230;</a></li>
<li><a href='http://www.andpop.com/2009/11/22/game-review-game-party-3/' rel='bookmark' title='Game Review: Game Party 3'>Game Review: Game Party 3</a></li>
</ol></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></content:encoded>
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		<title>Review: MLB 2K10 &#8211; Where Are My Peanuts and Cracker Jacks?</title>
		<link>http://www.andpop.com/2010/05/30/review-mlb-2k10-where-are-my-peanuts-and-cracker-jacks/</link>
		<comments>http://www.andpop.com/2010/05/30/review-mlb-2k10-where-are-my-peanuts-and-cracker-jacks/#comments</comments>
		<pubDate>Mon, 31 May 2010 04:42:04 +0000</pubDate>
		<dc:creator>Aaron Cappe</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Playstation Reviews]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[2K10]]></category>
		<category><![CDATA[baseball]]></category>
		<category><![CDATA[grapefruit]]></category>
		<category><![CDATA[minor league]]></category>
		<category><![CDATA[mlb]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[World Series]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=30812</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>I’m going to get something off my chest right out of the gate: I haven’t been a fan of baseball nor baseball videogames for the last decade or so. Watching the game can be downright boring, and playing a virtual &#8230; <a href="http://www.andpop.com/2010/05/30/review-mlb-2k10-where-are-my-peanuts-and-cracker-jacks/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p><span> </span><img class="alignright size-medium wp-image-30815" title="MLB 2k10 box" src="http://www.andpop.com/wp-content/uploads/2010/05/mlb-2k10-box-235x300.jpg" alt="" width="235" height="300" />I’m going to get something off my chest right out of the gate: I haven’t been a fan of baseball nor baseball videogames for the last decade or so. Watching the game can be downright boring, and playing a virtual representation seems to result in little more than timing mini-games and a few button presses.</p>
<p class="MsoNormal"><span> </span>Then along comes Visual Concepts’ <em>MLB 2K10</em>. For the first time since I last held aloft a piece of lumber, here’s a video game that actually made me <em>feel</em> like I was playing the game again. Everything feels crisp, clean, and connected – as if you are actually on the mound dueling with the batter, desperately trying to keep the sweat out of your eyes as you look down another full count with the bases loaded.</p>
<p class="MsoNormal"><span> </span>The presentation of the <em>2K10</em> is spot on, from the commercial bumpers during the telecast, to the voiceovers calling the shots during the games themselves. Having spent enough time running bases and trying to make double plays, I have yet to hear a repeat canned soundbite, which was a great surprise and welcome change from previous years’ entries. You get the best of both worlds from Visual Concepts’ setup – all of the stats and random personal facts that hardcore hardball fans crave, but enough of the “seen on TV” presentation that it flows wonderfully into you actually stepping into the batter’s box to see just how far you can crank that sliding fastball.</p>
<p class="MsoNormal"><span> </span>Your options for gameplay seems to have improved significantly as well. You can play any MLB game currently being played, or set up to be played on a specific day through MLB Today. It’s always fun to see if you can do a better job than the big boys at there own game (or feel as humbled as they do when things don’t exactly work out the way you wanted them to). Home Run Derby is included, and is pretty much exactly what it claims to be: hit homers, anything else is an out, get the most points. My Player is the heart of the game, and you’ll definitely find yourself spending the majority of time grinding away through this mode. You create a rookie phenom, pick your favourite franchise to be drafted into, and then set off to try to become an MLB legend.<span id="more-30812"></span></p>
<p class="MsoNormal">Skill points are awarded just about every time you hit the field. Hit a single, and you get points for hitting. Make an assist, and you get points for fielding. Cross home plate with a run, and you get points for baserunning. Strike out the side, and you get points for pitching. You can see where this is going. There are special objectives and clutch situations which provide extra points: you might be called upon to record an out in under five pitches, or work a hit-and-run when standing on first. You take part only in the plays that your player is involved in, which allows you to zip through entire seasons while still playing nearly every game on the schedule.</p>
<p class="MsoNormal">However, all the action you see depends on the position you choose, of course. If you play a pitcher, you&#8217;re right in there with every toss from the mound, and you can even get called up to the majors after making a measly five starts in AA. If you assume the role of a catcher (my personal choice, as that was my position back in the day), you just take your at-bats and step into the field every now and then to try to pick off steals for second, or bunts for easy outs at first. Unless you’re completely committed to your role, you will get tired of seeing the same few animations repeated over and over. Still, the role-playing aspect is superb, and you&#8217;ll find yourself feeling a real team vibe.</p>
<p><span> </span><span> </span>My Player is not only addictive – you can actually see your player working their way up with each improvement you give to their stats, adding a very nice RPG element to an otherwise good sports game – but very unforgiving at the same time. Especially if you choose anything other than a pitching role. The game becomes very tedious trying to fill out the criteria for being called up the majors. Want a power hitter but not too interested in a Willie Mays Hays? Good luck, because you need to get your baserunning speed up to 65 before a call will come down from any GM for you. This system needs a little tweaking, but overall there’s a lot of potential for something great over the next season. As long as the balancing act is polished up for next years’ release, My Player has the potential for drawing you in and keeping you there for a long, long time.</p>
