Game Review: Wolfenstein
Wolfenstein, the first, first person shooter I ever played has come back with an all new story, new powers, and yes, zombie Nazis. But do powers, a unique story and zombies really make a game great? I figured since I have history with this title that I would put it upon myself to find out by writing up a full review about Wolfenstein on the Xbox 360, below see what I thought.
Taking place during Nazi Germany during WWII, Wolfenstein focuses on the paranormal studies both the Nazi’s and the allies looked into. Experiments using a Dark Force known only as the Black Sun are extremely close to giving Nazi’s the power needed to rule the world and all that stands in the way of total domination is a spunky young American soldier known lovingly as BJ. A straight up WWII FPS for the first few minutes, players quickly see where this game veers off course into a sci-fi shoot-em-up with everything from space-aged weaponry to zombie Nazis, what more could a gamer ask for?
BJ has a number of weapons at his disposal, from melee attacks using his gun butts and shovels, to occult powers of the veil and a mysterious amulet that lets him use and recharge his powers. These powers are somewhat out of place, but give the title a little more depth to the already shallow story. With the ability to see an alternate world around him (complete with exploding freaky metroid type monsters only you can see), slow down time, create a shield, strengthen bullets, and more you will find yourself constantly utilizing these powers (more than I would have liked), and constantly looking for pools to refill your veil energy. Like Wolverine’s feral sense, Spiderman’s spidey sense, and Batman’s … bat sense? You will find yourself playing through most of the game in veil view, taking away from the graphics and textures… which might not actually be a bad thing.

Expect to play most of the game through this perspective.
The graphics found in Wolfenstein are a mixed bag, sometimes it looks fantastic, other times, not so much. Case in point is a cutscene with BJ is talking to two other soldiers, all their heads and hands are well textured and animated, while the room around them, their bodies and their suits look absolutely horrible, Call of Duty 2 graphics (and no, not Call of Duty Modern Warfare 2). Character animations in game are pretty underwhelming as well, while the Havoc engine is at use to create the necessary physics in this one, you would never know by the way npcs moved around during gun fights. When you will notice it however is whenever a special effect is present. Shooting Dark Force barrels will send enemies floating in the sky where they will grab at anything to balance themselves, a nice touch but really nothing new since Star Wars: the force unleashed. The lighting effects are overall very nice, however as mentioned before, more often than not you won’t even be able to appreciate most of them as you will be using your veil view throughout most of the game.
While I may have slammed the graphics a little for this game, it’s nothing in comparison to how bad the audio experience was when playing. Bad voice acting is one thing, but Wolfenstein takes the top spot for wishing my ears would just give out a little. Poor voice acting with horribly bland german accents of English throughout most of the game gets extremely tiring very quickly. Even when Nazis are talking to you and think your another german citizen, they still speak English with bad heavy German accents. The biggest issue I had with the voice work in this game came from the design of gameplay. Walk into one of the secret hidden ally hideouts (conveniently painted logos on their doors by the way) and walk past 3 npcs and you will hear 3 separate people telling you 3 different stories at the same time with the same volume. It gets so bad that unless you stop and listen to each person as you come up to them and wait for them to finish talking, you won’t know where you are supposed to go next. Explosions, and gunfire are standard fare and don’t merit discussion.

Zombies... and Nazis... combined into the ultimate enemy.
The game itself plays fine and is in fact a fun game to play. There’s a level of patience necessary when traversing the city as you are constantly being hunted down and chased by Nazis if your not holed up in a safe house. Utilizing basic gaming form, hidden passages, exploding barrels, collectible items such as gold and intel and finally earning cash for completing missions which can then be used to upgrade your weapons and powers provide enough reason to retry a mission or two but in the end, you will be playing this game to stop the Nazis and nothing else. Zombie Nazis look ghoulish and outlandish, which I feel, is a plus. How could anyone not want to shoot two of the most hated being types in the world (zombies and Nazis) put together into one monster? There’s definitely a level of satisfaction coming from the death of each one (by the way, you don’t even see your first zombie Nazi until a good 4 or 5 hours into gameplay).

Nazi Moby directs traffic in Berlin.
Another aspect Wolfenstein holds is a decent multiplayer mode in which up to 12 players (only 12) can battle in team death match, objective, and stopwatch modes and pick between three different classes such as solider medic and engineer. As you play, you gain experience to allow you to unlock items such as flack jackets, extra grenades, weapon upgrades, and power upgrades. While the addition of multiplayer modes is always welcome, with games such as Modern Warfare offering so much more it almost comes as an insult thinking that Wolfenstein could get away with such a meager offering.
As long as you can handle the bad graphics, bad voice acting, and ridiculous story, you might very well enjoy Wolfenstein. While it is somewhat reminiscent of the original Wolfenstein 3D (such as the old school loading screen and the difficulty levels being the same as the original PC ones), Wolfenstein is a completely new game for a new generation.
Gameplay: 3/5
Graphics: 3/5
Sound: 1/5
Replay Value: 2/5

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