GI Joe: The Rise of Cobra – No Joe!

g-i-joe-game-cover-424x600Once again, we are presented with not only a movie tie-in game, but another reboot of a product from the 1980s – G.I. JOE: A Real American Hero. Except this time, the subtitle is The Rise of Cobra. Which is interesting, and a let down at the same time. What makes this interesting is that the writers of this particular adventure had the option of reworking characters many of us grew up with and expanding on their history and tenuous (at best) relationships which had been established within the G.I. Joe universe. The let down however, was that they chose to completely ignore that option, and instead push another lackluster, under-developed game out the door in time to coincide with a summer movie release, and pray that the name alone would trump up some sales numbers. READ MORE »


Game Review: Transformers – Revenge of the Fallen

transformers 2 boxart

Less Than Meets The Eye

Normally, video game tie-ins to blockbuster movies suffer rush-to-release, loosely-based-on, terribly-voiced products. In all of these categories, Transformers: Revenge of the Fallen excels. Once the disc starts spinning up, you get the standard “voice-over to bring you up to speed” cinematics. Which would be tolerable, except Peter Cullen sounds completely bored out of his mind, and is just waiting to see the recording light in the studio shut off so he can go home. Not the best way to get the player into the mood for what follows. Although, it is an honest measure of things to come.

From a technical standpoint, Revenge builds on the original Transformers game, itself a tie-in to the 2007 film. There were numerous issues with the original, from poor environment detailing, shoddy controls, boring missions and a general lack of feeling like you are controlling a 30 foot mechanical behemoth. In Revenge, you have much better looking character models, almost identical in scale and detail as their movie counterparts, and you have decent enough environments to play around in. The most inconvenient thing is that you are always forced to remain within the confines of a pre-determined “action zone”, and there is simply no way to escape it. See a neat skyline in the background of Shanghai? Forget it – you’re stuck in the same quarter-mile block of identical buildings, fighting identical looking robot drones. READ MORE »


Gaming Review: Battlestations Pacific – All hands on deck!

battlestation pacific boxartAs a pseudo-sequel to 2007’s Battlestations: Midway, Eidos Hungary has managed to deliver a larger game this time around, but still trip itself over annoying landmines that plagued the original and hamper the overall feel of Pacific.

In contrast to Midway, Pacific offers you two choices of campaigns – you can play as either the American or the Japanese forces. While at first this seems like a great option, being able to see the conflict from both sides of the battle, Pacific is less a simulation as it is an arcade-style game mixed with strategic elements. In the end, both sides feel the same, forcing the player to deal with cheesy voice acting and predictable missions at every turn. READ MORE »


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