<p><span> </span>Visually, the game is beautiful. Player models are spot on, and facial expressions are not only visible this time around, but actually reflect what’s going on during the game. Pitcher has the bases loaded? Not only will you see a reaction on the player model, but you will feel the intensity as your controller vibrates to show how much pressure you’re actually feeling. This definitely makes controlling your pitches more difficult, but adds to the realism of the game – you have to line up where you want your pitch to end up while you’re setting up, then have to lock in your context-sensitive pitch. If you make a messy stick-move, or enter it too fast or too slow, you could throw it in the dirt or into the umpire’s face. This really adds to the dynamic of the pitcher-batter duel, and draws you even further into the game, allowing you to glimpse what it would actually be like to be out there on your own.</p>
<p><span> </span>A few aspects of gameplay feel off though. At the default slider settings, everything in the field is too frantic when you&#8217;re out there, which comes as a bit of a shock when compared to the duel between pitchers and batters. Speed isn&#8217;t so extreme that you can&#8217;t make plays, but ball and player movements have been accelerated so that catches and throws often look unrealistic. Weird animations make this effect worse. It&#8217;s just about impossible to steal a base with anyone but the best runners in the MLB. You have to get off to a perfect jump: go a split-second early, you get picked off. A split-second late, and you&#8217;re gunned down by a throw that always seems to be dead. It&#8217;s immensely frustrating, particularly when you&#8217;re doing baserunning drills early on with a My Player prospect.</p>
<p>But these problems pale in comparison to issues with online multiplayer. The games are lag-filled, and seemingly impossible to get into, and if you do manage it, expect your opponent to quit out on you at the earliest opportunity.</p>
<p><em>MLB 2K10</em> is a very good baseball game but still needs to be refined in a number of areas, which keeps it from knocking the ball out of the park. Even still, the franchise has certainly taken a huge leap forward and sets the stage for next year&#8217;s game to make a legitimate run for the title.</p>
<p>Graphics: 4/5</p>
<p>Gameplay: 4/5</p>
<p>Sound: 4/5</p>
<p>Replay: 4/5</p>
<p style="text-align: center;"><img class="size-full wp-image-14271 aligncenter" title="andPOP Rating - 4 Stars" src="http://www.andpop.com/wp-content/uploads/2009/03/4stars.gif" alt="" width="250" height="125" /></p>
<p>Related posts:<ol>
<li><a href='http://www.andpop.com/2011/10/11/game-review-nba-2k12/' rel='bookmark' title='Game Review: NBA 2K12'>Game Review: NBA 2K12</a></li>
<li><a href='http://www.andpop.com/2009/10/13/game-review-nhl-2k10/' rel='bookmark' title='Game Review: NHL 2K10'>Game Review: NHL 2K10</a></li>
<li><a href='http://www.andpop.com/2009/10/11/andpop-covers-nhl-2k10/' rel='bookmark' title='andPOP Covers NHL 2K10'>andPOP Covers NHL 2K10</a></li>
</ol></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></content:encoded>
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		<title>Game Review: Assassin&#8217;s Creed II &#8211; Back, and better than ever</title>
		<link>http://www.andpop.com/2010/02/10/game-review-assassins-creed-ii-back-and-better-than-ever/</link>
		<comments>http://www.andpop.com/2010/02/10/game-review-assassins-creed-ii-back-and-better-than-ever/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 13:46:35 +0000</pubDate>
		<dc:creator>Aaron Cappe</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[amazing]]></category>
		<category><![CDATA[assassin]]></category>
		<category><![CDATA[blades]]></category>
		<category><![CDATA[creed]]></category>
		<category><![CDATA[Da Vinci]]></category>
		<category><![CDATA[Ezio]]></category>
		<category><![CDATA[Templar]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=25935</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>For the most part, sequels of any medium, be they film, novel or video game, have a few important items to address on a checklist: better developed characters, a more enticing story, new locations, and most importantly, a sense of &#8230; <a href="http://www.andpop.com/2010/02/10/game-review-assassins-creed-ii-back-and-better-than-ever/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p class="MsoNormal"><img class="alignright size-medium wp-image-26280" title="assassins creed 2" src="http://www.andpop.com/wp-content/uploads/2010/01/assassins_creed2_possivel_boxart-212x300.jpg" alt="" width="212" height="300" />For the most part, sequels of any medium, be they film, novel or video game, have a few important items to address on a checklist: better developed characters, a more enticing story, new locations, and most importantly, a sense of polish and completeness that the original, while perhaps something new and unique, was unable to be fully realized for any number of reasons.</p>
<p class="MsoNormal">
<p class="MsoNormal"><em> Assassin’s Creed II</em> manages to not only address all of these issues, but manages to throw out the entire list and make you wonder just how far the inevitable sequel will be able to go from this point.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>Anyone familiar with the first <em>Assassin’s Creed</em> is aware of the ongoing war between the Assassins and the Templars. The story picks up immediately where the first game left off, with you starting out in the shoes of Desmond Miles. Luckily, this is quickly rectified, and you are whisked away to the Renaissance, landing in the middle of 15<sup>th</sup> century Italy. Immediately, the sense of history, structure and life that flows through the city streets is instantly believable, immersing you in the reality of the game world. Merchants sweep the walkways in front of their stores, businessmen walk the streets with an entourage in tow, all the while engaged in private conversations. Doctors and artists hawk their wares to the passing crowds, some of who even stop in for a quick peek before returning to their chore of the moment. The cities feel alive in a way that the first game lacked, and each character walking the streets is unique – very rarely will you see a repeat costume or face in the same block of cobblestone walkways.