DJ Hero: Review
Put Your Hands Up Here Comes My DJ!
In an industry that has been said to be over saturated with peripherals for rhythm games do we really need a plastic turntable? People that don’t enjoy the gentle musings of Children of Bodom and Metallica would have to say: Yes!
Activision and FreeStyleGame’s DJ Hero is a game that still has you making coloured circles disappear much like previous Guitar Hero games but adds in the new functionality of scratching and cross-fader manipulation. Does DJ Hero have the replay value and fun factor to have it stand beside Guitar Hero though? In the words of Flava Flav, “CHECK THIS OUT!”
The Controller
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- One Turntable and No Microphone
DJ Hero’s controller consists of a spinning record with three buttons on it, a cross-fader that has slight resistance/click in the middle, an effects knob, an euphoria button (DJ Hero’s star power), and of course the standard native system controls shielded by a hinged compartment.
The controller works great from the hours I’ve put into it, though I think that the effects knob and the euphoria button should be swapped as I find my hand knocks the cross-fader around while twisting. The disc itself spins very easily, sometimes on complicated scratching sections this can be bothersome as the buttons sometimes slip away from me. Being a right handed guitar hero player, complicated button patterns can be quite daunting as the hand positioning is awkward at first and having to press and scratch with my strumming hand can be quite tiresome.
You cannot play this game without the turntable peripheral which forces the $130.00 package on you. Or, if you are an Eminem/Jay-Z fan, the $230.00 package for The Renegade Edition.
Gameplay
DJ Hero’s learning curve is interesting. You cannot start the game without playing the tutorial which ensures the player knows the basics of the game. The only way to bypass the tutorial is with the unlock all code which disables all achievements. After the tutorial narrated by Grandmaster Flash you get to play 3 of the easiest songs in the game. The next tier however is significantly more difficult, I still haven’t gotten 5*s on some of those songs and it only gets harder from there.
DJ Hero compensates for this increased level of difficulty by making the game all about getting points, there is no way to fail (you can only fail yourself). Once you unlock later set lists such as The Scratch Perverts or Daft Punk’s Record Bag you’ll understand why.
DJ Hero’s set up is fairly simple and when watching a video of it you might find it appears to be very easy compare to the 5 lanes in Guitar Hero you’ve come to know.

- I think it just kicked in…
The green track (left) represents record one, The red track (middle) are your samples, and blue (right) is record two. Using the cross-fader you have 3 positions you can be in: Left, Middle, and Right. On earlier difficulties scratching is non-dependent on what direction you move but on Expert not following the pattern of up or down will cause you to break combo.
Some things that set aside DJ Hero’s gameplay mechanics from Guitar Hero’s is the new concept of rewinding. Rewinds occur when you reach a 60 note streak and allow you to go back to a section of the song you’ve already played. How far you go back depends on how fast you spin the turntable backwards (as far as I can tell). Rewinds should be used as soon as you get them as you cannot store more than one.
The second feature of DJ Hero is the effects knob which can be used on sections with an orange bridge over the track. The faster you twist the knob, the more points you get. If you are familiar with the club scene you might like to slowly twist the knob for an interesting effect reminiscent of a real mixer setup with less points awarded.
Euphoria works like the star power in guitar hero however you can activate it after only one phrase is collected. Activating Euphoria auto-cross-fades allowing you to focus on button taps and scratching. However, if euphoria runs out and your cross-fader is not aligned properly you will break combo instantly.
While providing a challenge, DJ Hero’s game play is quite fun!
Who would’ve thought that scratching a complicated section would feel as cool as hitting a crazy solo in Guitar Hero!
Graphics

- Screw you LCD Soundsystem- Daft Punk is playing at MY house!
DJ Hero is a game about the club scene, so it features scantily clad female dancers, flashing lights, and of course DJs!
The Graphics are good for what they are, which is essentially Guitar Hero 5 but in the Club. Though, I doubt you will be paying attention to them much given the fact you’ll be concentrated on looking at the notes. One thing that could be improved is sometimes the DJ on screen doesn’t exactly do what you are doing with your peripheral. Maybe DJ Hero 2?
One thing to note however. is the great job they did on the Celebrity DJs. DJ AM (RIP), DJ Shadow, Z-Trip, and yes even Daft Punk all look fantastic.
Sound
This game sounds great! Even artists I previously hated (Black Eyed Peas, The Killers) have mixes I enjoy.
I especially enjoy playing the mixes involving KRS-One’s Jack of Spades and Daft Punk. It also should be mentioned that I have never been a fan of Jay-Z yet I keep coming back to his set list for more.
One downside however is the lack of electronica/dance music but the David Guetta DLC pack coming out on Tuesday (November 24th, 2009) will fix that.
DJ Hero boasts 93 original mixes so there is bound to be something you’ll like!
Multiplayer

- Plastic Guitarists get to have fun also
Here is the downside of DJ Hero.
In my opinion it is a very anti-social game, when it comes to actually playing. While the Guitar/DJ Mixes can be enjoyable there are only 10 of them and the scroll speed difference seems to make playing them quite tiresome. This could however be corrected with the Hyperdeck code which for some reason nobody can figure out.
Online Multiplayer is a total wash since there is no ranked matches or indication of any reason to try to win against people besides an achievement/trophy.
One amazing thing though about online is that your score achieved in a pro face off match is transferred to your career- a feature that should definitely show up in future Guitar Hero games.
Given the fact there is no stand-alone turntable available I see no real reason to even consider playing anything but the single player campaign in this game- maybe a future DJ Hero game will address this.
The Interface
One thing that has to be said about DJ Hero, is the whole set up of “Make a Setlist” is very confusing at first. You have to add mixes to play a setlist with the blue button rather than with green as we’d come to expect. As well there is no way to sort the setlist by title. You can only sort by mix author, intensity, high score, and stars needed. This makes finding one song out of 93 quite annoying. Also DJ Hero erases your lower scores even if they were on a higher difficulty than the one you achieved a higher one on.
Your best way of going about making a set list is going to quick list rather than using the “Custom DJ Set list 1/2″
Final Thoughts
DJ Hero is off to slow start much like the original Guitar Hero. Nobody would have thought a game where you play plastic guitar would get as big as it is now, yet many people scoff at the idea that anyone would want to play DJ Hero.
I say to you, try the game before you dismiss it! It’s one of the most refreshing, unique, and difficult titles North American rhythm gaming has ever seen.
DJ Hero is also a game that can be as difficult as the mix authors want it to be, they don’t need to depend on whether a band has a guitarist that can shred for hours for the song to be difficult- and if the final songs are any indication of what FreeStyleGames/Activision can come up with, expert players should be very scared for what’s to come.
Gameplay: 4.5/5
Graphics: 4.5/5
Sound: 5/5
Replay: 4.5/5

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