Natalia discusses what’s new with Pharrell Williams and her thoughts on Karl Lagerfeld’s mean comments towards Adele’s weight. She also shows a roster of animals behaving like humans and, wait until you see the new size of coffee available at Starbucks!
Natalia dishes the latest news on the Juno Awards nominees, the upcoming Spiderman 3D film starring Emma Stone and Andrew Garfield and is Katy Perry hooking up with Tim Tebow? Watch today’s episode to find out.
When The Kooks are in the studio they’re focused and most importantly, sober. Watch Hugh and Luke explain their reasoning below.
The Kooks released a new album called “Junk of the Heart,” and you would think Hugh and Luke would be very excited about it. Well, they seemed rather indifferent to be honest. We spoke about that and why they don’t care about critics.
Natalia dishes the latest in entertainment news on Joan Rivers, Lana Del Rey and a brand new trailer for the movie Hunger Games.
Natalia talks about how Snooki might be pregnant, Nicolas Cage’s Cage Rage, Elisabetta Canalis is dating Steve-O and more for Feb 1, 2012.
Natalia dishes the news on Miley Cyrus breaking her tailbone, a 100 year old woman who plays the Nintendo DS to stay young and Houston, Texas contemplating a statute of Beyonce.
David Beckham debuts a new line of underwear, the worst dressed celebrity – Shy’m and Matthew Broderick is back as Ferris Bueller with a brand new commercial airing during the Super Bowl on Feb 5th 2012.
Daniel Radcliffe is back with his new movie The Woman In Black. It’s a bone chilling remake of a film from the ’80s. Ironically, Daniel actually scares very easily but he’s not afraid of ghosts. In this interview he tells us what really gives him the creeps.
Next time you’re struggling to make conversation, try asking this question: “If you could invite anyone (living or dead) to the perfect house party, who would it be?”
Graffiti6 is starting to make their North American invasion, and they are hitting up the Tonight Show. Does this sound familiar? Well the Beatles made the exact same journey over 40 years ago. Naturally, @jordans_life had to make some comparisons.
Nick plays World of Warcraft. Not only that, he’s the head of his guild, demonstrating that it IS possible to juggle being a hardcore gamer with being a top-selling recording artist.
During a LIVE interview on andPOP.com Nick Carter gave out a number and took phone calls from his fans. These were real phone calls from real fans who we gave exclusive access to one of the biggest recording artists of our generation.
There were great questions about music, fitness, the backstreet boys but the most popular question, however, was about his underwear. In this clip Nick talks about his his ‘Haynes’ and covering his fans with glow in the dark paint.
When releasing new music today, half the battle is online promotion. However, contests, signed merch and giveaways aren’t always the best solutions. When working on their latest album, Hedley came up with a brilliant idea, they decided to make trailers.
It’s hard to prepare for an interview with Hedley. So in this interview, we threw caution to the wind, got a 24 of beer and broadcast the interview live on our USTREAM (andPOP.tv). Eventually Jacob, Dave and @jordans_life ended up talking about hairy legs, their newest music video and more.
Diamandis from Marina and The Diamonds talks to us about her very serious disease. It’s called synaesthetic. And we lied, it’s not a disease. More like a cool condition. Diamandis explains further.
Would you be embarrassed if someone scrolled through your iPod? We sit down with Spee and Brendan to talk about the diverse music on their playlist.
Marina and The Diamonds are working on some new music, but Marina is being very secretive about it. Although the release has been delayed, she let’s us in on some secrets about the new album, and how alcohol changed her life.
Once upon a time, long before the sold out stadiums and screaming fans, little Howie D was a self-proclaimed “Dough Boy.” Apparently, his first love wasn’t music, it was Twinkies. In all fairness, Howie went on to much better things, however, for this interview the guys reminisce about some of their more embarrassing moments.

Oh Scooby what are you searching for?
A trick or a treat?
With Halloween just passed I can’t get enough of scary games. You see last year my friends and I all got together and played Dead Space for the PS3. Sure it was a single player experience but we took turns and only played the game after 1 am every Friday leading up to Halloween. It was an insanely fun experience.
This year I got Scooby-Doo! First frights for the Wii. Now it’s no Dead Space but if you think back to when you were a kid(like 6 to10) I’m sure you wanted a slight chill of Halloween and not the full blown horror we all seek these days.
Gameplay
Scooby Doo! First frights is developed by Torus Studios and comes out for the Wii and DS. The main quest is broken down into four episodes with each containing upwards of four levels to complete.
The best way to describe it is linear progression with a heavy dose of collecting Scooby snacks. Along the way expect to search for clues fight bosses and beat up countless baddies, it’s standard stuff, nothing here is really inventive nor innovative. That would not be a bad thing if the gameplay mechanics were solid, sadly they turn out to be more of a chore. Linear levels with tons of invisible walls are a bad start but then to add hordes of mindless enemies that are as fun to beat up as a bag of sand is just adding to the frustration. The combat mechanics are simple enough with two attack buttons and a charge up, it will get boring really fast unless you use Daphne-who does a Liu Kang bicycle kick! Now I was a big fan of the original cartoon and its half baked attempts in solving puzzles and piecing together clues yet those moments in the game are relegated to bashing items around an area to literally find “puzzle” pieces that become a clue item. I understand this is supposed to be a kids game but maybe a little more effort could have been made in creating something that could channel the spirit of the cartoons. A bit of point and click or other exploration elements in finding clues would have been amazing.