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>What helps to bring these vistas to life is the fantastic musical score. From haunting melodies to angelic choirs, the music fits the scenery as well as the action throughout the entire world. Attempting to scale to the top of a church tower results in both an uplifting and equally haunting rise in the score, making the sequence feel scripted, even though you are in complete control of when and where you choose to start climbing, or even if you decided halfway up to perform a swan dive into a conveniently-placed ox-cart; and even then, the sound design doesn’t fail. Dive off a high enough ledge, and you hear the wind whistle past your ears, and your clothes begin to flutter faster and harder the longer you fall. It is this attention to detail that helps fully realize the world in which Ezio lives, and immerses you in a way that few other games have been able to do.<span id="more-25935"></span></p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>The fighting mechanic has also been overhauled for this second outing, and the changes have made an incredible difference. The controls are tight, responsive and the animations flow perfectly from one attack to another as you combine high and low punches to thwart your enemies. You still have access to your standard hidden blade, but it can now be upgraded to dual blades, one on each arm, which allows for some pretty neat kills, especially when you are surrounded by pesky guards. As you progress through the game, you establish your own stronghold, and can upgrade your own resources (such as armour, weapons and gadgets) as well as decorate the stronghold to your liking. While this is more of an aesthetic choice than a necessity to the gameplay, it does offer a nice break during the game, and a way to wind down and focus on developing Ezio into the assassin you always wanted to be. Teaming up with Leonardo Da Vinci through the game unlocks different suprises, although for the most part, you will more than likely be sticking to your traditional blades to do your dirty work, as they provide the most visceral and “personal” endings to your prey.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>At certain points during your historical adventure, Ezio is tasked with raiding Tombs hidden beneath the three cities you are exploring. This is where the tight control and amazing camera-work come to life and show off exactly what the team at Ubisoft Montreal had been working to bring to life when they originally brought <em>Assassin’s Creed</em> to life. These are a mix of old-school platforming combined with fantastic puzzles, very similar to <em>Prince of Persia: The Sands of Time</em>. While Ezio might not be as nimble as the Prince – he can’t run along walls – he’s still incredibly nimble, balancing on rock outcroppings and deteriorating pieces of timber jutting out from crumbling masonry. These quests are a nice change of pace from the assassinations and other side-quests you come across walking through the pedestrian markets, and are a great tool in showing just how far this series still can go.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>Overall, <em>Assassin’s Creed II</em> takes everything that was great about the original game, trims the fat of what wasn’t useful, and adds better controls, better scenery and an amazing voice cast and heartfelt story, and creates the game that Ubisoft (and gamers) originally wanted with <em>Assassin’s Creed</em>. This is a game that everyone needs to play, and if you haven’t already, sneak out right now and get your copy!</p>
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">Gameplay: 4/5</p>
<p class="MsoNormal">Graphics: 5/5</p>
<p class="MsoNormal">Sound: 5/5</p>
<p class="MsoNormal">Replay: 4/5</p>
<p class="MsoNormal">
<p class="MsoNormal" style="text-align: center;"><img class="size-full wp-image-15433 aligncenter" title="andPOP 4.5 Stars out of 5" src="http://www.andpop.com/wp-content/uploads/2009/04/4halfstars.gif" alt="" width="250" height="125" /></p>
<p>Related posts:<ol>
<li><a href='http://www.andpop.com/game-scoring/' rel='bookmark' title='Game Scoring'>Game Scoring</a></li>
<li><a href='http://www.andpop.com/2008/04/01/ubisoft-is-rolling-in-it-thanks-to-assassins-creed-and-rainbow-six-vegas-2/' rel='bookmark' title='Ubisoft Is Rolling In It Thanks to Assassins Creed and Rainbow Six Vegas 2'>Ubisoft Is Rolling In It Thanks to Assassins Creed and Rainbow Six Vegas 2</a></li>
<li><a href='http://www.andpop.com/2003/01/23/creed-enrique-to-perform-at-football-games/' rel='bookmark' title='Creed, Enrique to Perform at Football Games'>Creed, Enrique to Perform at Football Games</a></li>
</ol></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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		<title>Game Review: James Cameron&#8217;s Avatar The Game &#8211; It&#8217;s not easy being blue&#8230;</title>
		<link>http://www.andpop.com/2010/02/08/james-camerons-avatar-the-game-its-not-easy-being-blue/</link>
		<comments>http://www.andpop.com/2010/02/08/james-camerons-avatar-the-game-its-not-easy-being-blue/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 13:29:43 +0000</pubDate>
		<dc:creator>Aaron Cappe</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Cameron]]></category>
		<category><![CDATA[James]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[Pandora]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=25938</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Another big-budget Hollywood blockbuster. Another tie-in video game. But this one has James Cameron’s name on the box, so it can’t be that bad, right? To be fair, I had very low expectations for James Cameron’s Avatar – The Video &#8230; <a href="http://www.andpop.com/2010/02/08/james-camerons-avatar-the-game-its-not-easy-being-blue/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p class="MsoNormal"><img class="alignright size-medium wp-image-26276" title="Avatar The Game" src="http://www.andpop.com/wp-content/uploads/2010/01/14761-212x300.jpg" alt="" width="212" height="300" />Another big-budget Hollywood blockbuster. Another tie-in video game. But this one has James Cameron’s name on the box, so it can’t be that bad, right?</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>To be fair, I had very low expectations for <em>James Cameron’s Avatar – The Video Game</em>. It immediately brought back horrific memories of playing through another movie tie-in videogame with a title as long as my forearm (<em>Peter Jackson’s King Kong The Movie The Game)</em>. It has always amazed me that a videogame form of a film seems to need the suffix “The Game” tagged on to the end of the title, as if the general public wouldn’t be able to figure out that the product they are currently holding, which may say Xbox, PlayStation, or Nintendo on it, isn’t actually the film that’s currently in theatres, but a game based on said film. But I digress….