
I'd hate to see the result of this guy losing rock paper scissors.
You know, I have recently become enamored with the idea of the Top 5 List, as I’m sure you have gathered from the numerous past blogs in that fashion. I think that it’s interesting to see what trends and relationships different games share. However, it’s only a matter of time before these lists devolve into trite ideas like “The Top 5 Headshots in Video Games” or “The Top 5 Witty Remarks in Video Games”.
So I think I’ll take a break from my beloved yet frivolous Top 5′s, and talk a bit more directly on a more serious subject that affects people all over the world, gamers and non-gamers alike: Game Rage.
Urban Dictionary defines Game Rage as “when a person or persons playing a videogame (usually multiplayer) gets so fed up of losing that they suffer an episode of intense rage that usually lasts up to 5 minutes.” They go on to say that the rager may “simultaneously sob, scream unintelligibly at the top of their lungs, and throw random punches at anything solid, such as the floor or the person sitting next to them” and perhaps most importantly, that “despite the person’s efforts, their gameplay is inevitably not improved by this course of action.”
What Urban Dictionary doesn’t tell you is that Fallacious Anger and Ineptitude-based Limitation disorder or F.A.I.L. is a very real and dangerous affliction.

A classic example of FAIL.
Thousands, maybe even millions of gamers across the world suffer from FAIL. Many gamers suffer from FAIL for years and don’t realize it until they begin experiencing secondary symptoms, such as broken knuckles and lacerations from punching TV’s, loss of dignity, or incontinence. Although FAIL is not a communicable disease, it can result in annoyance in people experiencing prolonged exposure to someone with FAIL. This means that someone who spends a lot of time around people afflicted with FAIL should ensure they minimize the effects of annoyance – earplugs/phones to avoid auditory effects, and magazines to avoid eye contact with the unfortunate victim.
Symptoms of FAIL vary widely, depending on the variety and severity of FAIL the individual suffers from. Relatively common symptoms include shouting (typically statements of disbelief such as “Oh my God!” or “Come on guys!”), respiratory problems (often results in excessive panting, growling or sighing), and minor loss in motor control (dropping the controller, waving hands around, facial twitches). These can become more serious over time, leading to such outbursts as uncontrolled and unintelligible profanity and/or racial slurs, hyperventilation, and the spontaneous hurling of various peripherals such as controllers and headsets. These more serious symptoms are common to the more developed strain – Eclectic Pronounced Intellectually Challenged F.A.I.L. – colloquially known as E.P.I.C.F.A.I.L.

Angrybot suggests the cure to FAIL is to eat bleach and die. Angrybot cannot be trusted.
The true tragedy of FAIL is that while the victim may believe that their symptoms are actually assisting their performance in gameplay, the truth is that every symptom cumulatively hampers their ability to play, increasing their rate of FAIL. It is a vicious cycle, perpetuating itself until the person collapses under the weight of their FAIL like a dying star. These meltdowns often mimic a stroke or heart attack, and almost always result in death (of the gamer’s character).
Although FAIL has no known cure at the moment, it is treatable to an extent. With the proper support, a person can live a relatively normal life while coping with FAIL. Video games that feature glitches such as invisible walls and targeting or camera problems should be avoided, as they tend to aggravate symptoms and have the added effect of justifying a person’s FAIL to an extent. Similarly, multiplayer games should be avoided since they either aggravate FAIL or result in a misconception of gameplay enhancement in the case of letting the person with FAIL win (a truly hurtful idea, since it only perpetuates FAIL in the long term). When playing a video game with someone with FAIL, it is best to encourage them to relax, and advise that if the game is in fact flawed it can’t be helped at the moment. Suggesting other media is also encouraged, with the exception of movies or television shows with twist endings, since the realization that their theory on the outcome of the story was incorrect can aggravate FAIL.

This is either because of SCTV or FAIL.
FAIL is not always a life-long condition. Many youths suffering from FAIL sometimes suddenly stop experiencing symptoms, often on or around the age of majority. The reason for this is currently unknown, though it has been speculated that the condition may disappear as the patient grows up and stops acting like a child. Unfortunately for some, this never happens. At all.
If you or someone you know is currently suffering from FAIL, we here at andPOP are happy to assist you to get the help you need. In the interest of FAIL research, any and all donations are welcome. Please leave a comment below indicating your preferred method of payment, and a representative of the World Institute to promote Normality (W.I.N.) will contact you.
*disclaimer – The above article is a satire of meaningless PSA’s for disorders that are invented to explain moronic behaviour. If you feel that the above PSA is insensitive or mean, you may be experiencing FAIL.
Cheers!