Man up Fred! You can learn a thing or two from Daphne
The other problem is with the actual platforming and camera. The game relies on a fixed camera that gives you a three quarters view from above and is relatively functional for the most part. The game however has this nasty tendency of going into a 2D view angle for some of these platform areas and often times it is just a bad choice. Especially since most of the platforming elements tend to go into the Z axis. The characters don’t seem to be designed with platforming in mind either since they jump and move in a very loose manner. This makes for some truly messy platforming.
To add to the plethora of game play experiences are the obligatory chase scenes that play out like the old Crash Bandicoot sequences, it seem the people at Torus are fans of Naughty Dog. These sequences for the most parts are fun and feel right at home in Scooby Doo!
In terms of controls the game does a decent job of keeping things simple and fun- you can play with the nunchuck or even the classic controller. I played with the Wii mote and nunchuck where you can jump with the A button and perform attacks with the B button. Your characters special moves are assigned to the Z button and C lets you switch between the two characters in each level. You can do the classic butt stomp by double jumping and pressing attack. Certain characters like shaggy can even reflect projectiles with their special attack button. The character swap mechanic isn’t as deep as you would think since it’s relegated to simple level navigation. Now here is where the context sensitive moments come in – pressing Z lets your specific character do their special ability. Scooby can go through doggy doors, Shaggy uses a Yo-Yo to swing and hit switches, Fred can push and pull large objects, Velma can hack computer switches, and Daphne can shimmy across pipes to reach far away areas. These elements help the gameplay but are not used enough or cleverly implemented. Now you wouldn’t have to do all that switching if you play co op but trust me the only way I would play co op is if my young cousin wanted help with the atrocious platforming. Again the game at its core is very simple and at times the same mindless set of actions are repeated level after level. The game after all is very linear.

Wasn't this a Loony Toons gag?
Is there a silver lining? Sure there is! The game uses costumes not as a skin but actually changes your characters visual functionality. Take Shaggy as an example, he has a space suit costume that shoots out laser blasts instead of his standard slingshot and double jumping activates the jet pack. Granted the functionality isn’t enough to be called an upgrade but I just adore the details. Then there is the solving of the mystery; you see whilst playing the episode you meet the locals of the area and by the episode’s end you have to decide of the three people you meet who was behind all the shenanigans. Choose the wrong one and there are no consequences but just having them in a line up and kids guessing “who done it?” is a nice touch.
It is small feature that makes me smile.
Graphics
In terms of production values the game is certainly packing some heat and the graphics aren’t that bad. Sure it uses low polygonal designs cleverly to create a very stylized look but you will be amazed at the versatility of the engine. Some of the stuff in this game is truly exceptional, the ambient lighting and some of the skyline vistas are just beautiful. The same could be said in the diversity of scary locations as this game skips all the typical settings and creates some truly inspired locations-granted they aren’t original settings but they are different from the usual mix of haunted mansions.
The character animations are decent but some of the important animations like jumping look as stiff as they are to control. It is evident that this is a last gen game but they try their best to deliver. The indoor areas are always littered with tons of geometry and often times you may be forgiven to try and check out an object that ends up behind an invisible wall. Again I was really impressed with some of the background work- just play the second episode that has you jumping on parade balloons to get to the toy factory and tell me you weren’t a tad bit surprised.
The entire cast of Mystery Inc has been wonderfully recreated in their adolescent form, adding to that some unlockable costumes and you have a title that will try it’s best to keep things visually interesting.

Looks like you are on your own Shaggy
I’m actually in love with the intro and menu screen since it seems to be inside a small cottage with Scooby and Shaggy, just the movement around the cottage is nothing new but it goes a long way to say that the devs made sure to keep the feeling of the series alive in every visual aspect. This game won’t win any awards for its visual fidelity but it does do a great job and packs amazing production values that we have rarely seen on the Wii (aside from the stellar first party games).
Sound
The game has the standard music selection that compliments each area very appropriately, the cinematic showcases great voice acting with the help of classic canned laughter. Sadly these do not make it into the actual gameplay where we are treated with repeated taunts by our heroes and some incredibly annoying grunts by the baddies.
I really was expecting a lot out of the audio portion of the game to enhance the cartoon’s feel but it does an ok job and nothing more. Compliments again to the cinematic voice acting with canned laughter- just make sure there is more of that in the actual game.
Replay
With about four episodes and four levels each- it’s a good kids game that is over in about 5 to 6 hours. Even young kids who have played their share of video games will manage to finish this with relative ease.
Unlockable costumes and trophies are a nice addition but fail to offer anything beyond an aesthetic change. There isn’t a whole lot motivating you to play again.
Verdict
I have to keep telling myself that this is a kids game and I then catch myself wondering if as a kid would have enjoyed this. For a scary theme game First frights does a very decent job with particularly stellar production values but it is when we take the scary theme and cartoon license away do we see the core gameplay and how it relies heavily on its license. For every great production value related moment we are treated to some mind numbing gameplay. A rental for the fans and maybe a buy for that little kid who can’t wait to play Dead space when he is old enough (yes let’s try and enforce the rating system people).
Gameplay 2/5
Graphics 3/5
Sound 2.5/5
Replay 2.5/5