</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>If you’re expecting any kind of spoilers about the movie from this game, you won’t find them. The game is set two years prior to the events of the film, and you play a forgettable character that really doesn’t matter. You have a wide range of choices at the start of the game as to your gender and race, but this has no affect on the rest of the game, as you soon become a nameless grunt stuck on both sides of the ensuing conflict on the planet of Pandora. The basic story is similar to that of the film in that the humans are on Pandora and the Na’vi don’t really appreciate them, but since this is a few years prior, things are a little less established, and the invading human force hasn’t set up such a large presence – at least, not yet.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>Through the main arc of the game, you progress to fighting with the humans and then with the Na’vi, eventually allowing you to make moral choices as to which side of the conflict you feel more at home with. The problem with this is that the game makes it very hard to side with the technologically-inferior Na’vi, especially when you can pilot mech suits, use rocket launchers and flamethrowers when you’re human, and on the flipside use bows and arrows and command bees. Bees? Really? I think I know which side I’m going to be sticking with, thanks.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span><span id="more-25938"></span>Graphically, I have to say that Ubisoft once again has done what I thought would’ve been impossible. They manage to actually portray a convincing representation of Pandora, and do it in a way that respects the original medium. The jungle is teeming with life, from smaller insects to some of the larger predators that you can actually hunt or tame, depending on which side of the fight you’re currently on. The draw-distances throughout that game are beautiful, and the entire world seems to just be going about its business, whether or not you’re tearing through the jungle guns blazing or simple walking down a path taking in the sights and sounds. Character details are decent, nothing earth-shaking, but they get the job done. Cutscenes are presented with the in-game engine, which I was impressed with, as Ubisoft avoided using any clips from the film, instead allowing you to become completely immersed in this unique view of Pandora without worrying about filtering out expectations that come with using images from the Hollywood counterpart.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>Sound design is both fantastic and dismal at the same time, but for completely different reasons. The sounds of life and nature throughout the jungle, and the effects from the weapons and vehicles are all spot-on. You can stand in one spot in the jungle and just listen to the variety of sounds coming from all around you, none of which seem canned and repetitive. The downside is when it comes to voice-acting. The dialogue is very stiff, and the actors don’t have any emotion behind what they are saying, which sucks the life right out of every single encounter with them. You just know that each time you have to report back to your superior you’re in for a boring short lecture, which is just repeated in text form about a second after the finish speaking to you. It’s almost like the other characters in the game are just as bored as you will be when they send you on some of the side-missions.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>Some of these amazing side-missions are: collecting five types of a plant, but since you don’t know what they look like, you basically follow your map to a field and walk around; fixing sonic emitters that “were tampered with”, even though your character is a signal specialist, and admittedly knows nothing about sonic emitters; and then controlling vehicles that handle like bathtubs with bars of soap for wheels to simply get from point A to point B, even though you could’ve simply walked there instead (but you have to use the vehicles, otherwise the mission won’t continue).</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span><em>Avatar</em> has a multiplayer mode, but it feels tacked on instead of a fully developed gameplay mode. You have basic game choices, like capture the flag and team deathmatch, but once again, you’re faced with the fact that the humans are just simply better equipped than the Na’vi, and nobody wants to be on the Blue team. I’m still waiting to find anyone else playing this online to get a good feel for the multiplayer portion. Anybody out there?</p>
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>Overall, <em>James Cameron’s Avatar – The Game</em> is a decent attempt from Ubisoft to follow up on the surprise that their version of <em>King Kong</em> was back in 2006. But at this point in the game, people are expecting more from games, especially movie tie-ins. The story is definitely thought out, but bad acting, lopsided weapon balancing, and a potentially player-less online mode relegate this game to the rental column, and even then only if you’re a die-hard Avatar fan.</p>
<p class="MsoNormal">
<p class="MsoNormal">Graphics: 4/5</p>
<p class="MsoNormal">Gameplay: 3/5</p>
<p class="MsoNormal">Sound: 3/5</p>
<p class="MsoNormal">Replay: 1/5</p>
<p class="MsoNormal">
<p class="MsoNormal" style="text-align: center;"><img class="size-full wp-image-15898 aligncenter" title="andPOP rating - 3 stars" src="http://www.andpop.com/wp-content/uploads/2009/04/3stars.gif" alt="" width="250" height="125" /></p>
<p>Related posts:<ol>
<li><a href='http://www.andpop.com/2010/02/18/james-cameron-speaks-on-avatar-sequel/' rel='bookmark' title='James Cameron speaks on &#8216;Avatar&#8217; Sequel'>James Cameron speaks on &#8216;Avatar&#8217; Sequel</a></li>
<li><a href='http://www.andpop.com/game-scoring/' rel='bookmark' title='Game Scoring'>Game Scoring</a></li>
<li><a href='http://www.andpop.com/2009/05/29/movie-review-easy-virtue/' rel='bookmark' title='Movie Review: Easy Virtue'>Movie Review: Easy Virtue</a></li>
</ol></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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		<title>GI Joe: The Rise of Cobra &#8211; No Joe!</title>
		<link>http://www.andpop.com/2009/09/19/gi-joe-the-rise-of-cobra-no-joe/</link>
		<comments>http://www.andpop.com/2009/09/19/gi-joe-the-rise-of-cobra-no-joe/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 18:40:32 +0000</pubDate>
		<dc:creator>Aaron Cappe</dc:creator>
				<category><![CDATA[Playstation Reviews]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[cobra]]></category>
		<category><![CDATA[Contra]]></category>
		<category><![CDATA[G. I. Joe]]></category>
		<category><![CDATA[Gears]]></category>
		<category><![CDATA[joe]]></category>
		<category><![CDATA[movie game]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=20594</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Once again, we are presented with not only a movie tie-in game, but another reboot of a product from the 1980s – G.I. JOE: A Real American Hero. Except this time, the subtitle is The Rise of Cobra. Which is &#8230; <a href="http://www.andpop.com/2009/09/19/gi-joe-the-rise-of-cobra-no-joe/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p class="MsoNormal"><img class="alignright size-medium wp-image-20653" title="g-i-joe-game-cover-424x600" src="http://www.andpop.com/wp-content/uploads/2009/09/g-i-joe-game-cover-424x600-212x300.jpg" alt="g-i-joe-game-cover-424x600" width="212" height="300" />Once again, we are presented with not only a movie tie-in game, but another reboot of a product from the 1980s – <em>G.I. JOE: A Real American Hero</em>. Except this time, the subtitle is <em>The Rise of Cobra</em>. Which is interesting, and a let down at the same time. What makes this interesting is that the writers of this particular adventure had the option of reworking characters many of us grew up with and expanding on their history and tenuous (at best) relationships which had been established within the G.I. Joe universe. The let down however, was that they chose to completely ignore that option, and instead push another lackluster, under-developed game out the door in time to coincide with a summer movie release, and pray that the name alone would trump up some sales numbers.<span id="more-20594"></span></p>
<p class="MsoNormal">
<p class="MsoNormal">The basic gameplay of GI Joe is that of a third-person action adventure. And it really doesn’t expand from that point. You run, you shoot, you find some computer-controlled doors, and maybe, just maybe, you’ll even use a vehicle or two, if the controls don’t force you to hurl your controller at the screen within the first few minutes. GI Joe tries, albeit pathetically, to add shall we say, “unique” controls to the game – and by unique, I mean a cover system which is an obvious rip-off from <em>Gears of War</em>, although the developers didn’t seem to find the time to test whether the cover system worked, or if pressing the A button would simply result in your character doing rolling dives right into the path of an enemy tank. Repeatedly.</p>
<p class="MsoNormal">
<p class="MsoNormal">The game also borrows heavily from the Contra series, in that you are constantly working through each level with a partner character (of your choosing – there are a total of 18 playable characters, including 4 COBRA characters as well, if you can find the necessary items to unlock them), who is controlled for the most part by the computer. The benefit of this is that your partner is invincible; you can hide behind some cover and simply let them take the brunt of the damage as you wait agonizingly for your health to recover. Having this secondary character is also the gateway to the game’s Co-op mode, which allows for another human player to grab and controller and hit start, and immediately drop-in or drop-out of the game. And for the most part, they’ll be dropping out.</p>
<p class="MsoNormal">
<p class="MsoNormal">
<div id="attachment_20654" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-20654" title="3470411584_c449cf6b2b" src="http://www.andpop.com/wp-content/uploads/2009/09/3470411584_c449cf6b2b-300x188.jpg" alt="At least it looks nice..." width="300" height="188" /><p class="wp-caption-text">At least it looks nice...</p></div>
<p>The camera in this game is not only laughable, it’s an insult to everything that has been developed since <em>Super Mario 64</em> was released. You have no control over the angle, height, distance or zoom of the camera, which means you will more than likely end up shooting at a wall, bunker, health container, or enemy at the other end of the map than at the turret/tank/ninja who is slashing your face. The manual even boasts that you can control the target lock-on system, but I have yet to find it successfully follow my instructions and stay locked on the target that is actually killing me. It will track for a few seconds, but if you’re moving around (and you will be – there are sometimes as many as ten enemies all shooting incredibly large missiles and laser bolts at you at any given time), and the camera will simply choose another enemy at random to lock on to.
</p>
<p class="MsoNormal">
<p class="MsoNormal">The level design is just as simple as it was back when the original Contra was released – Jungle Level, Ice Level, Desert Level, Factory Level, etc. At least you know where you’re going, since you can move around the globe pretty easily after completing only a few missions in each zone.</p>
<p class="MsoNormal">
<p class="MsoNormal">
<div id="attachment_20655" class="wp-caption alignright" style="width: 160px"><img class="size-thumbnail wp-image-20655" title="gijoe" src="http://www.andpop.com/wp-content/uploads/2009/09/gijoe1-150x150.jpg" alt="The GI Joe we remember and love." width="150" height="150" /><p class="wp-caption-text">The GI Joe we remember and love.</p></div>
<p>There are a few spots of light within the drab existence of GI Joe, and that mostly comes from the special features you can unlock by collecting dog tags, briefcases, and file cards scattered throughout the levels. Some unlock concept art for the game, others information on the new – and even the original – characters and vehicles, and others unlock old public service announcements and characters to be used in the game, should you want to go back to replay any of the missions. This is probably the best nod to the original series, since the only other indication that GI Joe is based on anything is when you activate the Accelerator Suits that were used in the film. Once you’ve beaten up or killed enough baddies, you can unleash your supersuit to cause more wanton destruction – and for the duration of this act of ridiculousness, you’re treating to a tiny, heavy metal version of the original <em>G.I. Joe</em> theme-song opening. The first time you hear it, you feel nostalgic and happy, and you want to see if there are any other hints at good things to come. By the second zone, you’re ready to unplug your speakers if you have to use the suit one more time.
</p>
<p class="MsoNormal">
<p class="MsoNormal">I’m very tempted to say that GI Joe: The Rise of Cobra is something that only a true, die-hard fan of the original series could really enjoy or appreciate. Unfortunately, even they will be disappointed with this sorry offering – there’s hardly anything more to be found here than on the recently released DVD of the original cartoon season, and the fact that you have to struggle through an incomplete game to try to find it is unacceptable. To borrow an overused and clichéd line, knowing is half the battle. The other half is never dropping this disc into your drive.</p>
<p class="MsoNormal">
<p class="MsoNormal">Graphics: 2/5</p>
<p class="MsoNormal">Gameplay: 2/5</p>
<p class="MsoNormal">Sound: 2/5</p>
<p class="MsoNormal">Replay Value: 1/5</p>
<p class="MsoNormal"><img class="alignleft size-full wp-image-20650" title="andpop2stars" src="http://www.andpop.com/wp-content/uploads/2009/09/andpop2stars.gif" alt="andpop2stars" width="250" height="125" /></p>
<p>Related posts:<ol>
<li><a href='http://www.andpop.com/2011/03/24/rise-of-the-apes-to-be-released-sooner-than-planned/' rel='bookmark' title='Rise of the Apes to be Released Sooner than Planned'>Rise of the Apes to be Released Sooner than Planned</a></li>
<li><a href='http://www.andpop.com/2010/01/10/cobra-starship-they-arent-a-breakout-artist/' rel='bookmark' title='Cobra Starship &#8211; They Aren&#8217;t A Breakout Artist'>Cobra Starship &#8211; They Aren&#8217;t A Breakout Artist</a></li>
<li><a href='http://www.andpop.com/2009/01/04/the-dead-rise-again-for-tour/' rel='bookmark' title='The Dead Rise Again For Tour'>The Dead Rise Again For Tour</a></li>
</ol></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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		<title>Game Review: Transformers &#8211; Revenge of the Fallen</title>
		<link>http://www.andpop.com/2009/08/17/game-review-transformers-revenge-of-the-fallen/</link>
		<comments>http://www.andpop.com/2009/08/17/game-review-transformers-revenge-of-the-fallen/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 17:06:31 +0000</pubDate>
		<dc:creator>Aaron Cappe</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[XBox Reviews]]></category>
		<category><![CDATA[Blockbuster]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[fallen]]></category>
		<category><![CDATA[revenge]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[tie-in]]></category>
		<category><![CDATA[Transformers]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=19748</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>Less Than Meets The Eye Normally, video game tie-ins to blockbuster movies suffer rush-to-release, loosely-based-on, terribly-voiced products. In all of these categories, Transformers: Revenge of the Fallen excels. Once the disc starts spinning up, you get the standard “voice-over to &#8230; <a href="http://www.andpop.com/2009/08/17/game-review-transformers-revenge-of-the-fallen/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p class="MsoNormal"><img class="alignright size-medium wp-image-19795" title="transformers 2 boxart" src="http://www.andpop.com/wp-content/uploads/2009/08/transformers-2-boxart-213x300.jpg" alt="transformers 2 boxart" width="213" height="300" /></p>
<p class="MsoNormal"><em><strong>Less Than Meets The Eye</strong></em></p>
<p class="MsoNormal">Normally, video game tie-ins to blockbuster movies suffer rush-to-release, loosely-based-on, terribly-voiced products. In all of these categories, <em>Transformers: Revenge of the Fallen</em> excels. Once the disc starts spinning up, you get the standard “voice-over to bring you up to speed” cinematics. Which would be tolerable, except Peter Cullen sounds completely bored out of his mind, and is just waiting to see the recording light in the studio shut off so he can go home. Not the best way to get the player into the mood for what follows. Although, it is an honest measure of things to come.</p>
<p class="MsoNormal">
<p class="MsoNormal">From a technical standpoint, <em>Revenge</em> builds on the original Transformers game, itself a tie-in to the 2007 film. There were numerous issues with the original, from poor environment detailing, shoddy controls, boring missions and a general lack of feeling like you are controlling a 30 foot mechanical behemoth. In <em>Revenge</em>, you have much better looking character models, almost identical in scale and detail as their movie counterparts, and you have decent enough environments to play around in. The most inconvenient thing is that you are always forced to remain within the confines of a pre-determined “action zone”, and there is simply no way to escape it. See a neat skyline in the background of Shanghai? Forget it – you’re stuck in the same quarter-mile block of identical buildings, fighting identical looking robot drones.<span id="more-19748"></span></p>
<p class="MsoNormal">
<p class="MsoNormal">Controls haven’t improved much either. In fact, they’ve taken a few evolutionary steps backwards from the original. You are now forced to use the right trigger to transform – and hold it down to remain transformed. This wouldn’t be such a big issue, except that this is also your acceleration function. So once you transform, you’re <em>always</em> moving. And if you want to brake? Well, don’t take your finger off the trigger, or else you change back to your robot form. Sure, you’re saying, that’s not so bad. Okay – but the same button also controls you’re primary weapon in robot mode. I lost track of the number of times I would fight to target an enemy, lock on, and then ….. change into a truck and drive straight into a wall. All the while taking potshots from enemies the camera refused to allow me to focus on.</p>
<p class="MsoNormal">
<p class="MsoNormal">Now, I’m all for head-scratching controls. But combined with boring, tedious, and worst of all, repetitive missions, it feels like the game was specifically designed so you would scream at the top of your lungs “Yes, I actually like the movie better!”. Escort missions where characters fail to appear where you need them, or appear and disappear once you arrive at their destination; Protection missions where your allies are completely useless and will head straight for new enemy fire while you are still attempting to recover from the last blitz of generated enemies; pointless race missions where you never feel like you can control your vehicle, mostly because when you need to take a quick turn, you’ll inadvertently transform into your robot mode.</p>
<p class="MsoNormal">
<p class="MsoNormal">
<div id="attachment_19798" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-19798" title="transformers_revenge_of_the_fallen_profilelarge" src="http://www.andpop.com/wp-content/uploads/2009/08/transformers_revenge_of_the_fallen_profilelarge-300x168.jpg" alt="Bumblebee, Flame on!" width="300" height="168" /><p class="wp-caption-text">Bumblebee, Flame on!</p></div>
<p>To add even more salt to this wound is the atrocious voice acting. Megatron and Optimus Prime are voiced fairly well, although both Peter Cullen and Frank Welker seem to have had a lot less fun with this round of studio time than the last outing. The rest of the Autobots and Decepticons however, leave a lot to be desired. For the most part it seems as if their volume controls were somehow lost during post-production, or their robotic sound effects modules are cranked past eleven. The human voice-overs are even less tolerable, which is good because they only show up every now and then.
</p>
<p class="MsoNormal">
<p class="MsoNormal">Something very odd, and very off-putting, I found during the cutscenes between missions where your current leader will tally up your bonuses and mission objectives, was that Optimus Prime seemed to be a lot harder on his troops than Megatron ever was. I’m not afraid to say that I actually felt put down when I was told I needed to start finishing more secondary objectives or we would lose the war. And then I felt mad for the designers thinking that they could ever force people to keep playing this disaster of a game.</p>
<p class="MsoNormal">
<p class="MsoNormal">The only time this game has a chance to actually shine is in the multiplayer component. This is quite simply, the games most redeeming quality. It&#8217;s not amazing, but it&#8217;s much more fun to fight against actual people than the shoddy A.I., and the modes are all generally fun. There’s classic Deathmatch and Team Deathmatch, along with a Transformers version of Capture the Flag, where you need to capture five pieces of the All-Spark. There&#8217;s also One Shall Stand mode, where the goal is to take out the other team&#8217;s leader; and Control Points, which is something very similar to what you find in <em>Unreal Tournament III</em>. Working together with other people to take down the enemy leader is actually quite a rewarding experience – as long as the game doesn’t freeze mid-session.</p>
<div id="attachment_19799" class="wp-caption alignright" style="width: 260px"><img class="size-full wp-image-19799" title="Transformers Revenge Of The Fallen New DLC Announced" src="http://www.andpop.com/wp-content/uploads/2009/08/Transformers-Revenge-Of-The-Fallen-New-DLC-Announced.jpg" alt="Don't forget the DLC packs for new Transformer skins." width="250" height="252" /><p class="wp-caption-text">Don&#39;t forget the DLC packs for new Transformer skins.</p></div>
<p class="MsoNormal">
<p class="MsoNormal">Overall, I have to say that this is a game only the most die-hard of die-hard fans can enjoy. There are a number of unlockables, such as classic Generation 1 television episodes (S.O.S. Dinobots, Fire on the Mountain), as well as G1 single- and multi-player skins for some of the robots, and you can start accumulating enough points to unlock things within the first few missions. However, the presentation, controls, repetitiveness and general lack of polish simply make this another quick-release money-printing vehicle – wait until this one ends up in the bargain bin.</p>
<p class="MsoNormal">
<p class="MsoNormal">Gameplay: 2/5</p>
<p class="MsoNormal">Graphics: 3/5</p>
<p class="MsoNormal">Sound: 3/5</p>
<p class="MsoNormal">Replay: 2/5</p>
<p class="MsoNormal">
<p class="MsoNormal"><img class="alignleft size-full wp-image-19797" title="2halfstars" src="http://www.andpop.com/wp-content/uploads/2009/08/2halfstars.gif" alt="2halfstars" width="250" height="125" /></p>
<p>Related posts:<ol>
<li><a href='http://www.andpop.com/2010/03/30/review-god-of-war-3-revenge-is-sweet/' rel='bookmark' title='Review: God of War 3 &#8211; Revenge is Sweet'>Review: God of War 3 &#8211; Revenge is Sweet</a></li>
<li><a href='http://www.andpop.com/2009/11/22/game-review-game-party-3/' rel='bookmark' title='Game Review: Game Party 3'>Game Review: Game Party 3</a></li>
<li><a href='http://www.andpop.com/game-scoring/' rel='bookmark' title='Game Scoring'>Game Scoring</a></li>
</ol></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></content:encoded>
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		<title>Gaming Review: Battlestations Pacific &#8211; All hands on deck!</title>
		<link>http://www.andpop.com/2009/08/05/gaming-review-battlestations-pacific-all-hands-on-deck/</link>
		<comments>http://www.andpop.com/2009/08/05/gaming-review-battlestations-pacific-all-hands-on-deck/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 17:35:24 +0000</pubDate>
		<dc:creator>Aaron Cappe</dc:creator>
				<category><![CDATA[Computer Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[battlestations]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[pacific]]></category>
		<category><![CDATA[sub]]></category>
		<category><![CDATA[world war]]></category>

		<guid isPermaLink="false">http://www.andpop.com/?p=19357</guid>
		<description><![CDATA[<p><p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p>As a pseudo-sequel to 2007’s Battlestations: Midway, Eidos Hungary has managed to deliver a larger game this time around, but still trip itself over annoying landmines that plagued the original and hamper the overall feel of Pacific. In contrast to &#8230; <a href="http://www.andpop.com/2009/08/05/gaming-review-battlestations-pacific-all-hands-on-deck/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

<a href="http://www.andpop.com">andPOP - POP Culture with Substance</a></p>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://www.andpop.com">andPOP</a>:</p><p class="MsoNormal"><span lang="EN-CA"><img class="alignright size-full wp-image-19380" title="battlestation pacific boxart" src="http://www.andpop.com/wp-content/uploads/2009/08/battlestation-pacific-boxart.jpg" alt="battlestation pacific boxart" width="150" height="214" />As a pseudo-sequel to 2007’s <em>Battlestations: Midway</em>, Eidos Hungary has managed to deliver a larger game this time around, but still trip itself over annoying landmines that plagued the original and hamper the overall feel of <em>Pacific</em>.</span></p>
<p class="MsoNormal"><span lang="EN-CA"> </span></p>
<p class="MsoNormal"><span lang="EN-CA">In contrast to <em>Midway</em>, <em>Pacific</em> offers you two choices of campaigns – you can play as either the American or the Japanese forces. While at first this seems like a great option, being able to see the conflict from both sides of the battle, <em>Pacific</em> is less a simulation as it is an arcade-style game mixed with strategic elements. In the end, both sides feel the same, forcing the player to deal with cheesy voice acting and predictable missions at every turn.<span id="more-19357"></span></span></p>
<p class="MsoNormal"><span lang="EN-CA"> </span></p>
<p class="MsoNormal"><span lang="EN-CA">In terms of historical accuracy, you will only find it in the representation of the vehicles themselves – PT boats, cruisers, torpedo planes, destroyers, they’re all here, and look great. Control however, is a bit of an issue. Flying your planes is fantastic fun, as it has simple pick up and play control. You’ll probably still end up making accidental landings on the deck of a ship here and there, but overall, the flying mechanics are well handled. The surface ships and submarines, however, don’t fare as well. For destroyers and larger vessels, the drastic change of complete control from the dog-fighting to having to meticulously plan every approach to an enemy target and distancing yourself so that your artillery actually serves a purpose is tedious and downright frustrating. The submersibles fare even worse – control is even more lax than with surface vessels, and for the most part it feels like you have no chance to properly defend yourself before you are mercilessly pummeled by the enemy AI. </span></p>
<p class="MsoNormal"><span lang="EN-CA"> </span></p>
<p class="MsoNormal"><span lang="EN-CA"> </span></p>
<div id="attachment_19381" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-19381" title="battlestation plane" src="http://www.andpop.com/wp-content/uploads/2009/08/battlestation-plane-150x150.jpg" alt="Gorgeous sunsets will distract you from your impending doom." width="150" height="150" /><p class="wp-caption-text">Gorgeous sunsets will distract you from your impending doom.</p></div>
<p>There’s a lot of gameplay to be found within the campaigns of each side; missions can have multiple stages, and multiple primary and secondary goals. You also have the ability to jump out of the single unit gameplay to issue orders to other units and squads elsewhere on the map. This is where the strategy element of the game comes into play, and the developers did a decent job at implementing the use of multiple units while allowing you to focus on single units to take personal control over. However, for those of us who find micro-managing to be a bit of a formidable task, the complex order and command system in place becomes an incredible bane, and you can end up spending more time deciding what units to call in from your bases to completely lose control of your mission, at which point you have no choice but to start all over again.</p>
<p class="MsoNormal"><span lang="EN-CA"> </span></p>
<p class="MsoNormal"><span lang="EN-CA">I found using a gamepad much more agreeable than using the keyboard-mouse setup, especially when using the planes – dog-fighting while using the mouse for a flight stick wears down on your wrist quite quickly, and you will find that resetting the mouse during hectic firefights results in more water landings than is usually acceptable. </span></p>
<p class="MsoNormal"><span lang="EN-CA"> </span></p>
<p class="MsoNormal"><span lang="EN-CA">Multiplayer is a somewhat entertaining break from the single-player campaign, in that everyone you are facing is at the same advantage and disadvantage you are. You all need to maneuver around the map, which takes some time, allowing you to try to plan out your strategy for taking out your opponents. Running head on into a fight in this game is a quick way to get your crew lost at sea. Be on the lookout for imbalances to the game however – the matchmaking is hit and miss at best. It’s not uncommon to find yourself facing off against an opponent with significant artillery and</span></p>
<div id="attachment_19382" class="wp-caption alignright" style="width: 160px"><img class="size-thumbnail wp-image-19382" title="battlestation boat" src="http://www.andpop.com/wp-content/uploads/2009/08/battlestation-boat-150x150.jpg" alt="T-Pain's got nothing on this one." width="150" height="150" /><p class="wp-caption-text">T-Pain&#39;s got nothing on this one.</p></div>
<p>technological advances on your simple little fleet.</p>
<p class="MsoNormal"><span lang="EN-CA"> </span></p>
<p class="MsoNormal"><span lang="EN-CA"> </span></p>
<div id="attachment_19379" class="wp-caption alignleft" style="width: 202px"><img class="size-medium wp-image-19379" title="battlestation girl" src="http://www.andpop.com/wp-content/uploads/2009/08/battlestation-girl-300x300.jpg" alt="Need anymore proof that this game focuses mainly on eye candy?" width="192" height="192" /><p class="wp-caption-text">Need anymore proof that this game focuses mainly on eye candy?</p></div>
<p>The presentation of the game are extremely well done, with enough dedication to the small details that it feels like you’re actually watching a war movie, and not simply playing a game. The water effects are nice, even though you’re probably going to be checking out the vehicles and backdrops more often. Watching destroyers break in half before slipping beneath the surface is breathtaking, until you’ve seen the same animation played out a hundred times over. The sound effects and banter during gameplay are decent enough, making it feel like you’re actually causing some damage with your bombs and torpedoes, but the dialogue is incredibly cheesy and the voice-acting are barely more than caricatures of both Japanese and Western dialects. This sorely affects the overall presentation of what is otherwise a very well put together product.</p>
<p class="MsoNormal"><span lang="EN-CA"> </span></p>
<p class="MsoNormal"><span lang="EN-CA">While the game itself is engaging and entertaining, don’t be fooled – it’s not for everyone. If you have played <em>Battlestations: Midway</em> and found it too complex, steer clear of <em>Pacific</em>. You will find the exact same level of frustration. However, if you enjoyed <em>Midway</em>, and are getting fed up with World War II shooters, I would definitely recommend giving <em>Battlestations: Pacific</em> a try.</span></p>
<p class="MsoNormal"><span lang="EN-CA"> </span></p>
<p>Graphics: 4 / 5</p>
<p>Game play: 3.5 / 5</p>
<p>Sound: 3 / 5</p>
<p>Replay value: 3 / 5</p>
<p class="MsoNormal"><span lang="EN-CA"><img class="alignleft size-full wp-image-19376" title="andpop 3.5" src="http://www.andpop.com/wp-content/uploads/2009/08/andpop-3.5.gif" alt="andpop 3.5" width="250" height="125" /><br />
</span></p>
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<li><a href='http://www.andpop.com/2009/11/12/gaming-at-a-glance-what-you-should-be-playing/' rel='bookmark' title='Gaming at a Glance: What you should be playing'>Gaming at a Glance: What you should be playing</a></li>
<li><a href='http://www.andpop.com/2009/03/16/battlestations-pacific/' rel='bookmark' title='Battlestations: Pacific Screenshots'>Battlestations: Pacific Screenshots</a></li>
<li><a href='http://www.andpop.com/2006/11/24/movie-review-deck-the-halls/' rel='bookmark' title='Movie Review: Deck the Halls'>Movie Review: Deck the Halls</a></li>
</ol></p><p>Read more at <a href="http://www.andpop.com">andPOP</a>.

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